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Can provide multiple add/remove maps in same post.

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Posted

Could we delete 1944 Huertgen Forest Final 2 from jay2 rotation ?

It's very long, uninteresting and alot of people hate it and leave when this one arrives.

 

Just now again, we had 8 players on previous map. They all left or went spec when Huertgen began. Only bots playing now.   

 

Sorry I just saw that a topic was already existing exactly on the same topic : 

http://fearless-assassins.com/topic/83055-jay2-map-removal/

  • Like 2
  • 4 weeks later...
Posted

Current Jay2 maps' rotation:

 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
karsiah_te2, 8, 24,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
1944_huertgen_final2, 6, 50,
industry2, 0, 64,
2tanks, 0, 54,
 
 
Proposed maps' rotation (slight changes for this moment):
 
flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
sot_b2, 0, 44,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
v2_factory, 0, 44,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
ruins23, 0, 44
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
rommel_final, 0, 50,
industry2, 0, 64,
mp_theriver_2nd, 6, 50
 
 
 
Maps to be discussed (please, share your points of view about these maps)
battery_recharged, 0, 64,
italyremake_tnt, 0, 40,
lighthouse, 0, 40,
1944_overlord, 0, 64,
steelplant2, 0, 44,
marketgarden_et_r2, 12, 44,
rochelle_b2, 0, 40,
railgun, 0, 40,
xposed_ndt, 8, 44,
__bridges__, 6, 64,
el_kef_final, 0, 38,
  • Like 1
Posted

I'd like to see Jay 2 maps be mostly different form Jay 1

Posted

 

Maps to be discussed (please, share your points of view about these maps)
battery_recharged, 0, 64,
italyremake_tnt, 0, 40,
lighthouse, 0, 40,
1944_overlord, 0, 64,
steelplant2, 0, 44,
marketgarden_et_r2, 12, 44,
rochelle_b2, 0, 40,
railgun, 0, 40,
xposed_ndt, 8, 44,
__bridges__, 6, 64,
el_kef_final, 0, 38,

 

 

I would say italyremake, el_kef and xposed would be perfect for Jay2 ;)

  • Like 2
Posted

By all means, do not add Bridges. It is a very laggy map.

 

While you are at it, replace Industry2. Every time we play this map, it is just a nightmare.

If you want to keep the same kind of map, switch with Xposed.

 

About Steelplant, I wrote some feedback few days ago (topic : Jay1 New maps suggestions).

 

IMO, Railgun would be a mistake.

 

Look forward to playing different maps. :)

  • Like 4
  • 2 weeks later...
Posted

New map rotation:

 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
sot_b2, 0, 44,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
v2_factory, 0, 44,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
ruins23, 0, 44
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
rommel_final, 0, 50,
el_kef_final, 0, 38,
mp_theriver_2nd, 6, 50
  • Like 2
  • 2 weeks later...
Posted

What about fuel dump and radar old school maps ;) 


What about fuel dump and radar old school maps ;)

 

Also remember a fun map named tower lol.

Posted (edited)

In my opinion, School and Dubrovnik is a good idea on rotation.

Edited by pain.low
Posted

Great rotation! 
 

About Italy remake_tnt, I prefer the regular Italy version.
Railgun +1

El_kef +1

Battery_recharged +1

 

The other ones I know nothing about.

I also remember Tower, I like that aswell. Then there is one when you play basketball for scores, decent. 

 


 

Current Jay2 maps' rotation:

 

 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
karsiah_te2, 8, 24,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
1944_huertgen_final2, 6, 50,
industry2, 0, 64,
2tanks, 0, 54,
 
 
Proposed maps' rotation (slight changes for this moment):
 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
sot_b2, 0, 44,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,

v2_factory, 0, 44,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
ruins23, 0, 44
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,

rommel_final, 0, 50,
industry2, 0, 64,
mp_theriver_2nd, 6, 50
 
 
 
Maps to be discussed (please, share your points of view about these maps)
, 0, 64,
italyremake_tnt, 0, 40,
lighthouse, 0, 40,
1944_overlord, 0, 64,
steelplant2, 0, 44,
marketgarden_et_r2, 12, 44,
rochelle_b2, 0, 40,
railgun, 0, 40,
xposed_ndt, 8, 44,
__bridges__, 6, 64,
el_kef_final, 0, 38,

 

 

 

  • 2 weeks later...
Posted

Had a couple people suggest old school original maps like winter fuel dump.

I wouldn't mind seeing those again

  • 1 month later...
Posted

@jay2 players

How is the latest rotation going? Is there anything which makes players leave? Is there any map which should be already changed?

Posted

TBH,  it's pretty good. Still like to see Radar, unless it's there and I just miss it showing up - Jay 2 would be perfect for Radar

  • 2 weeks later...
Posted

Dont know if here is the right place to post but on tramfight there is a glitch you can go over the wall and shoot others, I'll make a demo and post, should I post here?

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