ed_ Posted December 7, 2017 Share Posted December 7, 2017 Can we limit medics to 3? Why are they up to 6? Stupid idea. It will be hard to accomplish the mission on the map. Quote Link to comment Share on other sites More sharing options...
Symfony Posted December 7, 2017 Author Share Posted December 7, 2017 Can we limit medics to 3? Why are they up to 6? Stupid idea. It will be hard to accomplish the mission on the map. its really not that hard to kill medics. i do it as different classes all of the time. 3 meds per team would also lower max health for your whole team, plus the med limit almost never maxes out unless the server is nearly full 2 Quote Link to comment Share on other sites More sharing options...
MosesIsComingLookBusy Posted December 7, 2017 Share Posted December 7, 2017 well while we are at it, lets do something about ppsh... 1 Quote Link to comment Share on other sites More sharing options...
Symfony Posted December 8, 2017 Author Share Posted December 8, 2017 well while we are at it, lets do something about ppsh... at least on hc it doesnt exist. we should remove impdem from hc too Quote Link to comment Share on other sites More sharing options...
Platinum VIP -=HipKat=- Posted December 8, 2017 Platinum VIP Share Posted December 8, 2017 (edited) This, and plus you don't even have to be handy with them really, as long as you fire an rnade remotely close to someone their health is gone and you generally only have to hit them once, yeah. Like a real grenade?? I think you guys are getting a little sissy-like over damage that's always been this way. I DO agree woth limiting to 2 R-Nades per team, 1 Panzer, 1 mortar, 1 SMG. Also, why shgould OPanzer and Flame also get another primary weapon - MG? I've never seen that before. Should be Panzer/Akimbo, Flame/Akimbo or else give Rifle a MG too to make it fair Can we limit medics to 3? Why are they up to 6? Stupid idea. It will be hard to accomplish the mission on the map. Whaaaaaaaaa???? :rollingmyeyes: SMH Of course, can't complain about not getting healed when THERE ARE NO FREAKING MEDICS!!!!!!!! Edited December 8, 2017 by -=HipKat=- 1 Quote Link to comment Share on other sites More sharing options...
Platinum VIP Dest!Ny Posted December 8, 2017 Platinum VIP Share Posted December 8, 2017 (edited) Like a real grenade?? I think you guys are getting a little sissy-like over damage that's always been this way. I DO agree woth limiting to 2 R-Nades per team, 1 Panzer, 1 mortar, 1 SMG. Also, why shgould OPanzer and Flame also get another primary weapon - MG? I've never seen that before. Should be Panzer/Akimbo, Flame/Akimbo or else give Rifle a MG too to make it fair since when do you play on hardcore and know how high the damage on the nades, riflenades, and everything else is? Edited December 8, 2017 by Dest!Ny 1 Quote Link to comment Share on other sites More sharing options...
Symfony Posted December 8, 2017 Author Share Posted December 8, 2017 since when do you play on hardcore and know how high the damage on the nades, riflenades, and everything else is? It seems like silent explosive in general have a bit higher damage. Quote Link to comment Share on other sites More sharing options...
ed_ Posted December 8, 2017 Share Posted December 8, 2017 Like a real grenade?? I think you guys are getting a little sissy-like over damage that's always been this way. I DO agree woth limiting to 2 R-Nades per team, 1 Panzer, 1 mortar, 1 SMG. Also, why shgould OPanzer and Flame also get another primary weapon - MG? I've never seen that before. Should be Panzer/Akimbo, Flame/Akimbo or else give Rifle a MG too to make it fair Whaaaaaaaaa???? :rollingmyeyes: SMH Of course, can't complain about not getting healed when THERE ARE NO FREAKING MEDICS!!!!!!!! Easy, it's only irony. well while we are at it, lets do something about ppsh... PPSH I would delete all or did the limit to 2 per class. Riffle is a dangerous weapon, but only in the hands of someone good (with good aiming). The weak player will choose PPSH... So ... let's make a limit on 4 riffles = 4 ppsh (on S1). What do you say? Quote Link to comment Share on other sites More sharing options...
Platinum VIP -=HipKat=- Posted December 8, 2017 Platinum VIP Share Posted December 8, 2017 since when do you play on hardcore and know how high the damage on the nades, riflenades, and everything else is? Since it was suggested to use the same thing on Jay 1..... Quote Link to comment Share on other sites More sharing options...
CheepHeep Posted December 8, 2017 Share Posted December 8, 2017 Since it was suggested to use the same thing on Jay 1..... You quoted Symfony and ed_ who play on HC/S1 though and are obviously talking about HC/S1. 1 Quote Link to comment Share on other sites More sharing options...
Platinum VIP Dest!Ny Posted December 8, 2017 Platinum VIP Share Posted December 8, 2017 (edited) Since it was suggested to use the same thing on Jay 1..... hmm well, hardly anything was mentioned about jay1 nor did you quote a message related to that. If you wanna avoid confusion make a topic about it but dont post it in here or other topics (@all because obviously you (hipkat) wouldnt make a topic about something that you wouldnt want to change) edit: S N I P E D Edited December 8, 2017 by Dest!Ny Quote Link to comment Share on other sites More sharing options...
Xernicus Posted December 8, 2017 Share Posted December 8, 2017 This started as a good discussion, please keep it a good discussion. Quote Link to comment Share on other sites More sharing options...
Symfony Posted December 8, 2017 Author Share Posted December 8, 2017 This started as a good discussion, please keep it a good discussion. Yeah, let's not derail. This topic is for rifles and rnades on HC anything else should be made into a separate topic (please ) 1 Quote Link to comment Share on other sites More sharing options...
CheepHeep Posted December 8, 2017 Share Posted December 8, 2017 Yeah, let's not derail. This topic is for rifles and rnades on HC anything else should be made into a separate topic (please ) Isn't there a way of limiting number of rnades to 1 per team but then increasing it when the number of players increase to lets say, 3 per team, on a full server? Quote Link to comment Share on other sites More sharing options...
Symfony Posted December 8, 2017 Author Share Posted December 8, 2017 Isn't there a way of limiting number of rnades to 1 per team but then increasing it when the number of players increase to lets say, 3 per team, on a full server? Probably with scripts. Particularly Lua with ET mods iirc Quote Link to comment Share on other sites More sharing options...
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