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boki

ET Member
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    boki1484

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  • Alias
    boki
  • Admin
    12
  • Server
    Jay #1
  • Gender
    Male
  • Interests
    people, computers, music, games

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  • T-M
    10-3

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  1. For both maps it would help cutting number of grenades by half (leaving the original number). Around 20% are only throwing grenades on those maps, simply because they can. On the full server, players carry 216 grenades with them (which is always very soon even bigger, since engineers can carry up to 10, which is just ridiculous). Also, Oasis should not load if there is more than 32 players on the server, the map is just too small for to accommodate more players. On Goldrush, you also have always players who do nothing else but throwing grenades (is this really the game play we want?). I think limiting number of Rifle Grenades is not something that we will ever see on Jay1. The problem here is, many players play the game for hours and play only this one particular weapon. This would not allow other players to get the chance to play with their favorite weapon too. One solution could be cutting number of grenades they can fire down to 4. Another solution could be increasing the time for filling up the engineer bar to slow down the firing rate a bit. Both solutions would help in reducing the overall explosion spam we currently have. The idea of having to wait a bit longer between to Artillery calls is good - anything that would help to reduce the explosion spam. Something between 6-8 seconds would already help a lot (without CP). I addition, if number of grenades is cut by half, it would increase the importance of FOPS role, which is now reduced to arty spam, who will call the arty first. We have players who do nothing else but calling artillery in random places (not even useful), just because they can do it so often. Not a bad idea, actually. Have all the maps in the rotation and simply shuffle their order of appearance from time to time. Also, minimum number of players should be adjusted for some maps. I.e., Minas should not appear in rotation if we do not have at least 50 players on the server. The map is not that popular (up to 20 players leave the server when this map appears in rotation) so with smaller player count, it is not really fun. Also, annoying to play with bots on it.
  2. Today our member and my friend @Pear asked me if I could make a config for him - spawn selector but only with two keys used. The result is below, use at your own risk 😁 Use the up arrow key to toggle between points, down arrow key to select. Feel free to ask questions unbind UPARROW; unbind DOWNARROW; bind UPARROW "vstr toggleSpawn"; bind DOWNARROW "vstr newSpawn"; set toggleSpawn "vstr setSpawn1"; set newSpawn "vstr spawn6"; set setSpawn0 "echo ^dDefault Spawn selected;set toggleSpawn vstr setSpawn1;set newSpawn vstr spawn0"; set setSpawn1 "echo ^dSpawn 1 Selected;set toggleSpawn vstr setSpawn2;set newSpawn vstr spawn1"; set setSpawn2 "echo ^dSpawn 2 Selected;set toggleSpawn vstr setSpawn3;set newSpawn vstr spawn2"; set setSpawn3 "echo ^dSpawn 3 Selected;set toggleSpawn vstr setSpawn4;set newSpawn vstr spawn3"; set setSpawn4 "echo ^dSpawn 4 Selected;set toggleSpawn vstr setSpawn5;set newSpawn vstr spawn4"; set setSpawn5 "echo ^dSpawn 5 Selected;set toggleSpawn vstr setSpawn6;set newSpawn vstr spawn5"; set setSpawn6 "echo ^dSpawn 6 Selected;set toggleSpawn vstr setSpawn0;set newSpawn vstr spawn6"; set spawn0 "setspawnpt 0;say_team ^ASpawn at ^ODefault (0)"; set spawn1 "setspawnpt 1;say_team ^ASpawn at ^O1"; set spawn2 "setspawnpt 2;say_team ^ASpawn at ^O2"; set spawn3 "setspawnpt 3;say_team ^ASpawn at ^O3"; set spawn4 "setspawnpt 4;say_team ^ASpawn at ^O4"; set spawn5 "setspawnpt 5;say_team ^ASpawn at ^O5"; set spawn6 "setspawnpt 6;say_team ^ASpawn at ^O6"; How can I use this in my config? In two ways. 1) Create an empty file, name it as you want, but the file extension must be .cfg and paste the above code into it. Once in the game, open the console and execute the script with /exec yourconfig.cfg where yourconfig.cfg is the name of your config file 2) Open your existing config file and at the end of the file, paste the above code May I bind different keys than UPARROW and DOWNARROW? You can bind different keys if UPARROW and DOWNARROW are taken, but you will always need two different keys. If you are unsure if anything is bound to UPARROW and DOWNARROW keys, open the console and type /bind uparrow or /bind downarrow. If you get value "" then the key is free to use, otherwise something else is bound to the key. What about colors? Feel free to change color codes, will not affect the functionality at all.
  3. First time playing already in 2003 for a few years, then again started in 2015 and since then, just like Drempa, playing even more 😁
  4. boki

    ET Ingame Videos

    you have your config somewhere to see? wanna take a look
  5. boki

    ET Server Suggestion Jay1 map rotation suggestions

    Remove minas cca 30% of players either leave or go to spec when this map loads
  6. boki

    ET Ingame Videos

    It is possible to hit and while hits can be seen on the screen and even in the /weaponstats, the damage doesn't actually occur and the kill doesn't happen either. You just reminded me of this where I would clearly see that I have hits in the /weaponstats , but the opponent would be unaffected by it. Yea, jaymod is that weird (bugged). Hit animation would be also drawn, btw. I encountered this already several times and if it happens again, I hope I will remember to make screenshots and show it to you. I rarely ever record my games, so a chance to get a demo is low.
  7. boki

    ET Fun #1 Ingame Screenshots

    5x kills with dyno
  8. boki

    ET Ingame Videos

    Blood markers will appear as long there is a hit, even for 1 hp damage. @BreakDown shot practically next to W$M and considering all the movement BreakDown had, spreading must have been huge. Besides, Jay1 is known for having weird hit boxes, plus all kinds of delays and not registered shots. Remember getting hit and killed when you are already behind the corner where bullets can't actually hit you? Today I had a case where I was super close to the player, crosshair on his head and shot like 15 bullets with no hits. Only when I lowered my crosshair to the neck and lower I started getting hits ... All in all, considering how popular this server is, it has the most peculiar behavior for hit boxes uniquely happening on this server only. But nobody seems to ever raise a topic about it.
  9. Happy New Year and may the 2025 be the best year so far. Make it so!
  10. water cooling is an overkill for that CPU and that money is better invested elsewhere. an advice from a guy who has built thousands of computers in his life.
  11. boki

    ET Jay #1 Jay 1 Sten

    almost a year since this topic has been raised, no wonder players go to other servers... myself pointed the same - Sten is useless. some top players claim the same (people that can consistently shoot with 50% accuracy).
  12. 2024-12-11 11:30 pm CET
  13. Reporting that now I cannot connect to jay1 at all (trying for the past 15 min. of posting this). Stays at Awaiting gamestate... and that's it. EDIT: I can connect to any other server without any delay EDIT: it is the 178.32.135.211 node (vl1332.was1-vin1-g1-nc5.wa.us)
  14. @daredevil Just letting you know - the node 178.32.135.155 (vl1333.was1-vin1-g2-nc5.wa.us) has now my usual average ping (cca 120ms) and my lagometer looking pretty normal with 19-20 snaps. So far, this is the best candidate to troubleshoot. I am happy to provide any data to help them with troubleshooting. It seems that, whatever they have in front of the Jay1 server node itself, is slowing down the server traffic for some players. I assume there is a proxy (load balancer) one step ahead of it, so it does not affect all players (best guess, as I do not have any insight into their infrastructure). With PingPlotter it is much easier to see these details, thank you for suggesting using it.
  15. posting two images, one with how it looks when it is normal and one with lag having right now
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