boki
ET Trial-
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boki1484
Profile Information
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Alias
boki
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Admin
11
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Server
Jay #1
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Gender
Male
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Interests
people, computers, music, games
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T-M
9-2
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ET Server Suggestion Jay1 map rotation suggestions
boki replied to daredevil's topic in ET Suggestion
Remove minas cca 30% of players either leave or go to spec when this map loads -
It is possible to hit and while hits can be seen on the screen and even in the /weaponstats, the damage doesn't actually occur and the kill doesn't happen either. You just reminded me of this where I would clearly see that I have hits in the /weaponstats , but the opponent would be unaffected by it. Yea, jaymod is that weird (bugged). Hit animation would be also drawn, btw. I encountered this already several times and if it happens again, I hope I will remember to make screenshots and show it to you. I rarely ever record my games, so a chance to get a demo is low.
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boki started following Jay 1 Sten , Ingame Screenshots , Ingame Videos and 2 others
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Blood markers will appear as long there is a hit, even for 1 hp damage. @BreakDown shot practically next to W$M and considering all the movement BreakDown had, spreading must have been huge. Besides, Jay1 is known for having weird hit boxes, plus all kinds of delays and not registered shots. Remember getting hit and killed when you are already behind the corner where bullets can't actually hit you? Today I had a case where I was super close to the player, crosshair on his head and shot like 15 bullets with no hits. Only when I lowered my crosshair to the neck and lower I started getting hits ... All in all, considering how popular this server is, it has the most peculiar behavior for hit boxes uniquely happening on this server only. But nobody seems to ever raise a topic about it.
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Happy New Year and may the 2025 be the best year so far. Make it so!
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CPU Cooling Question - Classic Fan vs Sealed Water Kit
boki replied to Blunt's topic in Hardware Discussion
water cooling is an overkill for that CPU and that money is better invested elsewhere. an advice from a guy who has built thousands of computers in his life. -
almost a year since this topic has been raised, no wonder players go to other servers... myself pointed the same - Sten is useless. some top players claim the same (people that can consistently shoot with 50% accuracy).
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Reporting that now I cannot connect to jay1 at all (trying for the past 15 min. of posting this). Stays at Awaiting gamestate... and that's it. EDIT: I can connect to any other server without any delay EDIT: it is the 178.32.135.211 node (vl1332.was1-vin1-g1-nc5.wa.us)
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@daredevil Just letting you know - the node 178.32.135.155 (vl1333.was1-vin1-g2-nc5.wa.us) has now my usual average ping (cca 120ms) and my lagometer looking pretty normal with 19-20 snaps. So far, this is the best candidate to troubleshoot. I am happy to provide any data to help them with troubleshooting. It seems that, whatever they have in front of the Jay1 server node itself, is slowing down the server traffic for some players. I assume there is a proxy (load balancer) one step ahead of it, so it does not affect all players (best guess, as I do not have any insight into their infrastructure). With PingPlotter it is much easier to see these details, thank you for suggesting using it.
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Sad to report that these issues appear only on jay1 and my connection or nodes along the way have nothing to do with it. Same route is used by some other servers and I do not have any lags there. So far issues are intermittent, and beside heavy lag, sometimes it also takes forever to connect to the server. Usually, if the time to connect is long, the lag is also there. My ping goes from the usual 120 average to 190 or higher. The issue is happening right now. As this is my favorite server, the issue is really frustrating. Anyone had this issue before? Or knows what could be possible be the issue?
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Is there a way, for testing purposes at least, to connect your computer to your router using a network cable (to avoid wireless connection completely and the amplifier)? Then you should repeat all those tests and see what comes out. My results are similar to those of Leatherface, regarding the speed. Yours response times seem a bit too high for a connection originating from Germany (would be normal for India, i.e.). Did you problems start with adding that extender? Or, can you connect the issue start with anything you have done on the computer or router?
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Host - % | Sent | Recv | Best | Avrg | Wrst | Last | ns1017393.ip-135-148-137.us - 26 | 50 | 37 | 112 | 113 | 126 | 113 | 26 % packets lost on jay1, ping very stable the situation is improving lately, though.
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Definitively not issue on the client side. having these issues myself lately. It is not the packet loss shown on the WinMTR, because with the same amount of packet loss, I do not have any lag or connection issues with any other ET server. Those are simply dropped ICMP packets. There is an issue with Jay1. Ping goes up by 2x or even 3x and the game eventually gets unplayable. Then suddenly the lag is completely gone (the packet loss still shown on the WinMTR, so it is not affecting or causing lag issues) and one can normally play. The issue is either happening on the server or something else is affecting the network performance (not a connection issue). Another thing - Jay1 is the only server where you can be hit behind the corner, another signal there is a network issue on the server side. @Bison90 I see your ping is fluctuating quite a bit (big difference between best and worst with high average). Can you, please, run a network connection test and post a screenshot of it? You can run it here: https://www.speedtest.net/
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