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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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5 hours ago, yoyo said:

Flameguard18,64   maybe?

 

The problem with Flameguard is that it's just too long. Once you get to the Rocket room, it's 25 minutes of chaos and I don't think I've ever seen the map won by anyone

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11 minutes ago, -=HipKat=- said:

The problem with Flameguard is that it's just too long. Once you get to the Rocket room, it's 25 minutes of chaos and I don't think I've ever seen the map won by anyone

 It never ends in tie . If rocket is blown axis win, if rocket is not blown allies win  .  Just wanted some new map .

 

 

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16 minutes ago, yoyo said:

 It never ends in tie . If rocket is blown axis win, if rocket is not blown allies win  .  Just wanted some new map .

 

 

That was my point. I've never seen the rocket get blown up

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5 hours ago, -=HipKat=- said:

That was my point. I've never seen the rocket get blown up

Really?  Never?   I’ve seen it a few times, once everyone gets used to the level again it becomes a pretty cool one and you see the rocket get blown 🚀 💥 

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Just now, Cit0 said:

Really?  Never?   I’ve seen it a few times, once everyone gets used to the level again it becomes a pretty cool one and you see the rocket get blown 🚀💥 

I'm sure it's happened, just not that I've ever seen. All I see is 25 minutes of constantly hearing Arm The Rocket over and over and over and made chaos in the rocket room. It would be better if that time was shortened

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Ya 25 minutes is awhile, but that part is pretty tough and when there are a lot of folk on that much time is kinda needed when it’s well defended.  With less on the server this does become kinda long, but I’m willing to trade that for something different and in hopes that we continue to see more coming back to this fine game.  Just my thoughts on it  🤠👍

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  • 3 weeks later...
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supplydepot2, 0, 64,
praetoria_m2, 0, 64,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
caen2, 0, 64,
fueldump, 10, 32,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
frostbite, 0, 34,
capuzzo, 12, 52,
et_beach, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 36,
etdo1, 0, 64,
teuthonia_final, 0, 44,
fa_egypt_b1,0,46,
braundorf_final, 0, 34,
resurrection, 24, 64,
sw_cathedral_b7, 0, 40,
river_port, 0, 64,
mlb_daybreak, 0, 36,
v2base_te,0, 34,
airassfp1, 0, 40,
saberpeak_final, 0, 40,
am_hydro_dam, 24, 64,
snatch3, 0, 54,

 

List is not final.

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1) BBA ctf is very simple and easy map, I don't know why it get removed every now and then aghh. 

 

2) Any chance for baserace, even with like 12-14 players max.. for late night players? 

 

 

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I was thinking of asking for return of flame-guards warzone.
I made a mapscript(My first!) to change minutes added for advance from 10 to 5 and reduce map length to 15 Minutes.
Flame Guards Warzone - Timefix: https://fearless-assassins.com/files/file/1707-flame-guards-warzone-timefix/

And...Could We have fa_egypt replaced with mlb_egypt_fixed? 
Passage to objective is blown wide open when gun is fired in fa_egypt and mlb_egypt.

mlb_egypt_fixed download

Edited by Buckwild
add...
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2 hours ago, yoyo said:

1) BBA ctf is very simple and easy map, I don't know why it get removed every now and then aghh. 

 

 

 

 

It's one of the best maps on there. A true frag map. That one should never be removed.

Now Fueldump on the other hand... has it EVER been removed?

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On 10/18/2018 at 8:05 PM, Buckwild said:

I was thinking of asking for return of flame-guards warzone.
I made a mapscript(My first!) to change minutes added for advance from 10 to 5 and reduce map length to 15 Minutes.
Flame Guards Warzone - Timefix: https://fearless-assassins.com/files/file/1707-flame-guards-warzone-timefix/

And...Could We have fa_egypt replaced with mlb_egypt_fixed? 
Passage to objective is blown wide open when gun is fired in fa_egypt and mlb_egypt.

mlb_egypt_fixed download

added flame guard with u script fix.  Can u pls provide thee screenshot with changes for egypt? Thanks

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On 10/18/2018 at 6:46 PM, yoyo said:

1) BBA ctf is very simple and easy map, I don't know why it get removed every now and then aghh. 

 

2) Any chance for baserace, even with like 12-14 players max.. for late night players? 

 

 

base race added  - new rotation 

 

supplydepot2, 0, 64,
praetoria_m2, 0, 64,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
caen2, 0, 64,
fueldump, 10, 32,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
frostbite, 0, 34,
capuzzo, 12, 52,
et_beach, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 36,
etdo1, 0, 64,
teuthonia_final, 0, 44,
braundorf_final, 0, 34,
resurrection, 24, 64,
sw_cathedral_b7, 0, 40,
river_port, 0, 64,
mlb_daybreak, 0, 36,
v2base_te,0, 34,
airassfp1, 0, 40,
saberpeak_final, 0, 51,
am_hydro_dam, 24, 64,
snatch3, 0, 36,
flame-guards, 12, 40,
baserace, 0, 32,

@Smileyyy - Whenever u get time can u pls look at the reported issues on our fa_egypt version and when possible release another version? Thanks bud

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19 hours ago, daredevil said:

 

@Smileyyy - Whenever u get time can u pls look at the reported issues on our fa_egypt version and when possible release another version? Thanks bud

I've recently bought a new pc and unfortuanatly lost all of my maps. Thought I had saved them all on my drive, guess I was wrong.. When I get some time later on I might try and do it all over again, shouldn't take too long. 

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