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B2

Found 10 results

  1. As you all know, I've been an avid Radeon supporter for many years. I've bought nothing but Radeon GPUs over the course of the past nine years, and today that streak came to an end. It's not that their hardware isn't competitive. Nor has it been waiting for a decent architecture. I can live without HairWorks, ray tracing, and CUDA acceleration. Only 71 fps in ET? No problem. Microstuttering? I can live with it. Their drivers though. Oh man. What a steaming heap of ----. And that's why I'm parting ways with Radeon GPUs. And blue screens only paint a tiny fraction of the picture. For six months, I thought my GPU had failed. It had all the telltale signs of failure: black screens, artifacts, fans ramping up to 100% with a system hang, you name it. I used a backup card for many months until I absolutely needed my 480 for some work. I only needed it to work for 15 minutes. It's now been running for over a month without a problem. That's right, their drivers were so bad they mimicked hardware failure. (expensive hardware failure, at that) And yes, I threw the book at it (DDU, rolling back, flashing vbios, etc). Now I've been in the market to upgrade for some time. But I didn't really see any competition, and I wanted to continue to support AMD. So I waited. For the disaster that was Vega, and I waited for Navi. And seven months down the line, only half of the issues with Navi have been fixed. Now people are saying to wait for Navi 2. But this time, I'm finally fed up. I need something that just works. So I'm going back to Nvidia. Big whoop right? I make a long post just to say that? Well, no. Because I also can't recommend Radeon products any more, they've lost my trust. And if you're building a new PC, or considering an upgrade with a Radeon GPU, I just have two words: Good luck.
  2. AdoretTV came out with a educating video again: Yes, we all know about AMD-s rebranding of Tahiti GPUs from HD 7xxx to RX9 3xx and some other things other companies have done also but this is just interesting view on Nvidias history and how they have put break on innovation of technology (and still doing- asking to disable async compute altoghether). Especially interesting in the light of this: https://www.tomshardware.com/news/intel-discrete-gpu-2020-raja,37289.html
  3. My take on it: There are again, like in the last year, cool and useful features packed with a new driver on the software package called "Radeon Adrenalin Software Edition 17.12.1". I like the most that AMD Chill has now whitelist instead on blacklist. Tested it and it worked with Mass Effect: Andromeda. Also I can call up AMD settings with ALT+R, also system monitor can be called in game with "ALT+Shift+O" key combination. Only downside is that it doesn´t have official software package for Win 8.1 but it installed for me also with Win7 package. Didn´t notice any perf gains in MEA though. News spotted first and more things covered on Toms Hardware : http://www.tomshardware.com/reviews/radeon-software-adrenalin-edition,5384.html
  4. Hey guys, I'm about to buy new GPU and RAM for my PC. My motherboard is - Gigabite GA X79-UD5. Current ram is 6GB (anyway instead of openning my box to check if its 2133 /1800 ??). Current GPU is fking bad to mention it here - Amd Radeon HD 6450, 512 MB. CPU - i7 3820 3.60 GHz - 3.80 GHz. Can someone give me list of best GPUs that suitable for my MB ? Plus, what is better ? in case I got 6GB of 2133... 6GB of DDR3 2133 VS 16GB of DDR3 1600 ? Thanks, Puni
  5. AMD has launched 3 GPU-s in the past 2 month period, starting with nVidias GTX 1060 rival RX 480: RX 480 review @ TH but to put things into perspective it´s better to check GTX 1060 review as nvidia launched it´s graphics card later and charts from both GPU-s are present on latter review. They both share blows: AMD card´s fare extremely well in Vulkan game(s): in DOOM they tend to beat even GPU- s tier up, and in Hitman and other AMD games RX 480 are doing well also. Though nvidia´s GTX 1060 draws much less power, is more silent, is ahead in most popular games like GTAV and BF4 and still MSI 6GB version costs less. So it´s a disappointment for me(Vanaraud) to see AMD not delivering 2 aspects of graphics cards they promised: energy efficiency and price, even MSI GTX 1060 6GB 280$ costs as much than RX 480 Nitro 8GB 280$ from Sapphire. The latter being very good card for and AMD card as usual from Sapphire: http://hexus.net/tech/reviews/graphics/94969-sapphire-radeon-rx-480-nitro-4gb-8gb-oc/?page=13 The reference models cost less on both sides and maybe AMD is cheaper but personally I wouldn´t go for a card which produces 41dB of noise when gaming. Then there´s the RX 470, which cost almost as much as RX 480 but is 13% powerful: RX 470 review @TH Only 1 thing to say about it, see from above about RX 480 and better get RX 480 4GB version which enough for FHD gaming, which those GPU-s are best suited for. And then there´s the RX 460. What I was waiting from it, a good value card doing as well as GTX 950 with less power draw. Well it came out just the opposite: RX 460 review @TH It draws almost as much power as GTX 950 but FPS is wayyy below. There isn´t any passive versions out there and no versions which doesn´t require any external power besides what motherboard "handles". It´s a bit better than GTX 750Ti(@TH) but that card draws less power and there are\were passive versions out of it. Performs as r7 370 and costs as much, totally meh card for me... I´ll add Techpowerup review here also, I think the reason GTX 950\Rx 460 end up on same bar is because they are ran on Highest detail levels, which they both can´t handle on playable frame rates. And when you set graphics level high enough then all cards end up as "beaten horses" TH- Tom´s Hardware
  6. Microsoft has been busy showing off the features of the upcoming DirectX 12 API, and its last big reveal is a doozy. A feature called Multiadapter will allow DirectX 12 to use multiple GPUs—more specifically, Multiadapter will allow developers to use the integrated GPUs in Intel's modern desktop processors and AMD's APUs alongside a dedicated graphics card. This could mean a nice little performance bump in DX12 games, as developers can draw on hardware that's been sitting dormant until now. Previously, for a system to utilize multiple graphics cards, those GPUs needed to be linked either via Nvidia's SLI or AMD's Crossfire technology—both of which typically required the same GPU series to be compatible. Multiadapter, on the other hand, will allow individual GPUs to be addressed separately, send unique commands, and store unique data in memory. There are a couple layers to Multiadapter: Implicit and Explicit Multiadapter. Implicit will work more or less like previous versions of DirectX, where the API handles alternate frame rendering across a pair of linked GPUs in SLI/Crossfire. AMD and Nvidia will still need to work with developers to create multi-GPU profiles for games to best take advantage of both cards. Things get more complicated with Explicit Multiadapter, which is new in DX12. Explicit Multiadapter will have two distinct API patterns: Linked GPUs and Unlinked GPUs. Linked GPUs refer to the special pairing of specific hardware, similar to what we're familiar with via SLI and Crossfire. DirectX 12 will view linked GPUs as a single GPU, allowing them to collaborate more closely and share resources in each other's rendering pipeline. Unlinked GPUs, meanwhile, will allow systems to benefit from, say, installing an Nvidia card alongside one from AMD, as was rumored a few months ago. It will also allow systems with a dedicated GPU to take advantage of onboard graphics, which is the biggest feature Microsoft is touting. Microsoft posted these slides as examples, showing a single Nvidia graphics card running a benchmark against a multiadapter setup pairing the same graphics card with the integrated Intel Core processor GPU. "We recognized that most mixed GPU systems in the world were not making the most out of the hardware they had," Microsoft's Andrew Yeung said in a blog post. "So in our quest to maximize performance, we set out to enable separable and contiguous workloads to be executed in parallel on separate GPUs. One such example of separable workloads is postprocessing. "Virtually every game out there makes use of postprocessing to make your favorite games visually impressive; but that postprocessing work doesn’t come free. By offloading some of the postprocessing work to a second GPU, the first GPU is freed up to start on the next frame before it would have otherwise been able to improving your overall framerate." As you can see in the example above, adding in the processing power of an integrated GPU doesn't make a big difference. But it does make a difference. And since virtually every desktop gaming PC has an integrated GPU in it currently going to waste, that's performance you're getting without spending an extra dime. It may be free performance for gamers, but that doesn't mean it's free for developers to implement. As PCPer points out, "Unlinked Explicit Multiadapter is also the bottom of three-tiers of developer hand-holding. You will not see any benefits at all, unless the game developer puts a lot of care in creating a load-balancing algorithm, and even more care in their QA department to make sure it works efficiently across arbitrary configurations." Likewise, DirectX12 making it possible for Nvidia and AMD graphics cards to work together doesn't guarantee either company will happily support that functionality. But the potential is promising. If you need a visual representation, just watch the DX12 demo Square Enix and Microsoft put together. Source: http://www.pcgamer.com/
  7. I'm currently using a Geforce 9800 GT I'm replacing it with a GTX 770 Come this november.
  8. TomsHardware has a review of upcoming AMD r9 295x. Its a dual GPU two slots graphics card for 4k resolutions. Based on Hawaii GPU-s it draws about 500W power hence my choise of topic name. 500W heating ones room and UltraHD showing slides of ocean could resemble Hawaii. Though the cards performance is comparable to GTX 780 or Titatans in SLI so the power draw isn´t anything specular, give or take some watts. The reference card is cooled by closed loop liquid cooling so it manages to keep itself quite cool and quiet. More on TH: http://www.tomshardware.com/reviews/radeon-r9-295x2-review-benchmark-performance,3799.html
  9. AMD Working on Graphics Processor for PlayStation Sony PlayStation 4 May Be Powered by AMD It is well known that Sony Corp. is developing the next iteration of the popular PlayStation console, the PlayStation 4. What remains unknown is the hardware that powers it. According to a media report, the PlayStation 4 will utilize graphics processing technology designed by Advanced Micro Devices. A former employees of AMD told Forbes web-site that the company is working on a graphics processing technology for the next-generation PlayStation 4 video game console. The ex-employees did not provide any actual details or evidence about the actual proceedings and also naturally remained anonymous. At present the information should be considered as a rumour as a custom AMD Radeon graphics chip inside the PS4 means that Sony will either have to drop compatibility with PS3 titles on its new consoles, or pay additional royalties to Nvidia Corp., whose chips power the current PlayStation 3 system. In case the rumours about AMD's custom Radeon graphics processors inside Xbox Next (Loop, Durango) as well as PlayStation 4 are correct, then the company has a reason to celebrate: it is a massive success to power all three next-generation consoles from all three major platform holders, Microsoft, Nintendo, Sony). Such position on the market may be very favourable for AMD as it will allow it to scale its graphics processing architecture beyond consoles, which are the primary game platforms nowadays, to new types of hardware that will be the gaming platforms of tomorrow. Among other advantages, Radeon HD architecture inside every next-generation consoles will provide AMD a major advantage on the market of personal computers as all major game designers will have to optimize their titles for AMD architecture and therefore the Radeon graphics chips for PCs will have an advantage over competing solutions. However, developing of three separate graphics cores for the next-gen video game consoles means that AMD will have to offload resources from other projects, such as next-generation GPUs for PC or ultra-portables, and dedicate them to development of new solutions for console platform holders. AMD and Sony did not comment on the news-story source
  10. Nvidia and AMD released new graphics drivers to help performance on BF3, don't forget to update!
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