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  1. Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
  2. daredevil

    ET Server Suggestion Jay2 New Maps Suggestions

    Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  3. daredevil

    ET Server Suggestion Jay1 map rotation suggestions

    Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Format - You can suggest multiple add / remove map - but always suggest 1 map removal. Server doesn't have infinite map option so we can't just keep adding. Add Map -> Map name + URL to download the map - if not in our download section, upload and share URL. Remove map -> Map name Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  4. Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  5. la7ette

    ET Server Suggestion Beginners #2 - Map suggestions

    Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  6. daredevil

    ET Server Suggestion NQ #1 Map Suggestions

    Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  7. LioN

    ET Server Suggestion Jaymod modifications suggestion

    Can I suggest some modifications to any of the jaymod servers? Take off the double jump. Take away the conflict between one player and another bumping into each other on the map, an example is the bot getting in your way all the time, which gets in the way a lot. (if there is a way for that). Put Molotov for soldiers at least a few seasons. Fix headshot damage, sometimes hit the head squarely, and the player doesn't die. Decrease the time it takes to change weapons. If that was helpful cool, if not just ignore it, it's just the opinion of another fuc**** human. Thanks.
  8. daredevil

    ET Server Suggestion Hardcore map suggestions

    I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
  9. thepositiveguy

    ET Server Suggestion FA WOLF ET COMPETITION

    Good morning guys...At least for me it's early in the morning. So I thought if we will be able to do such a competition as a FA Wolf ET Cup or somethin'. I know that everyone hates battles between clans cuz this shit is going crazy sometimes, but I think that we should leave this in the past and rather focus on the future of this game Literally, we are not doing well on the number of the players that are active on Wolfenstein ET, in general (it's not about the FA servers specifically ) So I think that we should try to approach this in a different manner and try to look at things from the perspective of the players. Of course everybody is looking out for competition...even though it's an online game. So why not trying to host some regular events on all servers, between us, for the beginning and we will see for later. I can try to find some contacts here and there and ask if they are interested because I feel that FA has everything that we need ( the structure is here, all the servers are done, map voting, bots, various maps, etc you know what i'm sayin'). The best server so far, I think it's the Silent 1 . I know that there are various mods and crazy stuff but I think that sometimes simple is better than complex shit . I mean , literally, it's like the classic version of the game, let's say, no crazy visual stuff, sounds or anything wow. I'm waiting for your opinion on this, hopefully you will all agree :))
  10. Axis get a massive advantage over Allies with this bug, it is done by planting a dyno in back door and then building materials, that naturally enable whenever main door is blown up. Neither team can get in or out whenever this is performed, it is fixed by blowing this up with dyno, like it should me done normally, but Allies Cv Ops can´t get someone in for objective. This glitch should be fixed soon.
  11. kaity

    ET Server Suggestion Et sugestion

    Female skin or customized ur look or maybe nor ss elite guard
  12. zakrzeW

    ET Server Suggestion Own sound for entry

    Hey I just have suggestion for et server. Own sound for entry, I think its impossible to make if you entry, but for all members we can make own sounds /vsay. Just somebody ask a member about music\sound, he choose then he cut for 2-4 seconds, choose text for example (=F|A=zakrzeW entered to the war !!!) and add for unique vsay and send on pm. For example /vsay 6543463. It would be awesome to entry a server with a favourite sound.
  13. kYmo

    ET Server Suggestion Beginners #1 - Jay3 Call vote option

    Hi, As stated in the topic name would it be possible to add a call vote option? for example next map, restart map, shuffle etc etc. I would personally love to see this added as i think its just what the server needs and the other servers have it or atleast a few so why not Jay3? I'd like to hear some of your thoughts? @Chef<3 @MPover @Sphalman @Flag @EnemyIsWeakened @Redbull33 @Fighter @Barn!e @GHARIB @DeKing @Blo0dy Thanks in advance. kYmo
  14. David Bowie

    ET Server Suggestion Server list

    Why all of the redirects in the server browser? I am not a competitor server owner. I just dislike all of the spam in the choices. I want to look through the choices and pick one.
  15. So i wanted to make a few suggestions for upcoming game-day on Jay2. 1) Its a gameday so ofcourse we want to play as mode different modes as possible. But i think its kinda annoying that everyones get gibbed if the mode changes. So what i would suggest is that admins enable one gamemode at beginning of server (or noone if they want to play normally) And leave that gamemode on the rest of the map. Ofcourse if the selected gamemode is not fun on the particular map is can be changed. 2) Playing with gravity is fun. Wether its jumping real high, or not being able to jump at all. But it is kinda annoying when you can't walk out of your spawn when gravity is so high you die from walking down stairs. So i wanted to make these 2 suggestions. These would make the gameday a little more fun imo. If you got anything to add or if you got any questions about these feel free to ask.
  16. Blu2300

    ET Server Suggestion NQ servers bots behavior change

    As you may notice, bots on NQ server dont go into a DBNO state when wounded, and tap out outright instead, making them impossible to revive in anyway, so making them "woundeable" in order to be able to revive them is a must, how many times could I have completed the obj, but because bot tapped out he couldn't plant dyno, defuse, etc. Also there must be an issue with medics on allies, there are no allied medic bots at all, I suggest putting bots in this order by class: Engineer Medic Covert Ops Field Ops Soldier For example: Allies team has 6 bots playing, so there must be 2 Engineers and 1 of the other classes. And also, I would like to see bot count reduced to 6v6 or 5v5 on NQ1 and NQ2, so much bots it is impossible to focus sometimes and do an obj without wiping all of em single-handedly. NQ1 server fills up with people in high hours naturally anyways.
  17. HutiKuti

    ET Server Suggestion FA dosent have sniper server

    hello! it could be nice if FA have sniper server, if anyone is interested? where can practice duels, long shots, jump shots, etc there was topic 2015 but no one isnt interest previosly. i belive FA have couple or more sniper players, thats why i opened this topic.
  18. Since NQ1 gets all the attention I would like to share some add-ons for ET that may suit NQ2 Fun playstyle. Most are Visual Add-Ons, that shall make no impact in gameplay, but others change some stuff or add new things, make sure you check them all. Hope they make into server, check them out and add whichever u like. Realistic Weapons Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/realistic-weapon-mod-1 Pliers Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pliers-mod Syringe Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/syringe-mod Flamethrower Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/flamethrower-mod-1 Gibbable: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/gibbable Comic Bomb: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/comic-bomb Gun Pack: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/gun-pack-for-e-t Telescope (Binoculars Mod): https://www.gamefront.com/games/wolfenstein-enemy-territory/file/telescope Sunglasses: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/sunglasses Pizza Medpacks: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pizza-meds Voice Chat Icons Add-Ons: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pizza-meds Chicken Grenades Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/rays-chicken-grenades
  19. Hi everyone, i came with some suggestions of new changes for noq2 server. These are listed below: - replace maps: MML Minas Tirith, Subway final*, MLB Temple. All of these maps are boring. - new maps: Convoy Final, The Town, Fueldump Christmas, and some maps with snow that all is winter season and Christmas is coming soon.. - enable map voting back If one or more maps have not waypoints for bots then replace with other maps.
  20. TheRoach

    ET Server Suggestion Silent1 and Others - !HowFair Cmd

    Hello all and good evening, i think i would like to talk a bit more on a subject that got brought up in the wrong section of these forums, the !howfair Command. When i was in trial i was told this was a thing we are required to understand and use during this time. How ever after time and experience i feel that using the /scores combined with amount of players per team, Map progression is the right choice as an admin to determine where to balance teams. To catch stacking I would watch the KR by hitting tab .Whats your thoughts? And please lets respond professionally. Thanks guys.
  21. therealposeidon

    ET Server Suggestion Rush Rule Clarity - Silent #1

    Hi everyone, I would like clarification regarding the rush rule on Silent #1. Currently it reads: There is no rush rule on this server but we do encourage people to play the map for a minimum of 5 minutes before completing the final objective so that everyone can enjoy the map. Okay, as per my understanding there is nothing against completing a map before 5 minutes. But it is encouraged to play at least 5 minutes. Now the problem for me is because I am a person who likes to do objective and encourage others to do the same, sometimes I can and do complete the objective before 5 minutes. This leads to server regulars spamming this rush rule in console. I try to explain that there is no rush and it is only encouraged to play a minimum of 5 minutes. But this leads to an argument of why does it say it encourages to play for at least 5 mins etc. This can be quite confusing to some people even though it clearly states you can complete the objective before 5 minutes. So, I would like some clarity on what I should be doing if I see someone else completing the objective before 5 mins and what I should be doing as well as an admin in training in this situation. Should I be telling people who try to do objective before 5 mins to hold off or should I let them complete the objective? Thanks
  22. Federicrit

    ET Server Suggestion New balancing teams command

    Okay, so I was thinking about a way to balance teams more effectively than using !shuffle, since it's a very unreliable way of balancing. And I came out with the idea that maybe we could get a command that sets the maximum amount of players for each team. I'm going to use Hardcore server as an example because it's the server I play in the most. So, on Hardcore, that has silent mod, we have a 15v15 limit to the amount of players, and some maps become very hard for attacking team or for the defending in those cases, depending on the map. With this new command, we could force a 16v14 situation, or, if necessary, a 17v13. Many times, !shuffle does no good, since 15v15 is almost always going to be uneven on some maps. This command would be quite powerful, so I guess it should only be given to 17+ admins, or something like that. It could have the following form: - !newbalancingteamscommand [insert here the player limit for axis] [insert here the player limit for allies] So, I don't know if this or something similar has been discussed before, so tell me. And also tell me if it's a terrible idea xD. By the way, I have no clue if such command would be possile since I know nothing about coding. Thanks for reading :3
  23. Currently, when you want to join a team, if they have the same amount of players, you can pick either. If one team has 1 extra player, you can only pick the other. My suggestion would be to add a constraint based on the /scores. Example: If the scores are (in number of kills) 170 for Axis and 90 for Allies. Then, the game will calculate that Allies need to have 2 extra players to reach an equilibrium. What will be the consequences: > So, if I'm in Spectator, and Allies have only 1 extra players, I will only be able to join Allies and not Axis. > Once Allies have 2 extra players, someone in Spectator, will be able to join either Allies or Axis. > If Allies have 3 extra players, then someone in Spectator will only be able to join Axis. Once the /scores reach a more reasonable level (for example, 200 Axis and 180 Allies), then the game will go back to regular settings where one team can only have 1 extra player. Limits: 1) Technical limit. Is it possible to implement such process to the servers? 2) Decision limit. If it is technically possible, we need to decide what should be considered as a reasonable /scores ratio, and what is not. And for that, we should take into account the followings: > Should it be a ratio? For example, if Axis have killed 25% more than Allies, then the game gives advantage to Allies (2 extra players as explained above). Problem: at the start of the map, if the first 3 kills are from Axis, the ratio will already be off-balance. Ratio works best after a certain time, mid map and after. > Should it be in brute numbers? For example, if Axis have killed 100 and Allies 20, then the game gives advantage to Allies (2 extra players as explained above). > Which team is defending. The defending team usually has a better score. > What map is being played. Some maps have chockepoints which create bigger differences in /scores. I know that us admins and regulars are on the servers to help out with team balance. And I know that a game is never perfect 100% of the times. This is just an idea I had after reading the post of a regular on Silent1 (cf. link below). It's open for debate and criticisms
  24. Sphalman

    ET Server Suggestion New maps

    Hello, i was wondering, if there are still someone planning new maps to play. I red some guides about it, and seems long, difficult but not impossible. Is there anyone thinking about it? Thx
  25. FCC

    ET Server Suggestion HC regulars scrim

    Hello everyone! I talked with a few HC regular players and i got a positive feedback toward my intention to organize a scrim. The idea would be to play a scrim with regulars of HC, based perhaps in K/D and make 3 separated levels (from highest to lowest skilled players so the competence would be fair). The idea would be make a mini tournament, based on how many people is interest in participate; to be played in 1 day (weekend day prefferently), with teams of 6 players. The server in which we could play is ETpro server, although i wonder if we could use silent mode for this ocasion in that server, because that's the one we are used to play. Anyways, i would like to know ur opinion about this idea! Thanks
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