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ET Server Suggestion Silent 1 maps


Maximo Decimo

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Can't remember why TC_Base was put out of rotation, but could we get it back ? Assault could be replaced i believe, not really played.

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There is a design problem related to bots with Beerrun.

 

In the first stage of the map, bots will run directly to the keycard, grabbing it before any human player has a chance to do it. This makes the map even more difficult for allies, specially in silent1, where you can't teamkill the bots.

 

Possible solutions:

 

#1. Make the bots not grab the obj when it is in spawn. The downside of this is that bots won't complete the map on their own.

 

#2. Make the bots walk for a while and then grab the obj, or make them walk slower for a few seconds, or freeze them for a few seconds, delaying them and giving human players a chance to grab it.

 

#3. Move the obj forward, further away from ally spawn, such that bots will need more time to grab the obj, and so, human players will be able to outrun them and grab it first. Downside of this is that it could make it awkard if you don't want to go main with obj.

 

#4. Move ally spawnpoint further away from obj, with simmilar reasoning as #3. Downside of this is that allies would be also further away form battle, and it would make the map slightly more difficult, probably unnoticeable. Although this could be solved by lowering the spawntimers on that map.

 

I don't know how hard it would be to implement this, since I've never worked with waypoints, but it would make this map more enjoyable and less frustrating.

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@Federicrit I like the suggestion of moving the obj 🤔 put it like in that middle part (library looking area) that’s like right above the flag in the garage ? That would be a neat spot. Gives axis a chance to fight over grabbing the card as well 😄 

 

think you gave me some ideas to play with hehe 

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In:
erdenberg_gav5.1
et_operation_b3
falcon2
Out:
erdenberg_t2
Tram2
etl_warbell_v3

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  • 2 weeks later...

It seems to be a bug with the map radar (radio?) truck. We were experiencing some weird "lag"/like you were floating on ice. Therapy mentioned it was a bug with the map, where there is a hole somewhere and if something falls down into it the map bugs out.

Edited by MosesIsComingLookBusy
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  • 2 weeks later...

I think we should considered moving back to erdenberg original map. I’d like to hear others about this.

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I'd give it a little bit more time. As players are starting to understand it more, it seems like it's becoming easier for Axis to defend.

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1 hour ago, Federicrit said:

I'd give it a little bit more time. As players are starting to understand it more, it seems like it's becoming easier for Axis to defend.

My initial thoughts are that it somehow makes arty spam less relevant. Idk though. I really haven't played it enough.

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16 hours ago, dju said:

I think we should considered moving back to erdenberg original map. I’d like to hear others about this.

I think the map is very fun because of so much space but it is close to impossible for Axis to properly defend the map there are just too many entries to cover.

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