Cumquat Posted December 1, 2013 Posted December 1, 2013 I always vote as fast as i can so that people vote a good map. Having to wait 10 maps to play again the same map means that people will have to play 2,3 or 4 maps that are uhmm below silent quality,i mean they are good for jaymod/no quarter but not for silent,especially hardcore where there are a bunch of very skilled players.There are of course many newbies there but,my suggestion is they should try other servers if they want to play these maps,=F|A= has so many servers,so i dont see why somebody should suffer from this.Sure it may get tiring to play the same maps over and over again (for me it doesnt),but playing 3 to 4 boring-bad-too long-30 minutes long maps etc etc is a mood killer for me,and im sure many other players,also note that even now when 30 minute long maps or unpopular maps get voted it kills the server,with everybody going to spec or disconnecting. 5 Quote
sleeper Posted December 1, 2013 Posted December 1, 2013 I always vote as fast as i can so that people vote a good map. Having to wait 10 maps to play again the same map means that people will have to play 2,3 or 4 maps that are uhmm below silent quality,i mean they are good for jaymod/no quarter but not for silent,especially hardcore where there are a bunch of very skilled players.There are of course many newbies there but,my suggestion is they should try other servers if they want to play these maps,=F|A= has so many servers,so i dont see why somebody should suffer from this.Sure it may get tiring to play the same maps over and over again (for me it doesnt),but playing 3 to 4 boring-bad-too long-30 minutes long maps etc etc is a mood killer for me,and im sure many other players,also note that even now when 30 minute long maps or unpopular maps get voted it kills the server,with everybody going to spec or disconnecting. Yes, that's about the point I wanted to make; the players on Hardcore usually play there because they don't like this 30-minutes-per-map-rotation-scheme, which is perfectly fine for jaymod as you said, but doesn't work that well on silent mod and relatively small slot size and this player base. And this disconnecting always happens when a map gets voted with a score of 6 or 9 votes, so maybe 2-4 players actually wanted to play it, which quite often happens when players just don't vote at all and then wonder why such a map comes up. Quote
von Rantala Posted December 1, 2013 Posted December 1, 2013 I play so much on Jaymond 2 that when i come Hardcore i not remember vote. Or remember vote too late. Yes i think that best way is that you can vote same map again after 8-10 map. When i remember vote maps i always vote maps what i not see jaymond servers. Quote
razi Posted December 2, 2013 Posted December 2, 2013 I always vote as fast as i can so that people vote a good map. Having to wait 10 maps to play again the same map means that people will have to play 2,3 or 4 maps that are uhmm below silent quality,i mean they are good for jaymod/no quarter but not for silent,especially hardcore where there are a bunch of very skilled players.There are of course many newbies there but,my suggestion is they should try other servers if they want to play these maps,=F|A= has so many servers,so i dont see why somebody should suffer from this.Sure it may get tiring to play the same maps over and over again (for me it doesnt),but playing 3 to 4 boring-bad-too long-30 minutes long maps etc etc is a mood killer for me,and im sure many other players,also note that even now when 30 minute long maps or unpopular maps get voted it kills the server,with everybody going to spec or disconnecting. +1. i've seen several times a "noncomp" map like mlb_egypt passes (which is actually a fine map) and will empty out the server. so it's a fine balance between having different maps rotate through and keeping the server populated... Quote
BnBChumMaster Posted December 2, 2013 Posted December 2, 2013 Could this be done on silent 1 too, would be nice not see the same map 5 to 6 maps later. Be nice to see all the maps in a rotation. Sometimes you might see a map you would like to play but it doesn't come up because people have their popular maps but it also makes people leave. I never voted either, I'm used to things being done automatically. I wanna emphasize this issue on Silent 1, just an example: BaseRace played twice in 5 maps, this evening. 30 players on board. Quote
hobbit Posted December 2, 2013 Posted December 2, 2013 Yes, that's about the point I wanted to make; the players on Hardcore usually play there because they don't like this 30-minutes-per-map-rotation-scheme, which is perfectly fine for jaymod as you said, but doesn't work that well on silent mod and relatively small slot size and this player base. And this disconnecting always happens when a map gets voted with a score of 6 or 9 votes, so maybe 2-4 players actually wanted to play it, which quite often happens when players just don't vote at all and then wonder why such a map comes up. This. I really dislike having to play a 30 min map on a server that is supposed to be more fast paced and team oriented than jaymod servers. On smaller maps like supply or adler you get players more willing to do obj, but when a map like Italy gets voted you're most likely stuck with it until time runs out. One of the best changes to maps lately was changing the old grush for the stopwatch version, now people don't leave when it gets voted since it's only 15 mins and much more enjoyable. 1 Quote
luventaz Posted December 2, 2013 Posted December 2, 2013 this topic just reminds me the reasons that push to migrate on HC from SILENT1 . I believe that all servers have their specificity and this is what makes some are regular on HC others on SILENT1 and others on jaymod ... This simply depends of types of players and the type of game they prefer so... what maps they want to play!On HC we have other maps like Nordwind , Pirates , Siwa , Saberpeak ( omfg ) , that players choose despite the fact they dont like it much but just to change a bit. So force them to play other maps because some want to see something else is a little too much for me.What should be noticed is that when map like FUEL DUMP is voted the majority of those who disconnect join SILENT1 to check if the maps they prefer is runnin.The solution for me is that if someone for some reason want to see other maps more often he is free to go on other servers for a while till he wants to play again on Hc rather than makin HC look like ANOTHER SERVER (that probably already exists). 1 Quote
wh!rlw!nd Posted December 3, 2013 Posted December 3, 2013 I'm with Hester - I'd rather do away with the voting completely! Much too the vote next map (If there is going to be a vote)... Only issue with a rotation is people get used to it, and we'll have to keep a close eye on "server killers" (Maps, i mean)... Deffo agree with the map play limit. Can you set it so that maps are only played so many times before ALL choices have to be played at least once? That would be cool. Oh, and Goldendunk, too 1 Quote
Administrators daredevil Posted December 3, 2013 Administrators Posted December 3, 2013 I never voted either, I'm used to things being done automatically. I would suggest that you learn to use HP QTP or Selenium Tool which would automatic vote for you as per your programming skills and depending on how you handle it. Quote
assas1n Posted December 5, 2013 Posted December 5, 2013 I dont agree with forcing maps to be played. Every time seawall battery or fueldump gets voted, almost always half of the server disconnects. Imagine what would happen if you get fueldump, battery and darji in a row, deserted server! I agree its a bit monotonous to play the same maps over and over, but if thats what keeps the server full of people and fun, then so be it IMHO! 3 Quote
Clan Friend SunLight Posted December 5, 2013 Clan Friend Posted December 5, 2013 I don't think I'm a sheep, there are some maps I don't like, so when I see those votes increasing I switch to delivery or similar to make it win the race. For me it's just a counter to some 'bad' maps, other maps I like never get voted instead, so I switch. I don't like to play delivery so often myself. Unluckily on ET there are tons of maps, pity that those mappers mostly don't pay attention to the gameplay, so there is more quantity than quality. Honestly, among all the hundreds of maps you find in places like splatterladder etc. how many of them could be played in a 3on3 or 6on6? Not many. The rest are 'jaymod maps'. If only mappers would make more good maps, balanced not too big and not too much for campers, it would be nice to have more choice 3 Quote
GraveDigger Posted December 5, 2013 Posted December 5, 2013 Excellent post Anti. I fully agree with you. 10 map "out of play" rotation would be great. 1 Quote
TulsaGeoff Posted December 5, 2013 Posted December 5, 2013 (edited) I feel that rotations would hurt the server population. Usually when you have rotations admins have the ability to !nextmap if the admin senses that majority of people are going to leave (ie everyone in the server bitching at the map). Depending on when this happens, it may or may not fill back up until the next day or several hours later. The way this server is setup allows for people to play for hours and also allows someone to come on and play a couple good maps and get off. Maybe try a rotation on silent but don't hurt the HC server. It's vote system caters towards the majority of players there. Edited December 5, 2013 by TulsaGeoff 1 Quote
sleeper Posted December 5, 2013 Posted December 5, 2013 I feel that rotations would hurt the server population. Usually when you have rotations admins have the ability to !nextmap if the admin senses that majority of people are going to leave (ie everyone in the server bitching at the map). Depending on when this happens, it may or may not fill back up until the next day or several hours later. The way this server is setup allows for people to play for hours and also allows someone to come on and play a couple good maps and get off. Maybe try a rotation on silent but don't hurt the HC server. It's vote system caters towards the majority of players there. I think that's a great idea, if you split the possibilites, you can always make more people happy; in other words, having the same system on both silent and HC-silent could leave a certain player base disappointed... Quote
EvoLuT!oN* Posted December 5, 2013 Posted December 5, 2013 I'm seeing several maps on HC played over and over again. Special Delivery was played just 6 maps ago, and now it's just been voted again. And as much as I enjoy them, I'm not a fan of playing a rotation of the same 5-8 maps. Is there a possibility of a setting that once a map is played, it cannot be voted on until 10 other maps have been played? I think 10 would be a fair number, allowing players to vote still, and would let the guys that like their 5-8 scrim type maps play on them, and the other players that like a little variety, would get a chance to play their maps as well. +1 Quote
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