tyrlop Posted May 18, 2022 Posted May 18, 2022 On 5/16/2022 at 12:31 AM, BLAAT said: Maps have been changed! I hope everyone will give these maps a try, but if you have any feedback, feel free to comment IN: - Baserace Desert - Bridges - Capuzzo - Dubrovnik - MLB Temple - Sands of Time - Subway OUT: - Airfield Assault - Adlernest - Frostbite - Haunted Mansion - MLB Daybreak - Secret Bay - Transmitter Thanks, these are very good maps! Paris Bastille is also a good one. Quote
tyrlop Posted May 18, 2022 Posted May 18, 2022 (edited) I used to make many maps back in the days, few were completed however, except for one that I still need to improve. However I released a few skin-packs that were very popular, and have been downloaded thousands of times on different platforms. The most popular one being Axis Infantry, which I first released in 2006. I later made an even more reduced size version of Axis Infantry, specifically for the NoQuarter mod. I skin-pack which I believe is one of the best that exist in Enemy Territory. I am not able to find any good pictures right now, but I found a working mirror from Gamefront and a description: Quote This skin for Enemy Territory will change a number of items in the game, however, the changes will only effect the Axis. For those of you that look for historical detail when playing, will be happy to know that the uniforms and the flags have been tweaked; Also, the Field Ops now has a cool look, as he will now be sporting a pair od shades, and the cvops will now have a face that will match the metality one would need to complete such a job, with a new cap to boot! Here is a download link for the NoQuarter version, the newest version which also should work on other mods. Maybe we should try it out on the NoQuarter server? I can also easily make a new more updated version, that can become even smaller size. Right now it is 2.6mb. Edit: The NQ version contains no flags I also managed to find some old low-resolution pictures: Edited May 18, 2022 by tyrlop 1 1 Quote
yaku Posted May 26, 2022 Posted May 26, 2022 On 5/18/2022 at 8:14 AM, Raziel said: 2. it should appear when there are more than 24 players online Any chance we can make it appear with 20 players? On 3/10/2022 at 2:37 PM, TomekKromek said: I know it's not a good idea but as always: +Cortex +Minas Tirith I would like to see one of them in next rotation. 1 Quote
Vice86 Posted May 27, 2022 Posted May 27, 2022 On 5/18/2022 at 11:40 PM, tyrlop said: I used to make many maps back in the days, few were completed however, except for one that I still need to improve. However I released a few skin-packs that were very popular, and have been downloaded thousands of times on different platforms. The most popular one being Axis Infantry, which I first released in 2006. I later made an even more reduced size version of Axis Infantry, specifically for the NoQuarter mod. I skin-pack which I believe is one of the best that exist in Enemy Territory. I am not able to find any good pictures right now, but I found a working mirror from Gamefront and a description: Here is a download link for the NoQuarter version, the newest version which also should work on other mods. Maybe we should try it out on the NoQuarter server? I can also easily make a new more updated version, that can become even smaller size. Right now it is 2.6mb. Edit: The NQ version contains no flags I also managed to find some old low-resolution pictures: Hello tyrlop, ntmu According to the readme file, you ve been related to flameguards. Maybee you ll find one or another ex memer of fg here 😉. Glad you joined the forum. I ve been testing and fiddling around already with this pack. Usually we keep it as original as it can be. But maybee we can work together in the future. 1 1 1 Quote
SuperNewNewbie Posted June 10, 2022 Posted June 10, 2022 (edited) Request Out MLB Temple In MLB Carnage Allies Main Objective 1. Destroy the Beach Bunker Door 2. Capture the Forward Flag 3. Destroy the Main Bunker Door and Axis Base Gate ( Destroy one for them will secure the Forward Flag Spawn and get a Bunker Spawn) 4. Build the Radio Beacon to call the B17 Bomber (B17 Bomber will Destroy the Big Hatch to secure the Axis Base Spawn) 5. Destroy the Power Generator 6. Destroy the Battery Allies Secondary Objective Build the Command Post Axis Objective Prevent This, Build the Command Post (This map work well in Jay1) Edited June 10, 2022 by SuperNewNewbie 1 Quote
yaku Posted June 22, 2022 Posted June 22, 2022 Baserace Desert => Classic Baserace Braundorf Bridges => Fata Morgana Caen2 => Caen4 Capuzzo Airport Dubrovnik => Adlernest Eagles 2 Ways => Saberpeak ET Beach Invasion FA Bremen FA Italy FA Siwa Oasis => Classic Siwa Oasis Fuel Dump => Rail Gun Goldrush GALS => Goldrush Stopwatch version Industry 2 => Western Marrakech Streets by Night MLB Temple Paris Bastille => Decay b5 Pirates Praetoria Mission 2 Sands of Time => Minas Tirith Seawall Battery Subway => Kerkyra Supply Depot Pro TC Base => Special Delivery Venice Warbell Würzburg Radar => Frostbite These are my suggestions. I would also make sure that maps can be choose in any time, we could vote some of them like twice? Also please, can someone update waypoints for Ala^^? 2 1 Quote
SuperNewNewbie Posted June 22, 2022 Posted June 22, 2022 3 hours ago, yaku said: Baserace Desert => Classic Baserace Braundorf Bridges => Fata Morgana Caen2 => Caen4 Capuzzo Airport Dubrovnik => Adlernest Eagles 2 Ways => Saberpeak ET Beach Invasion FA Bremen FA Italy FA Siwa Oasis => Classic Siwa Oasis Fuel Dump => Rail Gun Goldrush GALS => Goldrush Stopwatch version Industry 2 => Western Marrakech Streets by Night MLB Temple Paris Bastille => Decay b5 Pirates Praetoria Mission 2 Sands of Time => Minas Tirith Seawall Battery Subway => Kerkyra Supply Depot Pro TC Base => Special Delivery Venice Warbell Würzburg Radar => Frostbite These are my suggestions. I would also make sure that maps can be choose in any time, we could vote some of them like twice? Also please, can someone update waypoints for Ala^^? Praetoria Mission 2 => Praetoria Mission 1 Supply Depot Pro => Supply Depot Fixed MLB Temple => MLB Carnage Braundorf => River Port b1 Bridges => BBA Castle CTF Paris Bastille => Decay b7 Gold Rush GALS => Gold Rush GA These are my suggestions 👍 1 2 Quote
Vice86 Posted June 22, 2022 Posted June 22, 2022 4 hours ago, SuperNewNewbie said: Praetoria Mission 2 => Praetoria Mission 1 Supply Depot Pro => Supply Depot Fixed MLB Temple => MLB Carnage Braundorf => River Port b1 Bridges => BBA Castle CTF Paris Bastille => Decay b7 Gold Rush GALS => Gold Rush GA These are my suggestions 👍 Good calls imo, i like it 1 Quote
Xiahou Dun Posted June 25, 2022 Posted June 25, 2022 For the time being (map rotation after Gameday), the maps are remaining as is, because I have been afk for some time and I want to consult it with you guys before making any changes to maps that could be performing well. I can already tell though, that Fata Morgana or BBA Castle will not be making it to the server. Those maps are absolute server killers and we are hopefully learning from our mistakes. Please continue to provide feedback, as that is very important! Stay tuned for any changes! 2 1 Quote
RaV137 Posted June 27, 2022 Posted June 27, 2022 On 6/22/2022 at 7:31 AM, SuperNewNewbie said: Praetoria Mission 2 => Praetoria Mission 1 For me this should be done, especially while PM2 has this bug (described here). Other maps, that would be also fun to play, are: - MLB Daybreak (http://activegamer.net/et/map/74-MLB_Daybreak_(Final).html) - Adlernest 2 (http://activegamer.net/et/map/5-Adlernest_2.html) - Transmitter (http://activegamer.net/et/map/18-Transmitter_(Final).html) - Airfield Assault (http://activegamer.net/et/map/68-Airfield_Assault_(FPT).html) - 1944 Beach (http://activegamer.net/et/map/22-1944_Beach_(Final).html) - Axis Lab (http://activegamer.net/et/map/31-Axis_Lab_(Final).html) - Cathedral (http://activegamer.net/et/map/403-Cathedral_(Final).html) - Frostbite (http://activegamer.net/et/map/2-Frostbite_(Final).html) - Haunted Mansion (http://activegamer.net/et/map/232-Haunted_Mansion_(Final).html) - Millenium Falcon (http://activegamer.net/et/map/566-Millenium_Falcon_(Final_2).html) - MLB Temple (http://activegamer.net/et/map/24-MLB_Temple_(Final).html) - Secret Weapon (http://activegamer.net/et/map/660-Secret_Weapon_(Final).html) - V2 Base (http://activegamer.net/et/map/775-V2-Base_(Final).html) 2 1 1 Quote
Siwex89 Posted July 7, 2022 Posted July 7, 2022 I've got small suggestion about baserace could we make it 15-20 minutes long ? IMO 30 minutes is way too long and exhausting...😩 personally I like this map and I'd rather to keep it, but damn, its half an hour 😆 2 4 Quote
Snuffs99 Posted July 7, 2022 Posted July 7, 2022 5 hours ago, Siwex89 said: I've got small suggestion about baserace could we make it 15-20 minutes long ? IMO 30 minutes is way too long and exhausting...😩 personally I like this map and I'd rather to keep it, but damn, its half an hour 😆 Either that or set it to 10-15min but when a crate is won it adds a minute onto the time? Would force those who want it on to play for obj. 4 Quote
RaV137 Posted July 11, 2022 Posted July 11, 2022 (edited) On 7/7/2022 at 6:42 PM, Siwex89 said: I've got small suggestion about baserace could we make it 15-20 minutes long ? IMO 30 minutes is way too long and exhausting...😩 personally I like this map and I'd rather to keep it, but damn, its half an hour 😆 On 7/8/2022 at 12:13 AM, Snuffs99 said: Either that or set it to 10-15min but when a crate is won it adds a minute onto the time? Would force those who want it on to play for obj. Is it possible to do? I've got another argument for this change - yesterday after standard 30 min it was a tie and the scores didn't change for about another 10 minutes, making whole map 40 min, which was just too long... With timer set on 20 minutes, the ties wouldn't make people feel like it's eternity 😄 Another topic - would it be possible to do some object protection for more maps (like it's made in Caen2, for the first 5 minutes it's impossible to gather obj and run to boat)? On School map 2 Allies somehow got behind the Axis' lines and run straight to documents and then to truck, finishing map in less than 3 minutes. I know that there is no rush rule on NQ1, but it just ruined all the fun of playing that cool map. Besides, if that kind of protection is on Caen2, why not enable it on other maps, which can be quite easy to infiltrate, especially when there aren't many players on server Third thing is that there are some maps, that aren't as liked as others. It applies to for example TC Base or Bridges, mainly I'm thinking about the latter. Tbh I don't think I've seen Axis win this map when there are more that 6/8 players on server, but I've seen some people complaining about this map, also on voting screen it's regular view "Map last played: 180 maps ago". Maybe it's time to refresh maps on NQ1? 😄 Edited July 11, 2022 by RaV137 1 2 Quote
Xiahou Dun Posted July 11, 2022 Posted July 11, 2022 I will take a look at all the suggestions when I get a little bit of a free time, together with BLAAT. Thank you for your continous feedback, keep it up! To address the questions in the topic - setting the Baserace timer down should not pose an issue, however I opt for removing baserace altogether for the time being. It has been on the server for some time, and I think it's good to let people "forget it" and then the map can come back at a later time. I will check the possibility of making it shorter though, but one way or another, something about Baserace will be definetely tweaked. For @RaV137 - antirush is both a rough and an easy thing to do. (I could swear School had antirush, but obviously does not). I will pester Dare to see if we can apply antirush more easily on some maps, but the rush topic on NQ1 has came up time and again, and it always results in a stalemate. Will check what we can do about it though, since you brought this up. As for the popularity of some maps, it is only natural that people will prefer maps they know, and the playerbase on some maps will vary greatly from others. That is precisely why your guys feedback is so important, so we can easier identify the outliers. That will definetely be addressed in the next batch of map changes. 2 1 2 Quote
Esports Fox Posted July 26, 2022 Posted July 26, 2022 On 7/11/2022 at 9:19 AM, RaV137 said: Besides, if that kind of protection is on Caen2, why not enable it on other maps, which can be quite easy to infiltrate, especially when there aren't many players on server yes for players that like to finish maps in 1-3 minutes 2 1 Quote
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