Sphalman Posted December 29, 2020 Posted December 29, 2020 Hi all, I totally agree with Chef about his last post. These are my untouchable maps: Streets of Italy Goldrush Caen Adlernest Supply Depot Baserace Panzer Frostbite Marrakech I really like these: praetoria Raid Bremen Venice El Kef Flame Guards (only min. 6vs6 or similar) Tramfight V2 Factory Haunted Mansion Paris Bastille School Karsiah Snatch Beach Invasion Warbell I like these: Temple Kerkyra River Port Castle Eltz Capuzzo Subway Dubrovnik Axis Lab Battery Reactor railgun Minas Tirith Weird: Fata Morgana I think I'm not the only one having fun with NBA Panzerwar...come on guys 😉 2 Quote
kYmo Posted December 29, 2020 Posted December 29, 2020 I completely agree with Fighter and Chef has some good points. Personally i think we should test 1 new map in the rotation per week or two or have a poll thread voting in a new map into the rotation and removing another. Oasis for example is the worst map imo and there is some really silly maps on right now which i see a lot of ppl complaining about including myself the one with the coloured walls and the one where u go down ladders and it's all red sorry idk the names. Cathedral would be a lovely addition once the xmas maps are removed. 4 Quote
Syroox Posted December 29, 2020 Posted December 29, 2020 Sounds good! I Will leave the decision to the all time regular. SInce i am only the few maps a week regular 😄 2 Quote
Barn!e Posted December 29, 2020 Posted December 29, 2020 I put silly maps on for 3 days over christmas...really worth a whine over? lol Current rotation below. The issue is the amount of work it takes to change things weekly and track forum and server votes. So how I do it currently is use the warmup votes which I check every couple of weeks to weekly depending time. I have noticed over the last few years people want short maps or classics. So I suggest a core 15-20 and add 5 that rotate for the change of scene goofy maps etc. Please keep voting in warm up as it helps me a lot. supplydepot2, 0, 64, teuthonia_final, 12, 64, sp_delivery_te, 0, 40, UJE_fueldump_cp, 20, 64, baserace, 8, 30, et_mor2_night_final, 16, 40, braundorf_final, 0, 40, pirates, 0, 40, fa_bremen_final, 0, 40, transmitter, 24, 64, frostbite, 0, 40, capuzzo, 20, 64, sos_secret_weapon, 0, 10, supply_pro, 12, 40, drush, 20, 40, snatch3, 12, 40, fa_italy_b3_fixed, 16, 64, goldrush-gals, 10, 64, adlernest, 0, 40, school, 16, 64, caen2, 0, 40, loderunner_v1, 20, 40, v2base_te, 12, 40, oasis_eu, 20, 64, et_beach, 16, 64, Tower_b27j, 8, 30, fa_temple, 16, 64, 4 2 Quote
captnconcrete Posted December 29, 2020 Posted December 29, 2020 (edited) thanks barnie appreciate the work u do. Edited December 29, 2020 by captnconcrete 4 Quote
Barn!e Posted January 1, 2021 Posted January 1, 2021 supplydepot2, 0, 64, teuthonia_final, 20, 64, sp_delivery_te, 0, 40, UJE_fueldump_cp, 16, 64, baserace, 8, 30, et_mor2_night_final, 8, 40, braundorf_final, 0, 20, goldrush-gals, 8, 64, pirates, 0, 40, fa_temple, 16, 64, fa_bremen_final, 0, 40, transmitter, 30, 64, frostbite, 0, 40, capuzzo, 20, 64, sos_secret_weapon, 0, 10, supply_pro, 12, 40, drush, 20, 40, snatch3, 8, 40, fa_italy_b3_fixed, 8, 64, adlernest, 0, 40, school, 8, 64, caen2, 0, 40, v2base_te, 0, 40, oasis_eu, 20, 64, et_beach, 8, 64, 1 Quote
Barn!e Posted January 4, 2021 Posted January 4, 2021 supplydepot2, 0, 64, teuthonia_final, 16, 64, baserace, 8, 30, UJE_fueldump_cp, 12, 64, sp_delivery_te, 0, 40, et_mor2_night_final, 8, 40, braundorf_final, 0, 20, goldrush-gals, 8, 64, pirates, 0, 40, fa_temple, 16, 64, fa_bremen_final, 0, 40, transmitter, 24, 64, frostbite, 0, 40, capuzzo, 16, 64, supply_pro, 12, 40, drush, 16, 40, snatch3, 4, 40, fa_italy_b3_fixed, 12, 64, adlernest, 0, 40, school, 8, 64, caen2, 0, 40, sos_secret_weapon, 0, 16, v2base_te, 8, 40, oasis_eu, 12, 64, et_beach, 8, 64, parisbastille_b3, 16, 40, trmfght_beta2, 24, 64, v2_factory, 24, 64, added 3 1 Quote
Chef<3 Posted January 16, 2021 Posted January 16, 2021 Millenium Falcon 2 Final I used to love this map ! 1 1 Quote
Nenich Posted January 16, 2021 Posted January 16, 2021 May I ask, how does the voting on maps (up/down) correlate to map pool changes? Does a map automatically get removed at a certain up/down ratio, or is the score just for evidence keeping, and the map has to be manually removed later by an admin..? Because there are certain maps that probably 90% of players down voted, but they are still in the map pool haha 1 Quote
Chef<3 Posted January 17, 2021 Posted January 17, 2021 I've seen Venice was removed from the rotation, was it because of bad votes ? If not, could it be possible to add it again ? 😃 Thank you for the hard work Barn!e 🍻 2 Quote
Chef<3 Posted January 24, 2021 Posted January 24, 2021 One thing about the amount of players on fa_temple, it's often we play this one in 6v6 (because of spectators) and it's really a big map for 12 players. Could it be possible to increase a little bit the number minimum of players for this map ? And a new map suggestion : Purefrag Could be for 0 -> 16 players and only 15 minutes. 3 Quote
Barn!e Posted January 30, 2021 Posted January 30, 2021 purefrag is down voted. Will adjust temple. I am planning some changes next week. 1 1 1 1 Quote
NemesiS ODESSA Posted February 10, 2021 Posted February 10, 2021 Hmm.. Me and my daughter waiting hours for baserse...)) 1 1 Quote
Chef<3 Posted February 10, 2021 Posted February 10, 2021 1 minute ago, NemesiS ODESSA said: Hmm.. Me and my daughter waiting hours for baserse...)) I think a second map like baserace (or baserace a second time in the rotation) could be awesome, it's often that players ask when is Baserace. I don't know the score but it must be pretty high no ? Cheers Barn!boss 🍻 1 1 Quote
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