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ET Server Suggestion Beginners #1 - Jay3 New Maps Suggestion


daredevil

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On 12/1/2018 at 4:55 AM, HaZe said:

Maybe that's Possible to make some Xmas maps on Bg1 like Xmas versions for Goldrush or Oasis? That's look rlly nice for this Time. 🌨️🌨️

 

Yes doing now. 

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supplydepot2, 0, 24,
teuthonia_final, 0, 64,
capuzzo, 12, 64,
venice_ne4, 0, 64,
the_port_b1, 0, 64,
sp_delivery_te, 0, 24,
snatch3, 0, 36,
UJE_temple_xmas, 0, 36,
lays_of_schwarzwald_b1, 0, 64,
caen2, 0, 64,
fa_bremen_final, 0, 64,
et_beach, 0, 64,
braundorf_final, 0, 30,
adlernest, 0, 40,
river_port, 0, 44,
fueldump, 0, 64,
frostbite, 0, 32,
UJE_oasis_xmas, 0, 64,
et_mor2_night_final, 0, 64,
etdo1, 0, 64,
warbell, 0, 64,
pirates, 0, 54,
fa_italy_b1, 0, 64,
v2base_te, 0, 36,
mlb_temple, 0, 54,
bergen, 0, 64,
UJE_goldrush, 0, 64,
baserace2_b1, 0, 64,
UJE_00, 0, 64,
northpole, 0, 64,
mml_minastirith_fp3, 16, 64,

 

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I have started testing new maps thing - so little update - for Jay3 peeps - 

 

Friday - Saturday - Sunday - map list -  From Jan - xmas maps will be replace with something else - 

supplydepot2, 0, 24,
teuthonia_final, 0, 64,
capuzzo, 12, 64,
venice_ne4, 0, 64,
the_port_b1, 0, 64,
sp_delivery_te, 0, 24,
snatch3, 0, 36,
UJE_temple_xmas, 0, 36,
lays_of_schwarzwald_b1, 0, 64,
caen2, 0, 64,
fa_bremen_final, 0, 64,
et_beach, 0, 64,
braundorf_final, 0, 30,
adlernest, 0, 40,
river_port, 0, 44,
fueldump, 0, 64,
frostbite, 0, 32,
UJE_oasis_xmas, 0, 64,
et_mor2_night_final, 0, 64,
etdo1, 0, 64,
warbell, 0, 64,
pirates, 0, 54,
fa_italy_b1, 0, 64,
v2base_te, 0, 36,
UJE_goldrush, 0, 64,
baserace2_b1, 0, 64,
northpole, 0, 64,
mml_minastirith_fp3, 16, 64,
etdo6, 0, 64,
castleattack_b5, 0, 64,
am_hydro_dam, 0, 64,

 

Monday - Tuesday - 

sw_oasis_b3, 0, 64,
supplydepot2, 0, 24,
axislab_final, 0, 64,
etdo6, 0, 64,
el_kef_final, 0, 64,
teuthonia_final, 0, 64,
venice_ne4, 0, 64,
sp_delivery_te, 0, 24,
snatch3, 0, 36,
caen2, 0, 64,
fa_bremen_final, 0, 64,
et_beach, 0, 64,
subway, 0, 64,
braundorf_final, 0, 30,
SuperGoldrush_Final, 0, 24
adlernest, 0, 40,
ctf-face-fp1, 0, 64,
river_port, 0, 44,
fueldump, 0, 64,
radar_summer, 0, 40,
et_mor2_night_final, 0, 64,
etdo1, 0, 64,
warbell, 0, 64,
pirates, 0, 54,
fa_italy_b1, 0, 64,
baserace2_b1, 0, 64,
UJE_00, 0, 64,
sw_cathedral_b7, 0, 64,
blackwood_b2, 0, 64,
glider, 0, 32,
purefrag, 0, 32,
__BRIDGES__,12 , 64,
rtcw_depot2, 0, 32,

Wednesday - Thursday 

goldrush-gals, 0, 64,
teuthonia_final, 0, 64,
venice_ne4, 0, 64,
sp_delivery_te, 0, 24,
snatch3, 0, 36,
caen2, 0, 64,
fa_bremen_final, 0, 64,
et_beach, 0, 64,
braundorf_final, 0, 30,
adlernest, 0, 40,
et_mor_pro, 0, 64,
warbell, 0, 64,
radar, 0, 64,
pirates, 0, 54,
fa_italy_b1, 0, 64,
baserace2_b1, 0, 64,
mml_minastirith_fp3, 16, 64,
saberpeak_final, 0, 64,
flame-guards, 16, 64,
mlb_daybreak, 12, 64,
sos_secret_weapon, 12, 36,
sw_oasis_b3, 0, 64,
school, 0, 64,
battery, 0, 64,
tc_base, 0, 44,
supply_pro, 0, 64,
industry2, 0, 40,
falcon2, 0, 32,
etdo6, 0, 64,
bba0-beta2, 0, 64,
rommel_final, 0, 64,
110_factory, 0, 64,

 

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I decided to give one more try - may be something stupid - but had to do it - 

 

all above maps are in rotations :) Play it out!

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15 hours ago, Finest said:

glad to see supergold rush back around :) now just waiting on GoldenDunk lol 

few more days. for 20 players max limit will add.

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  • 4 weeks later...

you could change the map
 
fa_italy_b1, adding 1 barrier that explode even with the explosive covertops? to allow the board to recover after the destroy the CP, otherwise the allies run away too fast with the Jeep and if they also have the flag for the axis has already lost game.

 

 

2018-06-22-092323-fa_italy_b1.thumb.jpg.ba6b48e74c33e7ee82b07a00e85d0998.jpg.a15747bf0976030beb5b4674b3d883b2.jpg

 

 

 

 

 

 

 

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Can you explain to me the numbers next to the maps DD?

 

I dont see more than 50% of those maps ever played on the server at all. Just the usual 10-15 maps again and again.

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14 hours ago, Barn!e said:

Can you explain to me the numbers next to the maps DD?

 

I dont see more than 50% of those maps ever played on the server at all. Just the usual 10-15 maps again and again.

min and max. Min required to play the map. 


Ex 

oasis, 12, 50,

 

So oasis will load as next map if their are more then 12 players an d lower then 50 players. 

 

 

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Something new with maps ? Many players complain about this system and xmas maps. There are even fewer in rotation than Barnie wrote. About 10 and again same campaign. Could someone check "down" points of each map and delete most hated?

Thank You.

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