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Vanaraud

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Vanaraud last won the day on February 16 2014

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About Vanaraud

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    L10: Grand Master

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  • Alias
    Vael
  • Admin
    15
  • Server
    Jay2
  • Gender
    Male
  • Location
    Estonia

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  • T-M
    ET:2-1

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  1. Vindstot, last pic is brilliant:P
  2. Vanaraud

    Anthem

    Coming out next week but playable for Premium Access players (and Pre-Order players) tomorrow. Official site: https://www.ea.com/games/anthem It has out some quite long gameplay videos already. It´s action-shooter-looter game where you can fly around in suite called Javelin and shoot and use combo abilities on baddies. I think I haven´t spent so much time in any game\RPG on cosmetics- choosing right color combination on suit. There´s also possible to unlock new suit parts for looks and for new abilities. On demo I didn´t notice any level\ability settings other than coming from weapons and equipment. You can play it solo by free roaming or doing missions or play it in Coop. Any1 else starting to play it?
  3. Looks cool. Who is developing it and whats the release date? Sounds and especially the swearing in Russian added to the realism. Looks amazing despite of the awful stutter in PRE ALPHA footage. It felt real- especially when the enemy was hitting hard and agressively. Didn´t do much dmg as seen in health bar but it felt real.
  4. Well yeah that´s you;) And then there are the HC regulars who are very keen on their stats. First thing I see after map ends is !hstats on the main chat. When the game has been very intense for both sides, then there´s some chatter about mistake\higlights of the map. And then the next map loads with 3 points;) Maybe for the other side of spectrum- khmnabskhm- it goes the other way around. First vote for map and then go for coffee. And that´s what sometimes happens- some bad map is loaded and everyone is leaving bc they didn´t get to play short maps like Frost, SD, Adler again... Come to think about it, I haven´t noticed players dropping on maps bc they are bad- like Marrakech or Italy. But usually when the map goes on for 20min and both teams are still struggling for 1st objective(getting the tank over bridge, getting the truck to place) then ppl start complaining. Usually when you can´t win the game in 15min, then it´s not gonna happen in next 15 neither. Welp maybe only if other team runs dry of good players...
  5. You seem to forget about little thing- the charge bar. If it´s empty one can´t throw ammo;) Also sometimes as a only FO I have to make a choice- do I give out ammo pack or to put out arty to make it harder for enemies to advance. Also when I´m only FO, I try to disperse ammo pack out so every medic who is near me would get 1. But then there´s always one who will take ammo pack, reload for 1 bullet and take other too. Unless you are 4-5KD player you will end up dead within minute and there´s no use for you for that extra 1 bullet. In HC I feel often the urge to facepalm myself when medics throw med packs when my health gauge is filled at 30-40% and 2-3 enemies are rushing at our position. There are better options- shoot at enemies and back down, get needle, revive and get behind spawn shield. Or shoot teammate and revive with needle to full 100% health. Mindlessly throwing out health packs will usually end up in both teammates dead and that´s no good for the team neither; not to mention to personal scores.
  6. Yeah, it´s much better now, 3 secs was too low and too much spam. haven´t seen a map played twice in a row at least- means 0 votes. In HC some maps are played seriously and players like to check their stats and let some steam out by chatting, so imho it doesn´t have to have the lowest possible intermission time... I guess 50s is enough for now, but maybe take into consideration to raise the intermission time? Not saying it has to be changed but I have the feeling it´s not enough in sometimes. In other hand warmup is too long? One doesn´t have anything better to do for 45s besides TK the hell out of teammates? just my 2 cents Anyways thanks for the changes DD
  7. Gotta love when playing a match and there are no ammo around and you choose FO in Special Delivery to ONLY hand out ammo and be only FO. Next it´s supply and everyone chooses FO and there´s like 1 med and 1 engy and everyone is spamming arty and airstrike... sigh. 3 FO isn´t too much for 15 players per team as 1 can throw air, 1 arty and one can give out ammo. Because medics without ammo are left with suicide or running around with knife and they will not be so much rambo anymore;) Depends a lot by map but yeah, for a map which takes place only inside 1 FO is more than enough.
  8. Run ET as admin and also post SS of lagometer here. \com_maxfps and \cg_maxpackets use any combination of "magic numbers" 43, 76, 125 and in addition 52 and 90, to see if lagometer gets nice smooth and green- \cg_lagometer 1. And \rate plays a big part also, so the number of combinations goes higher;) I guess you can´t go over "stable ISP settings", so I´d start with \rate 40000 and \cg_maxpackets 100. If it´s unstable then lower maxpackets to 60, and if still unstable then lower \rate to 32000... If it gets stable then try to hit highest stable maxfps. You can type \com_ and hit TAB to see all values starting with \com, works with \cg etc. Also works with any partial match \cg_lag and hit TAB. So you can see if those values are actually set from config or ET still uses defaults from under ETMAIN folder. I don´t know if I even can possible get over stable 125 FPS. But I have I7 and Fury X and still have to drop down settings for maxfps 90\76 sometimes when server is full and my ping becomes bad. Stable FPS > highest FPS, though people might have different meaning for stable. I don´t think its a good idea to change setting for games in general under AMD settings, unless you know EXACTLY what you are doing. I´ve always left it "Use application settings". Some interesting reading in here: It sure as hell isn´t that GPU can´t handle the FPS, it´s more stuck in CPU and "other settings". My GPU is utilized in 1% with ET and I can run BFV in medium-high at stable 90 FPS.
  9. Started with brutal action, as expected. Good way to let some steam off. It balances well on building up some sympathy but not going too cheesy, imho. The main point of the season is?
  10. Yeah I remember the lazer guns in EAO, was fun to mess around.
  11. Was timed perfectly for me too. Started walking to bus station, moon was about 15% covered, arrived to bus station it was on 75%. All snowy and snow glistening on moon light. Too bad it went cloudy or the moon was black, didn´t see the full eclipse later on...
  12. If AMD can produce 6 cores on the r3 price range then why not? It´s not everybody has to pull nvidia\Intel by giving out 5% better prducts for 100$+ increase in price. Maybe not running all cores@ 5Ghz but even 2-3 cores boosting 5Ghz would help a lot. And as AdoredTV explained, with little chiplets they have a way better yield to cherrypick those few which does. Epyc will have 32 cores, so no prob to squeeze TR in between with 18-24 cores.
  13. Didn´t they already have 10nm chips out? Some poorly performing laptop parts? Very few of them?
  14. I´ve always used Sten more, unless in sniping map like Fueldump. But lately I discovered that in HC where everybody sits their heads in their asses it´s useless to run around with it. Sten overheats, has less DPS compared to MP40\Tommy and if you can´t get those sweat HS then it´s utterly useless. So I switched over to FG42 and what do you know, getting 2x kills with same time, HS ratio stays the same as FG has so wide spread. If you aim for center mass on crouching target it automatically gets 1-2HS also. So in conlusion for HC server- FG42 from now on.

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