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Posted

This is the current rotation, correct?

 

Yes added hydro and minas from last one.

  • Like 2
Posted

Yes added hydro and minas from last one.

:all rock:     maybe , 2 tanks too . Thanks.  

Posted

Yes added hydro and minas from last one.

I like those maps but this is pretty similar to the last one, eh?? I guess radical change isn't always a good thing....

Posted

please remove etdo1 and haunted mansion. boring and chewy or "rushed" without defense imo

  • Like 1
  • 2 weeks later...
  • Administrators
Posted

pirates is 20 mins map now from 15 mins. 

  • Like 5
Posted

Tram siege final and Stargate please maybe remove ruins23.

Posted

Tram siege final and Stargate please maybe remove ruins23.

I'm actually starting to buy into Ruins, now that I'm getting it figured out

  • Like 2
Posted

Remove ruins23 with 50 players it's just a total mess..

  • Like 1
Posted

I was happy to see Hydro back, but then I got reminded of how stupid the map gets when one teams controls the other's flag. If it was possible to make it so the flags couldn't be recaptured, it would be so much better

  • 3 weeks later...
Posted

Et Legacy. Frostbite V3

 

Western Beta 2

 

Point Xmas beta 1

 

Thud in the sand beta 2

 

F|A Base v.2

 

Blitz

 

Railgun

 

Budapest

 

Byzantine

  • Like 2
Posted

On jay #1 there has been a lot of trouble for allies to even pass the first stage on Capuzzo. I think we can improve it by changing the spawntimes. 

Current Spawntimes are: Axis: 12s Allies: 8s

In my opinion we should change it to: Axis: 12s Allies: 6s.

It should give the allies an easier job with pushing trough on this map. 

Shoutout to toxicity for suggesting the 6 second spawntime.

+ I think that the added time after a completion of a stage is way too much. I don't know the exact number.

Posted

I’ve never seen that happen, maybe once.....

Posted

I’ve never seen that happen, maybe once.....

Try play more mate ;)

I'm on jay1 from 8am to 9pm in the evening so I know what I'm saying :)

  • Like 1
Posted

Try play more mate ;)

I'm on jay1 from 8am to 9pm in the evening so I know what I'm saying :)

I'm probably on more often than you think, mate :)

Posted

I think we should remove ruins23, capuzzo. Both are very uneven IMO, very hard for attackers to win. Also I personally don't like Hydro Dam and Oil Kombinat that much.

 

I don't like the generic Streets of Italy that much so I think that this slightly bigger version will be better for jay1: Streets of Italy Remake

I remember this map from years ago I used to like it a lot, I think that we used to have it before but it got removed (probably a good reason): Axis Lab

I think nq1 used to have or still has this map, it's quite big would maybe work: Saberpeak

Also a map I played quite a time ago, really liked it and should work fine on jay1 I think: Raid

Have never played this map, looked at it a bit in-game and looked alright not sure about glitches and stuff though: Castle Eltz

Looks pretty big aswell, simple objective: Nachteinbruch

Haven't seen this one before, probably not glitch free with double jump though: Byzantine

Pretty neat looking map: Kerkyra

We used to have this one back in the day, don't think it's a bad map: Rhine Bridge 2

Pretty big map, maybe a little bit too small near the documents: Adlerhorst

Who doesn't want a map set in Stalingrad

 

 

 

Just some suggestions :)

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