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ET Server Suggestion Beginners #1 - Jay3 New Maps Suggestion


daredevil

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Hi all,
I totally agree with Chef about his last post.


These are my untouchable maps:
Streets of Italy
Goldrush
Caen
Adlernest
Supply Depot
Baserace Panzer
Frostbite
Marrakech

 

I really like these:
praetoria
Raid
Bremen
Venice
El Kef
Flame Guards (only min. 6vs6 or similar)
Tramfight
V2 Factory
Haunted Mansion
Paris Bastille
School
Karsiah
Snatch
Beach Invasion
Warbell

 

I like these:
Temple
Kerkyra
River Port
Castle Eltz
Capuzzo
Subway
Dubrovnik
Axis Lab
Battery
Reactor
railgun
Minas Tirith

 

Weird:
Fata Morgana

 

I think I'm not the only one having fun with NBA Panzerwar...come on guys 😉


 

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I completely agree with Fighter and Chef has some good points.

 

Personally i think we should test 1 new map in the rotation per week or two or have a poll thread voting in a new map into the rotation and removing another.

 

Oasis for example is the worst map imo and there is some really silly maps on right now which i see a lot of ppl complaining about including myself the one with the coloured walls and the one where u go down ladders and it's all red sorry idk the names.

 

Cathedral would be a lovely addition once the xmas maps are removed.

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I put silly maps on for 3 days over christmas...really worth a whine over? lol

 

Current rotation below. The issue is the amount of work it takes to change things weekly and track forum and server votes. So how I do it currently is use the warmup votes which I check every couple of weeks to weekly depending time. I have noticed over the last few years people want short maps or classics. So I suggest a core 15-20 and add 5 that rotate for the change of scene goofy maps etc. Please keep voting in warm up as it helps me a lot.

 

supplydepot2, 0, 64,
teuthonia_final, 12, 64,
sp_delivery_te, 0, 40,
UJE_fueldump_cp, 20, 64,
baserace, 8, 30,
et_mor2_night_final, 16, 40,
braundorf_final, 0, 40,
pirates, 0, 40,
fa_bremen_final, 0, 40,
transmitter, 24, 64,
frostbite, 0, 40,
capuzzo, 20, 64,
sos_secret_weapon, 0, 10,
supply_pro, 12, 40,
drush, 20, 40,
snatch3, 12, 40,
fa_italy_b3_fixed, 16, 64,
goldrush-gals, 10, 64,
adlernest, 0, 40,
school, 16, 64,
caen2, 0, 40,
loderunner_v1, 20, 40,
v2base_te, 12, 40,
oasis_eu, 20, 64,
et_beach, 16, 64,
Tower_b27j, 8, 30,
fa_temple, 16, 64,

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supplydepot2, 0, 64,
teuthonia_final, 20, 64,
sp_delivery_te, 0, 40,
UJE_fueldump_cp, 16, 64,
baserace, 8, 30,
et_mor2_night_final, 8, 40,
braundorf_final, 0, 20,
goldrush-gals, 8, 64,
pirates, 0, 40,
fa_temple, 16, 64,
fa_bremen_final, 0, 40,
transmitter, 30, 64,
frostbite, 0, 40,
capuzzo, 20, 64,
sos_secret_weapon, 0, 10,
supply_pro, 12, 40,
drush, 20, 40,
snatch3, 8, 40,
fa_italy_b3_fixed, 8, 64,
adlernest, 0, 40,
school, 8, 64,
caen2, 0, 40,
v2base_te, 0, 40,
oasis_eu, 20, 64,
et_beach, 8, 64,

 

 

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supplydepot2, 0, 64,
teuthonia_final, 16, 64,
baserace, 8, 30,
UJE_fueldump_cp, 12, 64,
sp_delivery_te, 0, 40,
et_mor2_night_final, 8, 40,
braundorf_final, 0, 20,
goldrush-gals, 8, 64,
pirates, 0, 40,
fa_temple, 16, 64,
fa_bremen_final, 0, 40,
transmitter, 24, 64,
frostbite, 0, 40,
capuzzo, 16, 64,
supply_pro, 12, 40,
drush, 16, 40,
snatch3, 4, 40,
fa_italy_b3_fixed, 12, 64,
adlernest, 0, 40,
school, 8, 64,
caen2, 0, 40,
sos_secret_weapon, 0, 16,
v2base_te, 8, 40,
oasis_eu, 12, 64,
et_beach, 8, 64,
parisbastille_b3, 16, 40,
trmfght_beta2, 24, 64,
v2_factory, 24, 64,

 

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  • 2 weeks later...

May I ask, how does the voting on maps (up/down) correlate to map pool changes? Does a map automatically get removed at a certain up/down ratio, or is the score just for evidence keeping, and the map has to be manually removed later by an admin..?

Because there are certain maps that probably 90% of players down voted, but they are still in the map pool haha

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I've seen Venice was removed from the rotation, was it because of bad votes ? 

If not, could it be possible to add it again ? 😃 

 

Thank you for the hard work Barn!e 🍻

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One thing about the amount of players on fa_temple, it's often we play this one in 6v6 (because of spectators) and it's really a big map for 12 players. Could it be possible to increase a little bit the number minimum of players for this map ? 

 

And a new map suggestion : Purefrag

Could be for 0 -> 16 players and only 15 minutes. 

 

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  • 2 weeks later...
1 minute ago, NemesiS ODESSA said:

Hmm..  Me and my daughter waiting hours for baserse...)) 

 

I think a second map like baserace (or baserace a second time in the rotation) could be awesome, it's often that players ask when is Baserace. I don't know the score but it must be pretty high no ?

 

Cheers Barn!boss 🍻

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