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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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20 hours ago, Smileyyy said:

last time we had it - issue with FPS lag in that one. 

 

 

20 hours ago, Smileyyy said:

player count please? 

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9 hours ago, daredevil said:

last time we had it - issue with FPS lag in that one.

Tested it with 60 bots and haven't come across any issues, I also don't see any fps complains in that topic. Might be blind though :P 

 

9 hours ago, daredevil said:
On 4/20/2020 at 10:32 AM, Smileyyy said:

player count please?

0-40 to test out maybe, make sure that allies have favorable spawntimes because to me it looks like difficult map for them.

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40 minutes ago, Bobekk said:

Hotchkiss is one of the most bottleneck maps I've seen in ET. Rnades are incredibly powerful, probably more powerful than panzers on this map. Playing this as axis makes a lot of players want to rip their eyeballs out.  I like playing this as allies cause my gas mine strat is overpowered as f***. Hotchkiss was heavily downvoted on Jay1 and I'd be surprised if DD puts this back in unless it gets heavily edited but I dont think there is a source map available. @Smileyyy ??

 

Cathedral and airfield I havent played in ages. Would be nice to see those maps again.

 

Radar summer. Current version of radar is fun for player count just high enough that them annoying 0 pingers arent on server. Summer version would be fun to have cause its much prettier :)

 

Supply. Ahhh the never ending debate of which supply to play. I really dont care which gets played.

 

As far as the maps requested for drop, I'm fine with this. Maybe keep battery cause its a great panzer war map.

 

-Daybreak. I've always disliked the secret rooms and running on sky. Distracts players from actually playing. Door spam and lag at final phase of map makes it annoying.

 

-House. Lot of players are super confused with this map. Then theres the distraction rooms ;)

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Radar summer. Current version of radar is fun for player count just high enough that them annoying 0 pingers arent on server. Summer version would be fun to have cause its much prettier

Yeah and Radar Summer 2 more obj to destroy antena stations + 1 more way from main gate  . its only about swapping versions.

Supply Night because truck is destroyable so could be little longer playtime

 

Eagles 2 Ways are also nice :) last stage is only annoying but map is great :).

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9 hours ago, CabaL said:

Hotchkiss is one of the most bottleneck maps I've seen in ET. Rnades are incredibly powerful, probably more powerful than panzers on this map. Playing this as axis makes a lot of players want to rip their eyeballs out.  I like playing this as allies cause my gas mine strat is overpowered as f***. Hotchkiss was heavily downvoted on Jay1 and I'd be surprised if DD puts this back in unless it gets heavily edited but I dont think there is a source map available. @Smileyyy ??

 

Cathedral and airfield I havent played in ages. Would be nice to see those maps again.

 

Radar summer. Current version of radar is fun for player count just high enough that them annoying 0 pingers arent on server. Summer version would be fun to have cause its much prettier :)

 

Supply. Ahhh the never ending debate of which supply to play. I really dont care which gets played.

 

As far as the maps requested for drop, I'm fine with this. Maybe keep battery cause its a great panzer war map.

 

-Daybreak. I've always disliked the secret rooms and running on sky. Distracts players from actually playing. Door spam and lag at final phase of map makes it annoying.

 

-House. Lot of players are super confused with this map. Then theres the distraction rooms ;)

It took some time but I got House figured out a bit. If you can get to the roof, you have a lot of advantages

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46 minutes ago, -=HipKat=- said:

It took some time but I got House figured out a bit. If you can get to the roof, you have a lot of advantages

Like Hipster said the majority of the time ive seen this map in a couple of weeks giving players on both sides no time to learn it i.e Defend and Attack gets removed, can we maybe give it a few months or make it a 15v15  player map.

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Don't know if this one has been recommended before but "V2 base" is pretty open on the outside, may have an issue with the final objective with 20v20 cause if i remember right it is underground and can get bottlenecked sometimes (kinda like ET Beach).

 

https://et.trackbase.net/map/116/

 

A couple more personal favorites :)

 

Saberpeak- https://et.trackbase.net/map/71/  (probably wouldn't work due to sniper paradise)

Paris Bastille- https://et.trackbase.net/map/67/

Transmitter- https://et.trackbase.net/map/37/

 

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9 hours ago, Dizmal said:

Don't know if this one has been recommended before but "V2 base" is pretty open on the outside, may have an issue with the final objective with 20v20 cause if i remember right it is underground and can get bottlenecked sometimes (kinda like ET Beach).

 

https://et.trackbase.net/map/116/

 

A couple more personal favorites :)

 

Saberpeak- https://et.trackbase.net/map/71/  (probably wouldn't work due to sniper paradise)

Paris Bastille- https://et.trackbase.net/map/67/

Transmitter- https://et.trackbase.net/map/37/

 

Actually, Sabrepeak has been on there a lot of times and for me, I like the Sniper Paradise type of maps. I never understand why it doesn't last 

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On 4/23/2020 at 12:57 PM, -=HipKat=- said:

Actually, Sabrepeak has been on there a lot of times and for me, I like the Sniper Paradise type of maps. I never understand why it doesn't last

Really bad performance.

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On 4/22/2020 at 11:15 AM, Bobekk said:

Eagles 2 Ways are also nice :) last stage is only annoying but map is great :).

That map has an issue with higher player count. 

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