DoubleDragon Posted October 27, 2019 Posted October 27, 2019 On 10/25/2019 at 5:01 PM, Ins4ne said: Yes. Halfway through the map I realized that half of the axis bots are near the gate at the beginning, I couldn't get to this part of the map as a player. I tried transfer them between the teams but it did nothing because ther were stuck in another place. I also noticed that the Allies bots didn't shoot anyone. I was sure that I have a demo but unfortunately not.. If I encounter this problem again everything will be documented. Can you tell me what mod this was played on Quote
Ins4ne Posted October 27, 2019 Posted October 27, 2019 9 hours ago, DoubleDragon said: Can you tell me what mod this was played on That was on Beginners#2, so it's Silent. Quote
DoubleDragon Posted October 27, 2019 Posted October 27, 2019 Silent is pub based so it's not the mod most times NQ throws bugs I know what your referring to bots standing outside at the pump saw that before system took a dump this bug isn't map script related it's waypoint related Bots stuck checking switches from .gm will try to look into it more when I have completely reinstalled all files properly 2 Quote
seriallnumber Posted October 28, 2019 Posted October 28, 2019 God mode of panzer in baserace , anyway to turn it off ? https://www.mediafire.com/file/lr3gucmdvh7xysd/unlimited.dm_84/file Warbell wj still possible : https://www.mediafire.com/file/0cfv434m93ketkz/wj.dm_84/file , Elk did it and planted dynamite Wj to bell mechanism and shoot through hole is possible : https://www.mediafire.com/file/x6t50dqn6x5kcu8/bell.dm_84/file Pirates Bug or new setting ? Confused : https://www.mediafire.com/file/k4sx6c9fzbigv3p/bug.dm_84/file https://app.mediafire.com/content/myfiles Quote
Buckwild Posted October 28, 2019 Posted October 28, 2019 Daredevil has been working to block 'pit jumping' in Warbell. Trickjumping through hole will be next fix if possible. Enemy Territory is an old game with bugs...Thanks for reporting. 2 Quote
Administrators daredevil Posted October 28, 2019 Author Administrators Posted October 28, 2019 2 hours ago, Buckwild said: Daredevil has been working to block 'pit jumping' in Warbell. Trickjumping through hole will be next fix if possible. Enemy Territory is an old game with bugs...Thanks for reporting. This has been fixed. Will push changes 3 Quote
Buckwild Posted November 3, 2019 Posted November 3, 2019 On F|A NOQUARTER XPS NQ1: 178.63.72.133:27960 Bots didn't move on map: madbunker_v20 during GameDay. Waypoints: 1 Quote
notellenPage Posted November 6, 2019 Posted November 6, 2019 =F|A= BEGINNERS #2 XPS First problem: the axis bots aren't moving forward the first gate on Minas Tirith. They're just running is circles, I'm not sure if the !gib cmd can help if it moves them forward to the next spawn. Second problem: axis bots are running in circles on ML_Egyptv2 at this gate and some of them are coming back to the generator, trying to close the gate and lower the water. Again, I'm not sure if !gib command if the map makes it further will help. 2 2 Quote
K3rmit Posted November 6, 2019 Posted November 6, 2019 33 minutes ago, notellenPage said: =F|A= BEGINNERS #2 XPS First problem: the axis bots aren't moving forward the first gate on Minas Tirith. They're just running is circles, I'm not sure if the !gib cmd can help if it moves them forward to the next spawn. Second problem: axis bots are running in circles on ML_Egyptv2 at this gate and some of them are coming back to the generator, trying to close the gate and lower the water. Again, I'm not sure if !gib command if the map makes it further will help. !gib won't help, bots need waypoints to add .. @daredevil Et beach need waypoints too, allies bots camping on the beach after the wall and door have been destroyed and flag captured. 2 Quote
Administrators daredevil Posted November 6, 2019 Author Administrators Posted November 6, 2019 If bots at all are not moving, we can add waypoints and fix it. Of bots are not working well, someone needs to update waypoints. Quote
TRU BLOOD Posted November 16, 2019 Posted November 16, 2019 Silent-Hardcore Edelberg-t1 This evening about 7:40pm EST. Nov. 15th, 2019, while in spec, I observed the allies captured the flag inside the building. However, the flag capture was not acknowledged view narrators voice. The issue came after the door was blown by allies and the spawn pushed the allies back to the beginning spawn and not the flag spawn. Possible bug on this map..... Silent-Hardcore Sorry, was unable to locate where this belongs. Quote
Buckwild Posted February 7, 2020 Posted February 7, 2020 (edited) If Axis Bots still go outside after gate dynamited on Jay1(mml_minastirith_fp3), Replace waypoints with these: https://fearless-assassins.com/files/file/1905-omnibot-et-waypoints-for-mml_minastirith_fp3/ Edited February 7, 2020 by Buckwild 1 Quote
Buckwild Posted February 7, 2020 Posted February 7, 2020 On =F|A= Jay1(sw_oasis_b3), Bots linger outside Allies 2nd spawn...... Try replacing waypoints(all 3 files) on Jay1 with these: https://fearless-assassins.com/files/file/1906-sw_oasis_b3-waypoints/ 1 1 1 Quote
Buckwild Posted February 24, 2020 Posted February 24, 2020 (edited) F|A RECRUITING XP SAVE: etdo4 has no anti-rush and F|A #2 XPSAVE FOREVER: library has no anti-rush Edited February 24, 2020 by Buckwild Add Quote
Buckwild Posted February 27, 2020 Posted February 27, 2020 (edited) F|A RECRUITING XP SAVE 8.9.4.227:27960 ET server crashed at the end of mlb_daybreak Feb 27th and had to be restarted. Edited February 27, 2020 by Buckwild Quote
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