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ET NQ #1 Flamethrower suggestion


BaBeLo

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8 hours ago, Raziel said:

We are currently talking about lowering flamethrower damage on NQ1.

Unfortunately, we can't enable selfdamage because we would have to turn FF on, which is a whole different ballpark altogether. 

Please enable FF :D

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Here is my tuppence.

 

NQ1 has a good player base and we all have our gripes with one class or another and they should not be changed IMHO just because we don't like said classes.

 

Is flamer deadly? yes but so is Bab with a shotgun or Siw as a medic or Schrod with a riflenade or me with my arty.

 

My attitude never changes, if it ain't broke, don't fix it....everything else is Dans fault.

 

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34 minutes ago, Snuffs99 said:

Here is my tuppence.

 

NQ1 has a good player base and we all have our gripes with one class or another and they should not be changed IMHO just because we don't like said classes.

 

Is flamer deadly? yes but so is Bab with a shotgun or Siw as a medic or Schrod with a riflenade or me with my arty.

 

My attitude never changes, if it ain't broke, don't fix it....everything else is Dans fault.

 

Flame is quite broken as u surely know. Dmg of flame is at another lvl lol u need like 3-4 clouds of fire to kill medic with 156hp so wtf... about rifles ill not talk their dmg is high aswell and every team has like 5-6 rifles when server is full so its quite annoyin too with that dmg. So well if u dnt FF or self dmg, lower the dmg every single eng plays with rifle on nq1 except me, im the only one shotgun user on server :)  ( but shotgun needs some aim to kill anyone while flame and rifle just do dmg in area af) so yeh

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Like i say mate, we all have our gripes about classes and weapons. I'm not saying your wrong about flamer and yes i agree the damage given my flamer is some what excessive but at what point do we stop "adjusting" to please everyone?,

Is it ok to leave shotgun because in your opinion it requires skill to kill with it, yet others could argue its unfair to run round with shotgun "whilst high on adrena"??....IS it ok to reduce F ops arty because some peeps are fed up of the frequency it can be used to fed up they have to go another way ona map to avoid said arty....should be reduce the damage a rifle nade can do because on some maps like oasis there are bottle necks and so forth.

 

Do i agree flamer is excessive, hell yes i do, am i bothered?? no not really.

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Actually, every weapon splash damage may kill who owns it, but not the teammates.

The flamethrower action range is too far from the owner, so it doesn't hurt his owner at all.

For some reasons when the Friendly fire is enabled then the flame seems to act more realistic against the owner itself.

For this reason I see as only possible solution, to enable the Friendlyfire, which is the standard of every good server.

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8 minutes ago, Old Owl said:

Actually, every weapon splash damage may kill who owns it, but not the teammates.

The flamethrower action range is too far from the owner, so it doesn't hurt his owner at all.

For some reasons when the Friendly fire is enabled then the flame seems to act more realistic against the owner itself.

For this reason I see as only possible solution, to enable the Friendlyfire, which is the standard of every good server.

Would be great with Enabled Friendly Fire but dd said already that will not happen in nq1, Shotgun and Flamethrower are different weapons and with shotgun you need to aim and its good on close range because if you mostly times miss first shot then you are easy to kill .Flamethrower great at close/medium range making a really crazy damage. But really cons is:

-Flamethrower Killing Vision when some guys using it especially when teams aren't balanced with spawnkilling because flamethrower user doublejumping around your head and don't need to aim just hold mouse1 and move crosshair like crazy or camping at spawn exit. Also hate to see a guys who lagging/warping like hell and taking flamethrower and they starting to teleporting with it. xD

-Damage is too high

-Flamethrower user can't hurt himself

 

 

 

 

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47 minutes ago, Bobekk said:

Would be great with Enabled Friendly Fire but dd said already that will not happen in nq1, Shotgun and Flamethrower are different weapons and with shotgun you need to aim and its good on close range because if you mostly times miss first shot then you are easy to kill .Flamethrower great at close/medium range making a really crazy damage. But really cons is:

-Flamethrower Killing Vision when some guys using it especially when teams aren't balanced with spawnkilling because flamethrower user doublejumping around your head and don't need to aim just hold mouse1 and move crosshair like crazy or camping at spawn exit. Also hate to see a guys who lagging/warping like hell and taking flamethrower and they starting to teleporting with it. xD

-Damage is too high

-Flamethrower user can't hurt himself

 

 

 

 

Believe me besides etpro pubs, you dont want to have tk enabled on public servers. Will be a mess.

 

At maximum of 20 players it will be do able... everything above that will be a mess.

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Just now, excedo said:

Believe me besides etpro pubs, you dont want to have tk enabled on public servers. Will be a mess.

 

At maximum of 20 players it will be do able... everything above that will be a mess.

I completely disagree with this.
This is based on personal experience and I guess a lot of former -|FG|- members (Sis, Boom, Almond, 10Tackle etc.) can confirm this.

FG2 was a public NQ server with FF enabled. This was managed quite well imo, team bleeding was not allowed (except in order to needle heal a player) and TK's were punished.
This also meant that ppl were much more careful with heavy weapons, and also with rifle nades and such. Heavy weapons were also limited much more than is the case on NQ1.

It is a different mindset to play with FF enabled. It means not to go in with flame, bazooka etc. when you know there are team members in front of you. It also meant that team members would fall back to allow a soldier to advance. The soldier would then be backed up by the other classes.

 

I'm not saying that this is a good or bad thing, but I'm saying that it's a conscious choice based on what kind of gameplay you want to achieve 

That being said, I don't see FF being enabled on NQ1, as per Daredevil's statement.
 

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I'm not trying to be funny but seems some of you should really try out FA's other servers, silent and hardcore for instance...Between them they have everything most of you want, FF on, flamer that kills its user, med packs that are thrown further away etc etc etc...They also have a good player base.

 

I specifically play FA NQ1 because of its current settings, i like that it has FF turned OFF as i don't have to worry what idiots are doing running into my arty or if my team are going to be shooting through me etc etc, plus i like the NQ mod in general......If i want a slight change or different sort of challenge i'll go FA silent, FF is still OFF but has no double jump, med packs and ammo are thrown further, medic health does not auto regenerate etc etc....IF i want ET as close to stock with FF ON i'll go hardcore server etc etc....If i wanted mayhem i'd go to one of the Jaymod servers and if i really wanted to feel like a pro i'd go to FA ETPro servers.

 

For NQ1 small changes like new maps, or changing the double jump by 0.1 or turning double jump off for smaller maps like supply etc or even slightly reducing f ops so they cant call arty as quickly, well i'll live with them sort of changes, for everything else there are other FA servers (Oh there is also mastercard). :D 

 

Those who like the NQ mod but want FF ON and what not maybe get the changes made to NQ2 and see how well its populated etc, seems there are a few from this thread alone that would play it. ;) 

Edited by Snuffs99
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Some people misunderstood. The topic is about the flamethrower not about to enable friendlyfire.

My opinion about the flamethrower weird behaviour is that I tested it, and I saw that the flamwthrower works as it should be only with friendlyfire enabled.

Thus my advice is to enable Friendlyfire so everything goes back to normal, including the flamwthrower.

Everything else is sci-fi, and unfortunately we can't count on any Noquarter server with FF=on located in europe.

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Guys  - we can reduce the flammer with weapon stuff. I haven't checked but it's doable i believe. :P

 

For FF ON - NQ #2 will have it.  Dealing with cheating and DDoS issues since last 2 weeks so been busy. Once done, regular server work begins. Just moved jay1 after 12 years for few days to new host! 

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16 hours ago, Raziel said:

We are currently talking about lowering flamethrower damage on NQ1.

Unfortunately, we can't enable selfdamage because we would have to turn FF on, which is a whole different ballpark altogether. 

Can the recharge rate be changed?

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15 hours ago, Snuffs99 said:

Here is my tuppence.

 

NQ1 has a good player base and we all have our gripes with one class or another and they should not be changed IMHO just because we don't like said classes.

 

Is flamer deadly? yes but so is Bab with a shotgun or Siw as a medic or Schrod with a riflenade or me with my arty.

 

My attitude never changes, if it ain't broke, don't fix it....everything else is Dans fault.

 

Wise words and I couldn't agree more with every s!ngle word. At the end of the day NQ1 should be or is about having fun. Pro players who want real challenge and not just an ego boost should try other servers with limited heavy w., damage, FF enabled etc. And as one player mentioned Schrod - Jesus. This guy is my nightmare but challenge and fun as well cos I hate being in one team with him. While in opposite he will kick my balls 10 times out of 11 (maybe more) but what a fun and pleasure I have when I manage to kill him (panza, flame, whatever), ruining his k.spree which he clearly doesn't care about cos he didn't say EVER something like "take a normal gun" or "you wouldn't manage with this and that" ... Just a kill - get over it and keep going. This kind of attitude would sort most of topics here. 

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1 hour ago, Ford (Cz) said:

if it ain't broke, don't fix it

Wise words are only when they are used on proper way.

 

This sentence apply when everything is working fine. But unfortunately here we have a problem with the flamethrower, which is bugged and/or give a huge advantage to the player who own it.

And lol, no need to use a bugged flamethrower to kill your nightmare Schrod or whatever. You can use a panzerfaust which is better, FF on or off doesn't matter. 

 

Ok, don't touch the flamethrower because someone player is tired... then it's clear that teh current NQ1 as is fits well for you and some other players, but it's not my style, even I am "tired".

 

The only thing I agree is the fact that say something like "take a normal gun" is a stupidity, The players must accept the game as is while they are playing, otherwise they must use the forums as we are doing now to debate and find a common point.

 

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