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ET Server Suggestion Jay2 New Maps Suggestions


daredevil
Message added by daredevil,

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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  • 2 weeks later...

The numbers to join the map will change as I have them 0 to test. removed some based on voting.

 

supplydepot2, 0, 64,
school, 10, 50,
et_beach, 0, 52,
teuthonia_final, 12, 64,
adlernest, 0, 40,
axislab_final, 0, 64,
fa_bremen_final, 0, 64,
transmitter, 0, 64,
caen2, 0, 52,
goldrush-gals, 4, 64,
frostbite, 0, 40,
haunted_mansion, 12, 52,
fa_italy_b3_fixed, 6, 64,
braundorf_final, 0, 40,
fa_temple, 14, 50,
supply_pro, 8, 40,
cortex_who, 0, 64,
sp_delivery_te, 0, 40,
fueldump, 16, 64,
pirates, 0, 40,
venice_ne4, 6, 64,
capuzzo, 12, 64,
fa_oasis_b2, 12, 64,
praetoria_m2, 8, 64,
snatch3, 0, 50,
baserace_desert, 0, 64,
ga_el_kef, 0, 12,
kerkyra, 10, 64,
goldrush, 18, 64,
bba0-beta2, 16, 64,
Bunker_SG1945_3, 0, 64,
raw_te_final, 0, 64,

Edited by Barn!e
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  • 2 weeks later...

Axislab at Jay2 isn't axislab_final(which has nuke).

The map there(axislab_b2) has objective to take to truck...

Please replace with: Axislab_final ET map download:

https://www.harryhomers.org/et/download/etmain/axislab_final.pk3

Waypoints in omni-bot_0_86_ET

2020-11-16-214243-axislab_final.jpg.620358c7aa39b7d87dab24c6426c9cc7.jpg

 

Edited by Buckwild
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On 11/17/2020 at 2:55 AM, Buckwild said:

Axislab at Jay2 isn't axislab_final(which has nuke).

The map there(axislab_b2) has objective to take to truck...

Please replace with: Axislab_final ET map download:

https://www.harryhomers.org/et/download/etmain/axislab_final.pk3

Waypoints in omni-bot_0_86_ET

2020-11-16-214243-axislab_final.jpg.620358c7aa39b7d87dab24c6426c9cc7.jpg

 

Hi, It is axislab_final_fixed the issue is a script has been added to change it to Docs. I have asked DD to remove it so its a nuke but he is snowed right now. I will remove it when I add xmas maps this weekend.

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57 minutes ago, Barn!e said:

Hi, It is axislab_final_fixed the issue is a script has been added to change it to Docs. I have asked DD to remove it so its a nuke but he is snowed right now. I will remove it when I add xmas maps this weekend.

oh  hell yeah xmas maps!!!!!!

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3 hours ago, Barn!e said:

Hi, It is axislab_final_fixed the issue is a script has been added to change it to Docs. I have asked DD to remove it so its a nuke but he is snowed right now. I will remove it when I add xmas maps this weekend.

UJE Christmas Factory!! I dunno why, but I just love this map

 

UJE Castle UJEChristmas UJE Factoryb1 Xmas

 

There are a good number of Xmas maps I've never played in the file section, like these

 

UJE Oasis UJE Goldrush and UJE Temple xmas

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supplydepot2, 0, 64,
school, 8, 50,
et_beach, 0, 52,
teuthonia_final, 8, 64,
adlernest, 0, 40,
UJE_00_xmas, 12, 64,
fa_bremen_final, 0, 64,
transmitter, 16, 64,
caen2, 0, 52,
UJE_goldrush, 0, 64,
frostbite, 0, 40,
haunted_mansion, 16, 52,
fa_italy_b3_fixed, 8, 64,
braundorf_final, 0, 40,
UJE_temple_xmas, 12, 50,
pirates, 0, 40,
venice_ne4, 6, 64,
supply_pro, 12, 40,
capuzzo, 12, 64,
northpole, 16, 64,
UJE_oasis_xmas, 8, 64,
snatch3, 0, 50,
praetoria_m2, 8, 64,
ga_el_kef, 0, 20,
kerkyra, 12, 64,
1944_huertgen_final2_xmas, 16, 64,
sp_delivery_te, 0, 40,
Bunker_SG1945_3, 16, 64,
drush, 12, 64,
baserace_b1bxmas, 8, 64,
v1rocket_b2, 16, 64,
UJE_xmas_factory, 12, 64,

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  • 2 weeks later...
3 hours ago, Buckwild said:

Could You Please post Jay2 map rotation in correct order?

I make binds to let players know ingame...

Thank You!

I checked the rotation and they are in the same order but some maps have been edited out and railgun has been added. I think Barnie just forgot to post the new list.

 

supplydepot2, 0, 64,
school, 12, 50,
et_beach, 0, 52,
teuthonia_final, 10, 64,
adlernest, 0, 40,
fa_bremen_final, 0, 64,
transmitter, 16, 64,
caen2, 0, 52,
frostbite, 0, 40,
haunted_mansion, 16, 52,
fa_italy_b3_fixed, 12, 64,
braundorf_final, 0, 40,
pirates, 0, 40,
venice_ne4, 6, 64,
supply_pro, 12, 40,
capuzzo, 16, 64,
northpole, 16, 64,
snatch3, 0, 50,
praetoria_m2, 12, 64,
ga_el_kef, 0, 20,
kerkyra, 12, 64,
sp_delivery_te, 0, 40,
Bunker_SG1945_3, 20, 64,
drush, 20, 64,
v1rocket_b2, 16, 64,
railgun, 16, 64,

 

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supplydepot2, 0, 64,
school, 12, 50,
et_beach, 0, 52,
teuthonia_final, 10, 64,
adlernest, 0, 40,
UJE_00_xmas, 16, 64,
fa_bremen_final, 0, 64,
transmitter, 16, 64,
caen2, 0, 52,
frostbite, 0, 40,
haunted_mansion, 16, 52,
fa_italy_b3_fixed, 12, 64,
braundorf_final, 0, 40,
pirates, 0, 40,
venice_ne4, 6, 64,
supply_pro, 12, 40,
capuzzo, 16, 64,
northpole, 16, 64,
snatch3, 0, 50,
praetoria_m2, 12, 64,
ga_el_kef, 0, 20,
kerkyra, 12, 64,
1944_huertgen_final2_xmas, 20, 64,
sp_delivery_te, 0, 40,
Bunker_SG1945_3, 18, 64,
drush, 16, 64,
baserace_b1bxmas, 20, 64,
v1rocket_b2, 16, 64,
railgun, 12, 64,
goldrush-gals, 4, 64,
fa_temple, 12, 64,
oasis, 20, 64,

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Hi guys! I would like to suggest following maps to rotation:

 

- Minas Tirith FP3

- Baserace Final

- Siwa Oasis SW Beta 3

- Supply Final

-  Goldrush SW TE Final

- Oil Kombinat Final

- Adlernest Final

- Fuel Depot Final

- Special delivery TE Final

- Frostbite Final

- Venice NE4 Final

-=F|A=Bremen Final

- Helmsdeep Beta 4

- et_mor2_night_final

- Streets of Italy FP 2

- Fueldump official

- Castle Attack Beta 5

- Subway Final

- Theutonia Final

- Warblell Final

- MLB Temple

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I would say Minas is WAY too big for Jay 2. Not to mention the BOTS often get stuck at the Castle entrance.
Helm's Deep also - much too big for Jay 2

I do like the SIWA and SW versions of some maps, since Jay 2 is more competitive and less populated than, say, Jay 1

And I say the FA version of Bremen is by FAR the best version.

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