K3rmit Posted March 7, 2019 Posted March 7, 2019 On 3/2/2019 at 1:14 PM, RendeL said: The fresh new Italy_b3, bots dont work there. Need waypoints. Same issue on HC, bots just standing.. 1 Quote
Tukkonen Posted March 7, 2019 Posted March 7, 2019 b2 Minas tirith or something like that. Axis bots will run around at front gate. Not sure if they did anything before blowing up the door. Quote
Smileyyy Posted March 8, 2019 Posted March 8, 2019 (edited) 22 hours ago, K3rmit said: Same issue on HC, bots just standing.. Waypoints added, thank you. Edited March 8, 2019 by Smileyyy waypoints* thx vind 2 Quote
Jet7Slow Posted March 14, 2019 Posted March 14, 2019 (edited) Hi, hum, few maps have bugs i think Edited March 14, 2019 by Jet7Slow Quote
Smileyyy Posted March 14, 2019 Posted March 14, 2019 3 hours ago, Jet7Slow said: Hi, hum, few maps have bugs i think Can you specify which maps? And with that can you post a screenshot or demo? Thanks! 1 Quote
Jet7Slow Posted March 14, 2019 Posted March 14, 2019 4 hours ago, Smileyyy said: Can you specify which maps? And with that can you post a screenshot or demo? Thanks! I'm going to make demos to show you, if you can set barriers ... like on fueldump ? You know ? Quote
Buckwild Posted March 24, 2019 Posted March 24, 2019 radar map on Jay1 has no anti-rush March 24th 2019 Quote
Tukkonen Posted April 17, 2019 Posted April 17, 2019 Beg2 new goldrush, bots missing waypoints. 1 Quote
ed_ Posted April 21, 2019 Posted April 21, 2019 On the temple map I played 5 minutes and disconnected me from the server with this message: max_gamestate_chars S1, it was full 1 Quote
Buckwild Posted April 28, 2019 Posted April 28, 2019 Jay2: When map ends...WINNER: Alliesqsay Next map: .... Quote
Pferd Posted July 20, 2019 Posted July 20, 2019 et_beach on NQ1 Bots keep standing around on allies side even after flag is captured and wall is breached. Quote
Administrators daredevil Posted July 20, 2019 Author Administrators Posted July 20, 2019 15 minutes ago, Infiltrate said: et_beach on NQ1 Bots keep standing around on allies side even after flag is captured and wall is breached. @Buckwild - He is pro export on omni waypoints. Quote
Eireannanl Posted July 21, 2019 Posted July 21, 2019 Map's scripts tries to pla .wav files which apparently doesn't exist Quote
seriallnumber Posted July 21, 2019 Posted July 21, 2019 In Jay1 , siwa oasis stopwatch version , allies bots don't move forward towards old city wall even after wall is breached and axis bots come to old city , as to recap , although , the wall is breached Quote
Eireannanl Posted July 21, 2019 Posted July 21, 2019 15 minutes ago, Kai said: In Jay1 , siwa oasis stopwatch version , allies bots don't move forward towards old city wall even after wall is breached and axis bots come to old city , as to recap , although , the wall is breached Same for NQ1, yes. If Im not mistaken, on both versions of oasis 2 Quote
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