Shoresy Posted April 26 Posted April 26 So you’re saying it’s set so you can’t play the same map again until you play 8 others? If so I 100% call shenanigans because over the last week I’ve only had a total of about 2 ish hours a day to play and the other night I played Italy twice lol. Ain’t no way we played 8 maps in not even 2 hours 😂 2 Quote
kajto3 Posted April 26 Posted April 26 (edited) 21 hours ago, !MX said: For example can’t vote same map again if is been played within the last 5 maps or whatever it’s set to? There's a cvar for it, so yeah g_minMapAge Description: How long a map is ineligible for voting during intermission, after it is played last time. Only valid when g_gametype is 6 (see Map Voting) Type: integer Default: 3 Edited April 26 by kajto3 2 1 Quote
Platinum VIP SilveR LeadeR Posted April 28 Platinum VIP Posted April 28 Another successful day on Baserace Desert S1. Look at all those happy players 😊 More evidence to prove Baserace popularity. BASERACE_4_LIFE 💖 1 1 Quote
Gengis Posted April 28 Posted April 28 On 4/26/2024 at 4:36 AM, Shoresy said: So you’re saying it’s set so you can’t play the same map again until you play 8 others? If so I 100% call shenanigans because over the last week I’ve only had a total of about 2 ish hours a day to play and the other night I played Italy twice lol. Ain’t no way we played 8 maps in not even 2 hours 😂 That is my understanding with the 8 maps rotation we have on S1. Gengis 1 Quote
Cocanation Posted April 28 Posted April 28 (edited) On 4/26/2024 at 2:36 AM, Shoresy said: So you’re saying it’s set so you can’t play the same map again until you play 8 others? If so I 100% call shenanigans because over the last week I’ve only had a total of about 2 ish hours a day to play and the other night I played Italy twice lol. Ain’t no way we played 8 maps in not even 2 hours 😂 you can play it twice in an hour if done quicly, 8 short maps (5-10 mins) is approximately an hour Edited April 28 by Cocanation 1 Quote
ET Member Renegade Pig Posted April 28 ET Member Posted April 28 On 4/26/2024 at 4:36 AM, Shoresy said: So you’re saying it’s set so you can’t play the same map again until you play 8 others? If so I 100% call shenanigans because over the last week I’ve only had a total of about 2 ish hours a day to play and the other night I played Italy twice lol. Ain’t no way we played 8 maps in not even 2 hours 😂 That would be characterized as a GREAT 2 hours of fun with Italy 2x's :O) 10 hours ago, HaLLoWeeN said: Another successful day on Baserace Desert S1. Look at all those happy players 😊 More evidence to prove Baserace popularity. BASERACE_4_LIFE 💖 SS taken right before the server became a "desert" when everyone left. lol... 😮 Quote
Platinum VIP SilveR LeadeR Posted April 28 Platinum VIP Posted April 28 10 minutes ago, Renegade Pig said: That would be characterized as a GREAT 2 hours of fun with Italy 2x's :O) SS taken right before the server became a "desert" when everyone left. lol... 😮 The triple layer Allied base wall proves otherwise 😑 1 1 Quote
Shoresy Posted April 28 Posted April 28 xD pig thats toooo much italy!! I do suppose that could have happened though; I never do take in consideration no rush rule on S1 therefore sometimes maps go hella fast 😛 We cant limit the maps that show up per x amount of players like we do on ETL can we? I think that would be great to eliminate a few smaller maps off the list when server is full, or vise versa, eliminate some of the bigger maps when server is not full either. Some maps are just pure chaos and others you spend way to much time running to die and do it all over again 😛 1 1 Quote
Gengis Posted April 28 Posted April 28 3 hours ago, Shoresy said: We cant limit the maps that show up per x amount of players like we do on ETL can we? I never heard we can do that. Gengis Quote
Gengis Posted April 28 Posted April 28 (edited) The current map rotation is (or seems to be) : baserace_desert battery beerrun_b7a caen2 capuzzo decay_b7 erdenberg_t2 etl_adlernest etl_beach etl_braundorf etl_frostbite etl_ice etl_sp_delivery etl_supply et_mor2_night_final fa_bremen_final fa_italy_b3_fixed fa_oasis_b3 fueldump goldrush-gals goldrush oasis pirates radar railgun snatch3 transmitter venice_ne4 28 files listed A recent vote shown 14 maps. If i add 8 maps not shown i come up with 22 maps. Where are the 6 missing maps ? Or there is something i dont understand ? (that's prolly the case) Gengis Edited April 28 by Gengis 1 Quote
ET Member Renegade Pig Posted April 28 ET Member Posted April 28 8 hours ago, Shoresy said: xD pig thats toooo much italy!! I do suppose that could have happened though; I never do take in consideration no rush rule on S1 therefore sometimes maps go hella fast 😛 We cant limit the maps that show up per x amount of players like we do on ETL can we? I think that would be great to eliminate a few smaller maps off the list when server is full, or vise versa, eliminate some of the bigger maps when server is not full either. Some maps are just pure chaos and others you spend way to much time running to die and do it all over again 😛 There can NEVER be to much Italy.... stop !!! 1 Quote
Cocanation Posted April 29 Posted April 29 8 hours ago, Shoresy said: xD pig thats toooo much italy!! I do suppose that could have happened though; I never do take in consideration no rush rule on S1 therefore sometimes maps go hella fast 😛 We cant limit the maps that show up per x amount of players like we do on ETL can we? I think that would be great to eliminate a few smaller maps off the list when server is full, or vise versa, eliminate some of the bigger maps when server is not full either. Some maps are just pure chaos and others you spend way to much time running to die and do it all over again 😛 Yes we can, I've been working on that, currently i removed etl_special_delivery, etl_braundorf and beerrun with high player count. Also, i intend to add new bigger maps to replace those 3 2 Quote
Gengis Posted April 29 Posted April 29 (edited) How did you define high player count ? Gengis Edited April 29 by Gengis Quote
Cocanation Posted April 29 Posted April 29 I have 3 sets [players 0-19] (9v9 max) [players 19-25] (12v12 max) [players 25-*] I'll be testing around these numbers, Current map rotation baserace_desert battery beerrun_b7a caen2 capuzzo decay_b7 erdenberg_t2 et_mor2_night_final etl_adlernest etl_beach etl_braundorf etl_frostbite etl_ice etl_sp_delivery etl_supply fa_bremen_final fa_italy_b3_fixed fa_oasis_b3 fueldump goldrush-gals pirates radar railgun snatch3 transmitter venice_ne4 7 1 Quote
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