slovenac/kobajagi Posted April 11, 2020 Posted April 11, 2020 Also not popular maps we do not play are: berserk, haemer and karsiah @daredevil certain popular maps like adler and supply should be in rotation again after 5/6 maps are played again. Yesterday for example after grush was over, dubrovnik was selected and server was almost full 10vs10 and and when dubrovnik was selected there were more specs then players playing it. 2 Quote
CheepHeep Posted September 18, 2020 Posted September 18, 2020 Added 2 new maps to Hardcore and removed 1. Let me know if there are any issues and enjoy! Added: rockeyes_b2.pk3, etl_bergen_v3.pk3 Removed: trmfight_beta2.pk3 1 1 1 Quote
Blurdecai Posted September 18, 2020 Posted September 18, 2020 On 4/11/2020 at 2:03 AM, slovenac/kobajagi said: Also not popular maps we do not play are: berserk, haemer and karsiah @daredevil certain popular maps like adler and supply should be in rotation again after 5/6 maps are played again. Yesterday for example after grush was over, dubrovnik was selected and server was almost full 10vs10 and and when dubrovnik was selected there were more specs then players playing it. Maybe remove server killer maps? 😛 And throw others versions of popular maps in there, like adlernest roof or something like that. 😄 Quote
Raw64life Posted September 20, 2020 Posted September 20, 2020 (edited) On 9/18/2020 at 4:13 PM, CheepHeep said: Added 2 new maps to Hardcore and removed 1. Let me know if there are any issues and enjoy! Added: rockeyes_b2.pk3, etl_bergen_v3.pk3 Removed: trmfight_beta2.pk3 rockeyes is busted. Just downloads over and over without ever loading the map. Confirmed it's the same for everyone else. Wipes out the server. Edited September 20, 2020 by Raw64life Quote
CheepHeep Posted September 20, 2020 Posted September 20, 2020 53 minutes ago, Raw64life said: rockeyes is busted. Just downloads over and over without ever loading the map. Confirmed it's the same for everyone else. Wipes out the server. Yeah my bad, reuploading soon. Should be sorted. Quote
Dynasty Posted September 22, 2020 Posted September 22, 2020 Please remove the minimum players online restriction for decay to show up in the map pool. would be nice to play even with lower number of players. 1 2 Quote
Dest!Ny Posted September 25, 2020 Posted September 25, 2020 Noticed that spawntimes on Braundorf are now 16/20? Allied spawntime should be lowered to at least 14 but maybe even 12. Spawntime needs to compensate for time it takes to reach obj for both teams. P.S.: Many maps don't have the old 14/18 anymore. Can we get a list of current spawntimes? I would love to nitpick them 😄 Quote
CheepHeep Posted September 25, 2020 Posted September 25, 2020 32 minutes ago, Dest!Ny said: Noticed that spawntimes on Braundorf are now 16/20? Allied spawntime should be lowered to at least 14 but maybe even 12. Spawntime needs to compensate for time it takes to reach obj for both teams. P.S.: Many maps don't have the old 14/18 anymore. Can we get a list of current spawntimes? I would love to nitpick them 😄 The spawn times change based on the number of players that are on. If theres above a certain amount (maybe around 20, i cant recall the exact number), the spawn times increase. 4 Quote
Cocanation Posted September 25, 2020 Posted September 25, 2020 32 minutes ago, CheepHeep said: The spawn times change based on the number of players that are on. If theres above a certain amount (maybe around 20, i cant recall the exact number), the spawn times increase. No one believes me when i type this in main chat lol 3 Quote
Administrators daredevil Posted September 25, 2020 Author Administrators Posted September 25, 2020 6 hours ago, C0C4N4T10N said: No one believes me when i type this in main chat lol Because not all servers has this. Only few hand pick servers do this. We do map specific and user count specific changes on HC, NQ, etc. 3 Quote
Cross Marian Posted October 13, 2020 Posted October 13, 2020 On 9/25/2020 at 1:31 PM, CheepHeep said: The spawn times change based on the number of players that are on. If theres above a certain amount (maybe around 20, i cant recall the exact number), the spawn times increase. Does it include spectators? Is it possible to calibrate it so that it only changes based on the number of players in Axis/Allies? Quote
CheepHeep Posted October 13, 2020 Posted October 13, 2020 3 hours ago, Cross Marian said: Does it include spectators? Is it possible to calibrate it so that it only changes based on the number of players in Axis/Allies? I believe this is already in place. I asked the same question when we were implementing it. 1 Quote
Cocanation Posted October 15, 2020 Posted October 15, 2020 Delete ------------------------------- Add Seawall batterty--------------------> Seawall Battery StopWatch berserk_te-------------------------->El Kef SW 2 Quote
Elsarof Posted March 7, 2021 Posted March 7, 2021 Bring maps like saberpeak or Egypt , Temple . delete village , village is total depression map 1 Quote
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