K3rmit Posted March 7, 2019 Share Posted March 7, 2019 On 3/2/2019 at 1:14 PM, RendeL said: The fresh new Italy_b3, bots dont work there. Need waypoints. Same issue on HC, bots just standing.. 1 Quote Link to comment Share on other sites More sharing options...
Tukkonen Posted March 7, 2019 Share Posted March 7, 2019 b2 Minas tirith or something like that. Axis bots will run around at front gate. Not sure if they did anything before blowing up the door. Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted March 8, 2019 Share Posted March 8, 2019 (edited) 22 hours ago, K3rmit said: Same issue on HC, bots just standing.. Waypoints added, thank you. Edited March 8, 2019 by Smileyyy waypoints* thx vind 2 Quote Link to comment Share on other sites More sharing options...
Jet7Slow Posted March 14, 2019 Share Posted March 14, 2019 (edited) Hi, hum, few maps have bugs i think Edited March 14, 2019 by Jet7Slow Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted March 14, 2019 Share Posted March 14, 2019 3 hours ago, Jet7Slow said: Hi, hum, few maps have bugs i think Can you specify which maps? And with that can you post a screenshot or demo? Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Jet7Slow Posted March 14, 2019 Share Posted March 14, 2019 4 hours ago, Smileyyy said: Can you specify which maps? And with that can you post a screenshot or demo? Thanks! I'm going to make demos to show you, if you can set barriers ... like on fueldump ? You know ? Quote Link to comment Share on other sites More sharing options...
Buckwild Posted March 24, 2019 Share Posted March 24, 2019 radar map on Jay1 has no anti-rush March 24th 2019 Quote Link to comment Share on other sites More sharing options...
Tukkonen Posted April 17, 2019 Share Posted April 17, 2019 Beg2 new goldrush, bots missing waypoints. 1 Quote Link to comment Share on other sites More sharing options...
ed_ Posted April 21, 2019 Share Posted April 21, 2019 On the temple map I played 5 minutes and disconnected me from the server with this message: max_gamestate_chars S1, it was full 1 Quote Link to comment Share on other sites More sharing options...
Buckwild Posted April 28, 2019 Share Posted April 28, 2019 Jay2: When map ends...WINNER: Alliesqsay Next map: .... Quote Link to comment Share on other sites More sharing options...
Pferd Posted July 20, 2019 Share Posted July 20, 2019 et_beach on NQ1 Bots keep standing around on allies side even after flag is captured and wall is breached. Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted July 20, 2019 Author Administrators Share Posted July 20, 2019 15 minutes ago, Infiltrate said: et_beach on NQ1 Bots keep standing around on allies side even after flag is captured and wall is breached. @Buckwild - He is pro export on omni waypoints. Quote Link to comment Share on other sites More sharing options...
Eireannanl Posted July 21, 2019 Share Posted July 21, 2019 Map's scripts tries to pla .wav files which apparently doesn't exist Quote Link to comment Share on other sites More sharing options...
seriallnumber Posted July 21, 2019 Share Posted July 21, 2019 In Jay1 , siwa oasis stopwatch version , allies bots don't move forward towards old city wall even after wall is breached and axis bots come to old city , as to recap , although , the wall is breached Quote Link to comment Share on other sites More sharing options...
Eireannanl Posted July 21, 2019 Share Posted July 21, 2019 15 minutes ago, Kai said: In Jay1 , siwa oasis stopwatch version , allies bots don't move forward towards old city wall even after wall is breached and axis bots come to old city , as to recap , although , the wall is breached Same for NQ1, yes. If Im not mistaken, on both versions of oasis 2 Quote Link to comment Share on other sites More sharing options...
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