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DFighter

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Files posted by DFighter

  1. EA XMas - eaxmas.pk3 and waypoints

    Axis:
    "Dont let the Allies Steal the Game!"
    Allied:
    "Steal the Game"
    Neutral:
    "eA Xmas 2010"
    eaxmas waypoints.rar

    9 downloads

    Updated

  2. Point Xmas and waypoints

    Description:
    (the readme file)
    //===================================================================================================>>>
    // !The map has 2 different BSP files!
    // Mapname : Point Xmas B1 OR Point Xmas TDM B1
    // BSPname : point OR point_tdm
    // Released: December 2016
    // Version : Beta 1 // 4th version
    // Map made by: -SSF-Sage from SM-Mapping
    // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
    // SM-Mapping site: http://www.hot.ee/smmapping/
    //===================================================================================================>>>
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story: it is the Point Break! Steal the enemy flag or kill them! Honor shall be given to the team that hoard the most points!
    =======================================================
    !!The map comes with 3 version!!!
     
    point.bsp
    _________
    Objectives:
    Allies:
    1] Steal the Red Flags.
    2] Establish a Command Post inside the Central House.
    3] Prevent the Axis from fortifying their position with a Command Post inside the Central House.
    ***Bonus: Collect stars
     
    Axis:
    1] Steal the Blue Flags.
    2] Prevent the Allies from establishing a Command Post inside the Central House.
    3] Set up a Command Post inside the Central House.
    ***Bonus: Collect stars
     
    point_tdm.bsp
    _____________
    Objectives:
    Allies:
    1] Steal the Red Flag for 2 points or kill the enemy team for 1 point.
    Axis:
    1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point.
     
    point.bsp / LMS version
    _______________________
    Objectives:
    Everyone:
    1] Survive!
    =======================================================
    Installation: put the pk3 file into your Etmain folder.
    Uninstallation: delete the pk3 file from your Etmain folder.
    =======================================================
    How to play:
    Regular:
    g_gametypes 2=objective, 3=stopwatch, 4=campaign
    /callvote map point
     
    Team Deathmatch:
    g_gametypes 2=objective, 3=stopwatch, 4=campaign
    /callvote map point_tdm
     
    LMS:
    g_gametypes 5=LMS
    /callvote map point
    or
    /callvote map point_tdm
    =======================================================
    Disclaimer: we can not be held responsible for anything.
    =======================================================
    Credits: one or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
     
    Pegazus
    Big amount of textures, models and prefabs etc. are made by Pegazus and SM-mapping
     
    [uJE]Niek
    Xmas themed prefabs, horse
     
    Loffy, Drakir and 2bit
    Xmas themed prefabs
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!
     
    Members and players from:
    point waypoints.rar

    10 downloads

    Updated

  3. Wolfsrudel 4 (Final/Fix2) - wolfsrudel_final.pk3 and waypoints

    Allied:
    "We must steal the mobile emitters and destroy the Main Radio Mast to prevent the axis to send new orders to their Submarines in North Atlantic"
    Axis:
    "The allied troops have found our base. The Mobile emitters and the Main Radio Mast must be defended."
    Neutral:
    "The German Uboote in the North Atlantic seem be commanded by this base. The Mobile emitters must be stolen and the main radio Mast be destroyed." Objectives
    Allied objectives
     
    1 "Primary Objective:
    Dynamite the Maingate"
    2 "Primary Objective:
    To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3 "Primary Objective:
    Destroy the Main Axis Radio Mast with dynamite."
    4 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    5 "Secondary Objective:
    Dynamite the Sidewall to get into the Base."
    6 "Secondary Objective:
    Dynamite the Bunkersidewall to get into the Base."
    7 "Secondary Objective:
    Build a Command Post."
    8 "Secondary Objective:
    Destroy the Axis Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Defend the Maingate."
    2 "Primary Objective:
    Prevent both Radarparts from being stolen."
    3 "Primary Objective:
    Prevent the Allies for destroying the Main Radio Mast."
    4 "Secondary Objective:
    Defend the Forward Bunker."
    5 "Secondary Objective:
    Defend the Sidewall for breaching ."
    6 "Secondary Objective:
    Defend the Bunkersidewall for breaching ."
    7 "Secondary Objective:
    Destroy the Allied Command Post."
    8 "Secondary Objective:
    Build a Command Post."
    wolfsrudel_final waypoints.rar

    10 downloads

    Updated

  4. Santas Grotto 1.2 and waypoints

    Allied:
    "Ok soldier! Were going to the North Pole. Axis have stolen Santa's Sack and are holding it until we release their prisoners. We can't let that happen! Get through the Gates, Steal the Sack and get it back to Santas Grotto before Christmas eve!"
    Axis:
    "Attention! Allies are sending troops here. We can only assume they want Santa's Sack. Don't let them get the sack. If we can hold them off we might be able to release the prisonners and ruin their 'Christmas' FOREVER!!!"
    Neutral:
    "Axis have taken hostage Santa's Sack and want their prisoners released and they will give the sack back. Allies will loose the war if that happens. Allies need to go through the gates and get Santa his sack back. Otherwise christmas will be ruined!" Objectives
    Allied objectives
     
    1 "Secondary Objective:
    Destroy the First Gate."
    2 "Secondary Objective:
    Steal the Key to the Second Gate."
    3 "Secondary Objective:
    Open the Second gate."
    4 "Secondary Objective:
    Fix the Fusebox to the third Gate."
    5 "Secondary Objective:
    Steal Santa's Sack."
    6 "Primary Objective:
    Get Santa's Sack to the Grotto!"
    7 "Secondary Objective:
    Capture the North Pole."
    8 "Secondary Objective:
    Capture the command post in Sleigh Traffic Control for quicker support."
    Axis objectives
     
    1 "Secondary Objective:
    Defend the First Gate."
    2 "Secondary Objective:
    Protect the second gate key."
    3 "Secondary Objective:
    Keep Gate 2 shut."
    4 "Secondary Objective:
    Dont let them Fix the Third Gate."
    5 "Secondary Objective:
    Protect Santa's Sack."
    6 "Primary Objective:
    DON'T let them take Santa's Sack back to Santa!"
    7 "Secondary Objective:
    Don't let them capture the North Pole."
    8 "Secondary Objective:
    Capture the command post in Sleigh Traffic Control for quicker support."
    santas_grotto_v1_2 waypoints.rar

    12 downloads

    Updated

  5. Christmas Sniper (Beta 3)

    Sniper map Christmas Style
    uje_christmas_sniper waypoints.rar

    4 downloads

    Updated

  6. UJE Baserace Christmas and waypoints

    Baserace Christmas version
    uje_baserace_christmas waypoints.rar

    25 downloads

    Updated

  7. 1944 Huertgen Forest Xmas Edition and waypoints

    Map Information
    Game: Return to Castle Wolfenstein: Enemy Territory
    Title: 1944 Huertgen Forest Xmas Edition
    Filename: 1944_Huertgen_Final2_Xmas.pk3

    Description: The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to
    open the Truckyard Wall to allow an escape with the Allied gold!

     
    Big thanks to Niek from [UJE] for his authorization regarding using his assets for this Xmas map!

    Additionnal thanks to Dragonji, hellreturn, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
    And special thanks to dFx, for all his help since the beginning, and his Decompilateur!

    Some assets are taken from Fuel Dump Christmas by Avoc, credits to him!
    1944_huertgen_final2_xmas waypoints.rar

    19 downloads

    Updated

  8. UJE Castle UJE Christmas UJE Factoryb1 Xmas and waypoints

    Another 3 X mas maps full with fun

    UJE Castle
    UJE Christmas tank
    UJE Factoryb1 Xmas

    17 downloads

    Updated

  9. UJE_xmas_room_b1.pk3 and waypoints

    [uJE]Xmas Room
    Map made by [uJE]Niek
    8 December 2010 for Christmas
    This is a changed version of room sniper for Christmas so... pretend yourself in my house it wouldt almost look like this. It really became a mess in my house .
    So now it's good to do some snipering in this map It's a pure funmap (again).
    uje_xmas_room waypoints.rar

    14 downloads

    Updated

  10. Maat - maat_b2.pk3 and waypoints

    Mapname: maat_b2
    Status: beta 2
    Mapper: CyburK
    released: beta1 07.02.2008
    contact:
    website:
     
    beta2 fixes only some missing textures!
     
     
    This is a dual Objective Map
     
    Objectives for Allies/Axis
     
     
    - Destroy the Enemys Safe.
     
    - Steal the Secret Documents
     
    - Build and Defend your Command Post
     
    - Bring the Enemys Documents to your Command Post.
    maat_b2 waypoints.rar

    2 downloads

    Updated

  11. Dingenskirchen Beta 2 - dingenskirchen_b2.pk3 and waypoints

    Storyline:
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German High Command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
     
    This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
    dingenskirchen_b2 waypoints.rar

    28 downloads

    Updated

  12. Wolfsrudel 4 (Final/Fix2) - wolfsrudel_final.pk3 and waypoints

    Allied:
    "We must steal the mobile emitters and destroy the Main Radio Mast to prevent the axis to send new orders to their Submarines in North Atlantic"
    Axis:
    "The allied troops have found our base. The Mobile emitters and the Main Radio Mast must be defended."
    Neutral:
    "The German Uboote in the North Atlantic seem be commanded by this base. The Mobile emitters must be stolen and the main radio Mast be destroyed." Objectives
    Allied objectives
     
    1 "Primary Objective:
    Dynamite the Maingate"
    2 "Primary Objective:
    To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3 "Primary Objective:
    Destroy the Main Axis Radio Mast with dynamite."
    4 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    5 "Secondary Objective:
    Dynamite the Sidewall to get into the Base."
    6 "Secondary Objective:
    Dynamite the Bunkersidewall to get into the Base."
    7 "Secondary Objective:
    Build a Command Post."
    8 "Secondary Objective:
    Destroy the Axis Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Defend the Maingate."
    2 "Primary Objective:
    Prevent both Radarparts from being stolen."
    3 "Primary Objective:
    Prevent the Allies for destroying the Main Radio Mast."
    4 "Secondary Objective:
    Defend the Forward Bunker."
    5 "Secondary Objective:
    Defend the Sidewall for breaching ."
    6 "Secondary Objective:
    Defend the Bunkersidewall for breaching ."
    7 "Secondary Objective:
    Destroy the Allied Command Post."
    8 "Secondary Objective:
    Build a Command Post."
    wolfsrudel_final waypoints.rar

    5 downloads

    Updated

  13. Minelabs Beta 1 Full fixed version - minelabs_b1.pk3 and waypoints

    Story:
    The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation.
     
    Objectives:
    *The allies have to steal a key and unlock a gate
    *Then destroy an anti tank pak75 gun
    *The tank will then enter the map from the forest and will require escortation to the minelabs
    *Once the tank reaches the minelabs it will create an entrence and the allies will be able to destroy the prototype and transmitt the documentation.
     
    Changelog since alpha 3 fix:
    *The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on the delivery point. this will make teamwork and communication more vital in the first stage.
    *An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first stage.
    *The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it's planted (using air strikes). furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to sabotage the axis commandpost.
    *Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have constructed it or not.
    *The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi.
    minelabs_b1 waypoints.rar

    11 downloads

    Updated

  14. Saberpeak - saberpeak_final.pk3 and waypoints

    *********************MAP DESCRIPTION***********************************
    A small secluded beach resort proved to be the ideal place for the axis 
    to establish a secret docking station for their u-boats. Surrounded by 
    very tall cliffs, the small Saberpeak gulf is well hidden from prying 
    eyes and unwelcome visitors.
    A small group of allied forces were sent on a mission along the coast 
    to find the secret base and destroy any u-boats in its hangar. This will 
    prove quite difficult since the axis have heavily fortified the resort 
    turning it into an impenetrable fortress. To make things even worse an 
    ammo shipment sent to supply the allies assault boat was intercepted by 
    the axis leaving the allies severely weakened.

    RECOMMENDED NUMBER OF PLAYERS:
    The map has a lot of open spaces and it was meant to be played with a 
    large number of players. Personally I recommend a minimum of 15 and a 
    maximum of whatever your server can handle before it goes up in flames. 
    That being said however, it's up to you. 

    OBJECTIVES:
    ALLIES:

    Primary:
    1)Escort the assault boat to the old dock.
    2)Steal the ammo from the truck and load it onto the boat.
    3)Escort the boat to the resort gates and use the boat cannons to destroy the entrance.
    4)Destroy the submarine.
    Secondary:
    1)Destroy the side wall
    2)Construct the command post

    AXIS:
    1)Don't let the allies steal the ammo.
    2)Stop the boat from destroying the resort gates.
    3)Protect the submarine.
    Secondary
    4)Construct the command post.
    ***********************************************************************

    **************************KNOWN ISSUES*********************************
    1) There is a small bug where if the boat gets damaged while it is 
    destroying the boulder blocking the side path and an allied player is 
    on the boat during this time, the boat will not be repairable even though 
    it is damaged. To fix this bug the allied players have to get off the boat 
    until the boat becomes repairable (which should take about 1 or 2 seconds).

    2) Because the map is so big there are certain limitations imposed by the 
    game. These have to do with the maximum distance a projectile can travel 
    which is 8192 game units. Although this distance is very large, there are 
    certain points in the map where you can see this far (and probably more) 
    which means that if you shoot at a player further than 8192 units your 
    bullets simply wont reach. This restriction doesn't apply to scoped weapons.
    saberpeak_final waypoints.rar

    23 downloads

    Updated

  15. Byzantine Beta2 and waypoints

    Description:
    (the readm
    Long Name: Byzantine
    Short Name: Byzantine
     
    Summary:
     
    Byzantine is a large, dual-objective, city-themed map. The original inspiration was the city of Istanbul, but it has since changed to a point where it no longer bears any resemblance to that city, save for a couple of place names.
     
    Overview:
     
    - Dual objective
    - City themed
    - Built for 20+ players (minimum)
    - Both sides must cap two objectives
    - One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective
    - 2 level command map
    - Overview graphic is included in .zip file or can be found at: http://planetwolfenstein.com/4newbies/maps/byzantine-summary.jpg
     
    Recommended Player Load: 20+ players, large map. Has been tested on a 60-slot server and seems to hold up under a lot of people
     
    Gameplay Notes:
     
    - There is a passage thru the middle from the Docks to the Mosque, which has a team door on either end. Therefore, this can only be used if you have a covert with a uniform
    - The command post and forward spawn are near the Mosque. The only midfield East-West route is via the Mosque courtyard. The forward flag is placed halfway between the spawn points and the objectives for each side
    - Ammo and health cabinets are in seperate stores in the middle of the Covered Market (Kapali Carsi)
    - Stairwells into cistern level are labeled as Yerabatan Saray (Basilica Cisterns) and Cemberlitas Hamami (Cemberlitas Baths)
     
    Known Issues:
     
    - There are some spots where spectators can see over the tops of buildings and will see either the lightmap or will see untextured faces. I tried to minimize this as much as possible without adding new geometry to the map
     
    Thanks:
     
    - Everyone on the Splash Damage mapping forums for putting up with a lot of n00b questions
    - Mean Mr. Mustard for helping me figure out why my scripts weren't working
    - Drakir for a fabulous forward spawn point prefab w/ script as well as a couple other prefabs- highly recommend this (www.sikstrom.nu/rikard/prefabs.htm)
    - Hummer for making the trans_red version of the secret docs model, and making both versions of the gold
    - Seven_DC for a great neutral command post prefab w/ script (voima.dyndns.org/~seven/prefabs_neutralcommandpost.zip) - highly recommend this
    - ^WJ|Apple for some of his Dubrovnik textures (edits of some mediterranean textures from mapcenter.com)
    - Team Wolfjaeger for lots of creative input
    - Team Charter's Phalanx for additional input and for putting the map up on their server
    - Sock and his Simland site for some of the Egyptsoc_ textures
    - trh.searchturkey.com/iznik_tiles/ for graphics of Iznik tiles used on the mosque and in the market
    - Art from Subverse (mapcenter.com)
    - MG42 prefabs by Deathstick (available from www.sikstrom.nu/rikard/prefabs.htm)
    - A few posters by Dawg
    - Trash models and textures from Black Rayne
    - Feedback, comments, and suggestions from a ton of people. For those who took the time to provide meaningful feedback, I tried to tastefully work your name into the map somewhere.
    - Thanks to Rogue, shaky, and Stickboy for lots of super bug finding and gameplay assistance all the way through this project ... thereby helping to keep me sane
     
    Additions since last release:
     
    - Broke up the skyline somewhat (b3)
    - Added signage (b3)
    - Fixed the .sps file (b3)
    - Added the tracemap (b3)
    - Added clutter to the streets (b3)
    - Replaced all the windows (b3)
    - Created some more second story sections (b5)
    - Added 2 constructable machineguns (b5)
    - Revamped the two-teamdoor passage (b5)
    - Eliminated one major passageway along the east side of the map, the one which allowed teams moving from their spawn points to totally miss each other (b5)
    - Seperated Axis and Allied spawns into 2 seperate selectable spawn points each. (b5)
    - Added period posters at random spots in the map. Unfortunately, couldn't find any in Turkish (b5)
    - Clipped the crap out of a bunch of building tops (b7)
    - Changed the texture on the mosque from marble to white stucco. Should make it less bright for those who max out their competition brightness settings (b7)
    - Added ladder access from market interior to upper passage (b8)
    - Retextured cisterns and baths (b8)
    - Replaced models (normal and trans_red) and command map icons for radio codes and axis gold (b8)
    - Replaced construction crate command map icons for the radio/radar cabinets (b8)
    - Improved edge of map, by water (b8)
    - Opened up top of market (b8)
    - Added store fronts to outside of market (b8)
    - Started axis safehouse and dock warehouse doors constructed at game start (b8)
    - Open up more access to the roof of the covered market (b8)
    - Added storefronts to the outside of the covered market (b8)
    - Added more signage (b8)
    - Added more lighting (b8)
    - Fixed some light leakage in the German Embassy and the two rooms overlooking the Mosque Courtyard (b8)
    - Added a ramp of clip material in the baths to address issue of people getting hung up on the bottom stairs (b8)
    - Edited the objdata file to make it more apparent that this map is dual-objective and that each side has two objectives to capture and secure. You will see this when you are a spectator and open the limbo menu (b8)
    - Moved Allied constructible MG forward a bit (b9)
    - Added some more lighting and fixed light leakage (b9)
    - Added garbage cans and park benches (models from Black Rayne) (b9)
    - Significantly lowered the clip ceiling, at about the 3-story level (final2)e file)
    byzantine waypoints.rar

    9 downloads

    Updated

  16. Total tank race Beta 3 and waypoints

    Basic Information

    Author : Kent "Loffy" Lofgren, Sweden Email address : loffyswe@yahoo.se

    Map Information
    Game            : Return to Castle Wolfenstein: Enemy Territory
    Title           : total_tankrace_beta3
    Filename                : total_tankrace_beta3.pk3
    Release date : Autumn/winter 2005

    Program : SD Radiant 1.4.0
    Compile time : 1 hours.
    Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.

    Installation

    Place the total_tankrace_beta3.pk3 in your etmain folder, select it from the Host Game-menu, or bring down the console and type: /map total_tankrace_beta3 (not total_tankrace_beta3.pk3 or total_tankrace_beta3.map, just total_tankrace_beta3) and hit ENTER.

    Description

    This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map. The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank. The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable. The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory.

    Each team will receive 1 point for the following (in any order): - tank through first steel gate
    - tank through second steel gate
    - first gold box is secured on truck
    - second gold box is secured on truck
    - truck passes first truck-barrier
    - truck passes second truck-barrier
    - truck reaches its goal (a tunnel).

    All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time.

    To win, a team must:

    a) drive truck (with both gold boxes) to its goal (the tunnel), or b) be in the lead when the timelimit is reached. Timelimit: 30 minutes.
    In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win.

    Note

    - If the score is tied (0-0, 1-1, 2-2 et cetera), when the game is over, it will be a draw.
    You do not need 7 points to win: All it takes, is driving the truck to its goal.

    Special thanks:

    Map made by me alone (Loffy) based on an original design by P4nth3r and after discussions with other mappers at www.splashdamage.com/forums (SD), for example WeeBull. I also want to thank server admins around the globe who constantly support and host custom maps, and all others who have given their input to me. // Loffy

    Improvements since last version (beta 2):

    - improved frames-per-second. 
    - improving visual design, more ww2 feeling. - more spawn-boxes (so players do not spawn inside each other). - made map bigger.
    - moved first spawns to the right/left, i.e. away from each other. - improved voice commands (e.g. "Repaired the tank!"). - moved construction boxes closer to the objects that are built. - put more space between barriers and the next point (wall/gate). - put a score board near the bank. 
    - made it impossible to reach gold until the tank has been escorted to the bank.

    Copyright
    total_tankrace_beta3 waypoints.rar

    10 downloads

    Updated

  17. [UJE] Toyshop Sniper Beta 1 + waypoints

    Rating DISABLED for this map. Map Type: SNIPER Map Size: Medium Map Theme: Not Set
    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE] Toyshop sniper
    03-03-2017
    -----------------------------------------------------------------
     

    Map by [uJE]Niek
     
    Pretend yourself in a toyshop but this time you may use
    the guns for real.
    The only thing is that you are very little like a mouse.
    There is a way to cross but it's not easy ,you have to use the stairs.
    Have alot of fun.

    17 downloads

    Updated

  18. UJE Oasis UJE Goldrush and UJE Temple xmas

    Xmas maps pack
    This pack is made for xmas to have a nice feeling with these days Maps in this pack are:
    *UJE_Oasis_xmas
    *UJE_goldrush
    *UJE_temple_xmas
    If you use these mappack then i hope you have fun with it.
    Thanks to all original makers of these maps and for making these .maps public. Also thanks to all model makers like ischbinz and berzerkr for textures. Keep the game alive guys and girls.
    Greetz and a mery christmas from the ujeclan

    31 downloads

    Submitted

  19. Arta B1 + waypoints

    Objectives:
     
    Allies:
    1] Cross the Bridge.
    2] Breach the Underground Base Main Door.
    3] Destroy the Plane Prototype.
    4] Destroy the Jet Engine Prototype.
    5] Steal their Project Files! Use the Command Post to transmit it.
    6] Establish a Command Post.
    7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
    8] *Secondary* Blow a secondary route through an Air Inlet.
    9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.
     
    Axis:
    1] Prevent the Allies from crossing the Bridge.
    2] Prevent the Allies from entering the Underground Base.
    3] Protect the Plane Prototype.
    4] Protect the Jet Engine Prototype.
    5] Protect the Project Files. Do not let them Transmit it!
    6] Prevent Allies from establishing a Command Post.
    7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
    8] *Secondary* Stop them from entering the Base through an Air Inlet.
    9] *Secondary* Don't let them construct an Assault Ramp.

    29 downloads

    Updated

  20. DFighter cfg

    I saw my previous uploaded cfg was gone so hearby again my cfg
    I only changed the name in it choose your own damn name
    only 10 to 12 settings most connection its a simple cfg thats works fine for me

    92 downloads

    Updated

  21. UJE Factory Beta 2 + waypoints

    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE]Factory
     
    2-3-2017
    By [uJE]Niek
     
    -----------------------------------------------------------------
     
    Axis forces are planning an assasination on The Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The Allied General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to
    the dagger and The Allied General's bedroom.
    The allied forces have to stop the Axis and prevent assasination of The Allied General.
     
    -----------------------------------------------------------------
     
    Axis objective
     
    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to The Allied General to assasinate him!
     
    Allied objective
     
    *Prevent the Axis from blowing the damaged garage side wall!"
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!"
    *"Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!"
    *Capture or prevent the Axis from capturing the Old Village!"
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!"
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!"
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate The Allied General!"
    *Primary Objective: Defend the Dagger and prevent the assasination of The Allied General!"

    17 downloads

    Updated

  22. Kerkyra B1 + waypoints

    Description:
    (the readme file)
     
    //===================================================================================================>>>
    // Mapname : Kerkyra B1
    // BSPname : kerkyra
    // Released: December 2016
    // Version : Beta 1 //Version 8
    //
    // Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    //===================================================================================================>>>
     
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
     
    =======================================================
     
    Story:
     
    In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
     
    These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
     
    Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
     
    =======================================================
     
    Objectives:
     
    Axis:
    1] Escort the SdKfz 234
    2] Breach the Palace Gates
    3] Steal the Emperor's Chalice
    4] Steal the Achilles' Sword
    5] Steal the King's Crown
    6] Escape with the SdKfz 234
    7] *Side Objective: Destroy the Tunnel Door
    8] *Side Objective: Establish a Command Post to gain Spawn
     
    Allies:
    1] Stop them from escorting the Vehicle
    2] Defend the Palace Gates from being breached
    3] Stop them from stealing the Emperor's Chalice
    4] Stop them from stealing the Achilles' Sword
    5] Stop them from stealing the the King's Crown
    6] Stop them from escaping with the Vehicle
    7] *Side Objective: Keep the Tunnel Door intact
    8] *Side Objective: Prevent Axis from establishing a Command Post Spawn

    46 downloads

    Updated

  23. UJE The Ghetto Xmas

    Description
    Allied:
    "The Axis have launched an attack on the ghetto. Our Ganghouse is comprimised. Hold the line and keep them out of the ghetto. Our fall back position is in the ghetto."
    Axis:
    "Retake the ghetto and repair the tank awaiting you there. Use it to break into Ganghouse and steal their combat maps. Escape by helicopter."
    Neutral:
    "The Allies have control of the ghetto and have set up a Ganghouse in the ghetto. The Axis are trying to regain control of the ghetto and get to a broken down tank, break into Ganghouse, and steal theire combat maps." Objectives
    Allied objectives
     
    1 "Primary Objective:
    Defend the Ghetto."
    2 "Primary Objective:
    Prevent the Axis from repairing the tank."
    3 "Primary Objective:
    Stop the tank from Getting into the Ganghouse."
    4 "Primary Objective:
    Don't let them break into Ganghouse."
    5 "Primary Objective:
    Protect the Combat maps."
    6 "Primary Objective:
    Do not let the Axis get away with our Combat maps."
    7 "Secondary Objective:
    Establish a Command Post inside the Ghetto building."
    8 "Secondary Objective:
    Prevent the Axis from fortifying their position with a Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Take control of the Ghetto."
    2 "Primary Objective:
    Repair the tank."
    3 "Primary Objective:
    Escort the tank to the Ganghouse."
    4 "Primary Objective:
    Break into the Allied Ganghouse."
    5 "Primary Objective:
    Steal the Combat maps."
    6 "Primary Objective:
    Escape with the Combat maps."
    7 "Secondary Objective:
    Prevent the Allies from establishing a Command Post."
    8 "Secondary Objective:
    Set up a Command Post inside the town h

    10 downloads

    Submitted

  24. Lapland Beta 3

    Allied objectives
     
    1 "Primary Objective:
    Escort the tank to the axis base."
    2 "Primary Objective:
    Steal the axis presents."
    3 "Secondary Objective:
    Destroy tank barrier one."
    4 "Secondary Objective:
    Destroy tank barrier two."
    5 "Secondary Objective:
    Destroy the axis command post."
    6 "Secondary Objective:
    Build a Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Stop the tank from getting to the base."
    2 "Primary Objective:
    Prevent the presents from being stolen."
    3 "Secondary Objective:
    Build tank barrier one."
    4 "Secondary Objective:
    Build tank barrier two."
    5 "Secondary Objective:
    Build a command post."
    6 "Secondary Objective:
    Destroy the allied command post."

    5 downloads

    Submitted

  25. point xmas waypoints

    Waypoints for Point Xmas Beta 1 map

    2 downloads

    Submitted

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