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et server suggestion Beginners #1 - Jay3 New Maps Suggestion
daredevil posted a topic in ET Suggestion
Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etd -
Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh
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Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
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Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Format - You can suggest multiple add / remove map - but always suggest 1 map removal. Server doesn't have infinite map option so we can't just keep adding. Add Map -> Map name + URL to download the map - if not in our download section, upload and share URL. Remove map -> Map name Current Jay1
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Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
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Why all of the redirects in the server browser? I am not a competitor server owner. I just dislike all of the spam in the choices. I want to look through the choices and pick one.
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Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final,
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So i wanted to make a few suggestions for upcoming game-day on Jay2. 1) Its a gameday so ofcourse we want to play as mode different modes as possible. But i think its kinda annoying that everyones get gibbed if the mode changes. So what i would suggest is that admins enable one gamemode at beginning of server (or noone if they want to play normally) And leave that gamemode on the rest of the map. Ofcourse if the selected gamemode is not fun on the particular map is can be changed. 2) Playing with gravity is fun. Wether its jumping real high, or not being able to jump at all. But it is
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As you may notice, bots on NQ server dont go into a DBNO state when wounded, and tap out outright instead, making them impossible to revive in anyway, so making them "woundeable" in order to be able to revive them is a must, how many times could I have completed the obj, but because bot tapped out he couldn't plant dyno, defuse, etc. Also there must be an issue with medics on allies, there are no allied medic bots at all, I suggest putting bots in this order by class: Engineer Medic Covert Ops Field Ops Soldier For example: Allies team has 6 bots playi
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hello! it could be nice if FA have sniper server, if anyone is interested? where can practice duels, long shots, jump shots, etc there was topic 2015 but no one isnt interest previosly. i belive FA have couple or more sniper players, thats why i opened this topic.
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I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
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Since NQ1 gets all the attention I would like to share some add-ons for ET that may suit NQ2 Fun playstyle. Most are Visual Add-Ons, that shall make no impact in gameplay, but others change some stuff or add new things, make sure you check them all. Hope they make into server, check them out and add whichever u like. Realistic Weapons Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/realistic-weapon-mod-1 Pliers Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pliers-mod Syringe Mod: https://www.gamefront
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Hi everyone, i came with some suggestions of new changes for noq2 server. These are listed below: - replace maps: MML Minas Tirith, Subway final*, MLB Temple. All of these maps are boring. - new maps: Convoy Final, The Town, Fueldump Christmas, and some maps with snow that all is winter season and Christmas is coming soon.. - enable map voting back If one or more maps have not waypoints for bots then replace with other maps.
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Hello all and good evening, i think i would like to talk a bit more on a subject that got brought up in the wrong section of these forums, the !howfair Command. When i was in trial i was told this was a thing we are required to understand and use during this time. How ever after time and experience i feel that using the /scores combined with amount of players per team, Map progression is the right choice as an admin to determine where to balance teams. To catch stacking I would watch the KR by hitting tab .Whats your thoughts? And please lets respond professionally. Thanks guys.
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Hi everyone, I would like clarification regarding the rush rule on Silent #1. Currently it reads: There is no rush rule on this server but we do encourage people to play the map for a minimum of 5 minutes before completing the final objective so that everyone can enjoy the map. Okay, as per my understanding there is nothing against completing a map before 5 minutes. But it is encouraged to play at least 5 minutes. Now the problem for me is because I am a person who likes to do objective and encourage others to do the same, sometimes I can a
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Hello darlings. I played crazy and rough on the wonderful silent server, enough to get to the conclusion that besides the real MVP, top 1st most magical map, Warbell, should be maybe accompanied by map Stargate Center 1945. Very nicely designed map, very m y s t e r i o u s. Teleportation portals, beautiful alien women, a whole adventure. A fellow F|A member approved too but im dyslexic and forgetful and forgot their name, sorry. Just a suggestion, let me know if maybe possible to add it. I promise I wont jump off roofs like I did in Italy map earlier today repeatedly.
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Okay, so I was thinking about a way to balance teams more effectively than using !shuffle, since it's a very unreliable way of balancing. And I came out with the idea that maybe we could get a command that sets the maximum amount of players for each team. I'm going to use Hardcore server as an example because it's the server I play in the most. So, on Hardcore, that has silent mod, we have a 15v15 limit to the amount of players, and some maps become very hard for attacking team or for the defending in those cases, depending on the map. With this new command, we could force a 16v14 situation, o
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ET Server Suggestion Including /scores when managing teams
Cross Marian posted a topic in ET Suggestion
Currently, when you want to join a team, if they have the same amount of players, you can pick either. If one team has 1 extra player, you can only pick the other. My suggestion would be to add a constraint based on the /scores. Example: If the scores are (in number of kills) 170 for Axis and 90 for Allies. Then, the game will calculate that Allies need to have 2 extra players to reach an equilibrium. What will be the consequences: > So, if I'm in Spectator, and Allies have only 1 extra players, I will only be able to join Allies and not Axis. > Once -
Hello, i was wondering, if there are still someone planning new maps to play. I red some guides about it, and seems long, difficult but not impossible. Is there anyone thinking about it? Thx
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Hello everyone! I talked with a few HC regular players and i got a positive feedback toward my intention to organize a scrim. The idea would be to play a scrim with regulars of HC, based perhaps in K/D and make 3 separated levels (from highest to lowest skilled players so the competence would be fair). The idea would be make a mini tournament, based on how many people is interest in participate; to be played in 1 day (weekend day prefferently), with teams of 6 players. The server in which we could play is ETpro server, although i wonder if we could use
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Hi there, So i've seen the hardcore server allows players to vote which map they want to play on next, when one is over. I like that. And now ive been reading many posts on how some people don't like to be on the same map cycle over and over on Jaymod at least. So I wondered, wouldn't it be possible to include a map voting script in these servers so that people can choose what they wanna play next?, this would allow other maps to be included plus it would be fair to all. I dont know if its possible to do that in Jay but if it could that would be good. What do you think?
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OK, so I have been trying to think this out and say it all the "right" way, but I suck at that. So, anyway, Jay 1 is a good example of what ET is these days and that's less about skills development and more about chaotic free-for-all, just get as many kills as possible anyway you can. But there are people who still try and play skillfully, that aren't high-skilled players naturally such as Nightmare, Bunny and some others are. Maybe people who could never be that good got frustrated and moved away from being more skilled and chose to just melee-kill, which is fine, if that's what they choose.
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I'd like that new maps should be introduced for the NQ#1 server because the actual maps,are a bit ''rusty'' and that's quite boring if you know what I'm sayin'. Can't wait for something new!
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Hello everybody, Can we take this pack on our servers? That would be wonderful. I think that it is more pleasant for our eyes and brings more fun. https://www.moddb.com/mods/splatterladder-wolfet-hd-pack/downloads Greetz
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Few things. Is it possible to make it so the last player to join a team is auto moved when teams are uneven? ive seen it on other servers and it helps those like Vito who constantly moves (like a yoyo some days). Also could you possibly make the map votes a bit better......Atm the map furthest up the list wins each time there is a tie vote as they all show as played never ,can this be fixed so in the event of a tie votes wise the map that was played longest ago wins sort of thing? Other than that the server is great and i appreciate all the hard work FA do
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