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Posted

What are the specs of the PPSh on the FA servers ? In terms of accuracy, damage, and rate of fire, compared to the Thomson and MP-40 ?

Posted

I too have been pondering about this. When I ever visit the other FA servers that offer this weapon choice. I never know whether to go for the ppsh or the default smg weapons....which brings a greater advantage to our gameplay?

  • Like 1
Posted

Compared to the Thomson and MP-40, I'd say it has a greater rate of fire, less damage and *maybe*  less accuracy too. Its great advantage is the higher number of bullets its magazine contains. I'd really like to see the official specs though to have a definitive answer.

Posted

rate of fire must be high, or seem to be. and the damage for me is always dying from that pppppssssshhhhh  haha

 

cant stand that weapon. its like being killed by a lazer beam. cant move fast enough to dodge the bullets. i'll stick to my rnade.

 

pppsssshhhhhhhhh

  • Like 1
Posted

rate of fire must be high, or seem to be. and the damage for me is always dying from that pppppssssshhhhh  haha

 

cant stand that weapon. its like being killed by a lazer beam. cant move fast enough to dodge the bullets. i'll stick to my rnade.

 

pppsssshhhhhhhhh

But you die easily with any weapon. If I used a rock, id still win. JK!! Love u coma xD.

 

But yeah I do find that I die quicker when faced by an opponent with ppsh. Increased mag size is a big advantage...i lose quite a few fights coz I forget to reload and I don't have enuff in my clip....

  • Like 2
Posted

oh its a new gun simple. I like it. Its galil SAR weapon from insurgency or looks like one. 

Posted

What are the specs of the PPSh on the FA servers ? In terms of accuracy, damage, and rate of fire, compared to the Thomson and MP-40 ?

PPSh:
damage 21
spread 300
nextShotTime 100
SpreadScaleAdd 10
SpreadScaleAddRand 5

Thompson:
nextShotTime 120
spread 600
damage 18
SpreadScaleAdd  15
SpreadScaleAddRand  10

Mp40:
damage 14
spread 200
nextShotTime 100
SpreadScaleAdd  15
SpreadScaleAddRand  10

Hope that answers your question.

 

Edit: Those are raw values from weapon cfgs. Consider that they have more configurations for their behaviour.

  • Like 2
Posted
PPSh:
damage 21
spread 300
nextShotTime 100
SpreadScaleAdd 10
SpreadScaleAddRand 5

Thompson:
nextShotTime 120
spread 600
damage 18
SpreadScaleAdd  15
SpreadScaleAddRand  10

Mp40:
damage 14
spread 200
nextShotTime 100
SpreadScaleAdd  15
SpreadScaleAddRand  10

Hope that answers your question.

 

Edit: Those are raw values from weapon cfgs. Consider that they have more configurations for their behaviour.

 

Thank you so much. This is exactly what I needed B)

 

Seems like the PPSh is a clear winner, next comes the MP-40 and then the Thomson.

Posted

Thank you so much. This is exactly what I needed B)

 

Seems like the PPSh is a clear winner, next comes the MP-40 and then the Thomson.

This also explains why some (especially me :P) are having a hard time when facing an enemy with this weapon :/

  • Like 1
Posted

Simple tip : if you want to be a medic and start the game with a PPSh, start as a soldier with PPSh, kill yourself close to the spawn, re-spawn as a medic and pick up the weapon ;)

 

Or you can simply wait until you find one somewhere on the map. I'll be using the PPSh a lot more now B)

Posted

I doubt those are the real values on our silent servers, atleast not on silent#2. If I remember correct, the default values for mp40 and Thompson are same and ppsh only has higher fire rate with lower damage.

  • Like 1
Posted

I doubt those are the real values on our silent servers, atleast not on silent#2. If I remember correct, the default values for mp40 and Thompson are same and ppsh only has higher fire rate with lower damage.

That's more how it felt when I was using the PPSh. I wonder what the server values are...

There should be a place with all the weapon specs listed for each FA server. That would be pretty useful.

  • Like 2
Posted

I'd dare to say that the values are default or very close to those. Can be found here

 

 

 

g_dmgSMG

Description:

Amount of damage done by the SMG weapons (Thompson and MP-40).

Type: integer

Default: 18

 

g_dmgPPSh

Description:

The amount of damage done by a PPSh.

Type: integer

Default: 19

 

And all of fireable weapons follow this:

 

Weapon Damage and Radius Settings g_dmg

Description:

Enables experimental advanced combat options.

Type: bitmask

Parameters:

0 Use traditional ET settings for combat.

1 Use Advanced Hit Locations: Differentiates between Head, Body, Arm, and Leg shot when computing damage.

2 Applies a more realistic damage vs. range equation for short-ranged weapons. This will reduce the effectiveness of these weapons at longer ranges.

4 Gives a damage bonus to short-range weapons when used in close combat situations. This will increase the effectiveness of these weapons at closer ranges.

8 Use bullet fall-off approximations when computing shot trajectory.

16 Improve accuracy of non-scoped single-shot rifles.

32 Use alternate bullet-spread characteristics for automatic or rapid-fire weapons.

64 Damage from players who are spectators or have disconnected is ignored, and XP is not awarded.

Default: 0

g_dmgHeadShotMin

Description:

This represents the minimum damage done by a headshot regardless of the weapon used to make the shot.

Headshots that would do damage below this value will be adjusted upward to equal g_dmgHeadshotMin. Headshots from a weapon with damage at or above this value will do a multiple of their damage, as specified by g_dmgHeadShotRatio. (The actual damage may undergo additional modification due to range and other conditions)

Type: integer

Default: 50

g_dmgHeadShotRatio

Description:

This specifies the multiplier used for headshots that do damage ABOVE g_dmgHeadShotMin.

Type: float

Default: 2.0

 

 

 

 

It's been a while since I setted these and mostly did etpub or etpro settings, but it is somewhat similar basics.

  • Like 1
Posted

If these are the correct values, the PPSh is still the winner because of the higher rate of fire and the added ammo.

  • Like 1
Posted

Unscoped rifles (K43 and Garand) damage is at 34. Wow, it's pretty powerful unscoped. But I hate playing as a cover ops.

 

Panzer and mortar are both at 400, so is dyna. Too bad we can't kick dyna like airstrike markers ;)

 

But nothing beats death from above. It's the ultimate kill, better than knifing.

  • Like 2

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