Cocanation Posted September 4, 2020 Share Posted September 4, 2020 2 hours ago, BlackWolf said: @C0C4N4T10N When the wall gets destroyed, could you take a screenshot of the console and post it? I need to see the exact message that appears when the wall is breached and I can fix the waypoints 👍 (same issue as classic server). next time ill be there il try to see 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted September 11, 2020 Share Posted September 11, 2020 (edited) SW Oasis TE waypoint issue identified, fixed and uploaded. Let me know if the issue persists. Edited September 11, 2020 by BlackWolf 2 1 Quote Link to comment Share on other sites More sharing options...
Zlo Posted September 14, 2020 Share Posted September 14, 2020 -Paris Bastille Beta -GA El Kef Final - Fata Morgana Final More maps where allies are defending, drawing larger maps, when is more than 20 players, because in such a snatch there is a problem to exit spawn for allies with such a number of players + arty spam, mortar, pf, and it is impossible to win. 3 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted September 18, 2020 Share Posted September 18, 2020 (edited) Undecided on Fata Morgana - I like the map, definitely one for 20+ players. Not sure if it'd be a server killer or prove a success. Would be interesting to see some other thoughts on that one. Suggestions to remove, and find something to replace: - 1944 Overlord - seems too Axis biased when busy - River Port - just personal opinion, hate this one 😄 Would appreciate some thoughts on these ones. Edited September 18, 2020 by BlackWolf Quote Link to comment Share on other sites More sharing options...
Cross Marian Posted October 8, 2020 Share Posted October 8, 2020 (edited) Here is some map changes I'd like to see (if it's possible ofc): 1) Add map: Haunted Mansion Final 2) In the map Fuel Dump, would it be possible to: > Remove the buildable Axis CP at the beginning of the map. The CP in the isolated barracks on top of the ill in the first part of the map. Since the respawn time is so short, it gives a too great advantage to Axis in early game. > Remove the anti-trickjumping protection. This is actually a suggestion from a server regular (Yid). Apparently, there is an invisible wall preventing Allies from doing the big trickjump which allows them to reach the Fuel Dump before the last gate is destroyed. Since players always complain when this map is voted, I think giving a little boost to Allies wouldn't hurt (so that the map doesn't always last until the very end). On 9/18/2020 at 10:03 PM, BlackWolf said: Undecided on Fata Morgana - I like the map, definitely one for 20+ players. Not sure if it'd be a server killer or prove a success. Would be interesting to see some other thoughts on that one. Suggestions to remove, and find something to replace: - 1944 Overlord - seems too Axis biased when busy - River Port - just personal opinion, hate this one 😄 Would appreciate some thoughts on these ones. My opinion: > Fata Morgana: interresting concept. But personnally, I prefer more standard maps with an objective that progresses and which takes place in a realistic background I think this will have the same kind of reactions than Baserace, few people will really love it, but most won't. Might be worth giving it a try though. >1944 Overlord: I agree with you. > River Port: I like this one. Pretty large, so that 10v10 can happen rather smoothly (except at the last submarine lol). Edited October 8, 2020 by Cross Marian Quote Link to comment Share on other sites More sharing options...
Buckwild Posted October 9, 2020 Share Posted October 9, 2020 fueldump.script(bani) can be used, Then Axis don't have any CP. Allies can build Garage CP for spawn 2 Quote Link to comment Share on other sites More sharing options...
Cross Marian Posted October 27, 2020 Share Posted October 27, 2020 Little update, would it be possible to add the 2 maps below? Haunted Mansion https://fearless-assassins.com/files/file/404-haunted-mansion-final-haunted_mansionpk3/ Industry 2 https://fearless-assassins.com/files/file/121-industry-2-final-industry2_finalpk3/ Also, based on trackbase, here are the maps currently in rotation. I put the remove tag next to the maps that we never play or are server killers. @RendeL not sure about this, but is it still you in charge of the updates on S1? Do you think it would be possible to post here an updated list of all the maps in rotation after each update? (like Kermit does for Beg2). If you lack the time or anything, don't hesitate to ask. I'll be happy to help if I can And we have many admins on the server who, I'm sure will be happy too. Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted October 28, 2020 Share Posted October 28, 2020 17 hours ago, Cross Marian said: Little update, would it be possible to add the 2 maps below? Haunted Mansion https://fearless-assassins.com/files/file/404-haunted-mansion-final-haunted_mansionpk3/ Industry 2 https://fearless-assassins.com/files/file/121-industry-2-final-industry2_finalpk3/ Also, based on trackbase, here are the maps currently in rotation. I put the remove tag next to the maps that we never play or are server killers. Added The existing map have been uploaded via a different user / password so I can't remove them. Railgun will also need removing via the server's config files since it's not a map we can delete. Current map list attached. 4 Quote Link to comment Share on other sites More sharing options...
Heat Posted November 9, 2020 Share Posted November 9, 2020 (edited) I'd like to see Dubrovnik added if possible Edited November 9, 2020 by Heat 1 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted November 10, 2020 Share Posted November 10, 2020 On 11/9/2020 at 1:29 PM, Heat said: I'd like to see Dubrovnik added if possible +1, great map! Quote Link to comment Share on other sites More sharing options...
Cross Marian Posted December 8, 2020 Share Posted December 8, 2020 (edited) To Remove: > et_village > et_ice > airassault_fp1 > fa_temple Add some christmas maps 🎄: > Glider https://fearless-assassins.com/files/file/49-glider-302-glider_302pk3/ > Fueldump Christmas (Final) https://fearless-assassins.com/files/file/406-fueldump-christmas-final-fueldump_christmas-map/ > [UJE] Temple X-Mas https://fearless-assassins.com/files/file/1566-uje-temple-x-mas/ > Bridges Final https://fearless-assassins.com/files/file/105-bridges-final-__bridges__pk3/ We need some ET cheer to prep for Xmas Edited December 8, 2020 by Cross Marian 2 1 Quote Link to comment Share on other sites More sharing options...
MosesIsComingLookBusy Posted December 8, 2020 Share Posted December 8, 2020 I agree with @Cross Marian, except of the Glider map. It used to be on Silent 1 some time ago, it was not popular and people usually left if I remember correct. The other maps is a nice addition though! Long time since I played Bridges. miss it! Quote Link to comment Share on other sites More sharing options...
Jarrod From Subway Posted December 9, 2020 Share Posted December 9, 2020 We need North Pole, Tram, and there is that MLB xmas map have to look up the name. Def need some xmas cheer. Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted December 10, 2020 Share Posted December 10, 2020 (edited) Server needs a bit of a tidy up so we don't have too many .pk3s. I can only delete maps which I have uploaded, @daredevil will need to delete some of the less popular maps before I go ahead and add any Xmas ones Maps to remove based off feedback: - 1944_overlord - airassault_fp1 - et_ice - et_village - fa_temple - fabase_v2 - fa_oasis_b2 - hog_b12 - mlb_daybreak That should tidy things up nicely to allow for some Xmas maps, and maybe another changeup in the new year Bridges, xmas fueldump and northpole are awesome Xmas maps that would be great to see. Edited December 10, 2020 by BlackWolf 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted December 12, 2020 Share Posted December 12, 2020 (edited) I've got some Xmas maps ready to go once the .pk3s are cleared up a touch. Edited December 12, 2020 by BlackWolf 2 Quote Link to comment Share on other sites More sharing options...
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