Jump to content

Recommended Posts

Posted

I know it can mess with your aiming, but how much?


I went to an euro server, had 248 ping and was playing against players with less than 100 ping. I was dying on situations that I don't usually die, I was getting shot on empty hallways and I died extremely fast in 1v1 even when I started shooting (and landing) first. It was so weird , but fun in a masochist way. 

 

 

Me: shot shot shot shot shot shot (all landed)

=Split second passes=

other player: shot shot shot shot (i am dead )


So where those things expected to happen?, or do I just simply suck and I am looking for excuses for my pathetic butt?

Posted (edited)

That's expected.

ET is an old ass game that has shitty archaic methods for dealing with ping.
 

In multiplayer online video games, MMOs, MMORPGs, MMOFPSs and FPSs ping (not to be confused with frames per second) refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.



You being at 250 in a game like ET, means it takes longer for information to get to you. So you playing against those with under 100 is an advantage for them. It's why many servers in old school games tend to have the option to restrict ping ranges. Some servers you probably couldn't even play because you'd be a hindrance to others, or if your ping is not stable, cause issues with the server.

 

 

Thankfully, many games nowadays have some sort of lag correction workaround that make it possible for someone with 250-300 ping able to play well with those in the sub 100 range.

Edited by SiD
  • Like 1
Posted

Interesting, so on their screen it will look that I was shooting way later than on my screen?
 

 

 

Thankfully, many games nowadays have some sort of lag correction workaround that make it possible for someone with 250-300 ping able to play well with those in the sub 100 range.

Yesterday I played dirty bomb with baska on euro server and I didn't had any trouble playing the game like on ET, maybe that explain things. I also don't notice this on our cs:go server either.

Posted

I'm not the brightest dude in this department, but yes, that sounds about right. It can go either way. 

 

And yep, totally man. If it was classic CS you'd have shitty ET style ping lag, but with the newest system most shooters can predict where you should be and correct images on screen accordingly. Though it can muff up once in a while, especially if your ping is a bouncer.

  • Like 1
Posted

I start having probs allready when over 100ping and server is fex. us and some players have ping under 50 or even close to 10. Seem at also mod makes diff cause in NQ servers I can play on over 150ping desent way (not good, but compared to other mods) but in jay and silent I have huge delay on hits. I can shoot and then press again and I can hear first bullet hit and opponents are hitting same time many bullets and bullets are "following" trought corners.

 

And worst thing is at it changes all the time (same as ping goes bit up and down) On pro server its not so bad cause its more constant but still bit bad. Tested on different pc, different config and see only minor differences. Location (ping) makes difference, tested on reptiles place (constant 50ping on euro server) and it was more playable from my pow even I played bit weak laptop.

 

Sometimes its very odd see players with over 250ping and they play like its under 50ping compared to own movements or playing over all (hits, move, shoot, etc).

 

Masa_1964

  • Like 2
  • Clan Friend
Posted

That's expected.

 

ET is an old ass game that has shitty archaic methods for dealing with ping.

not really... unless they switch to full client-side hit detection, I don't see how they could improve it further

 

Yesterday I played dirty bomb with baska on euro server and I didn't had any trouble playing the game like on ET, maybe that explain things. I also don't notice this on our cs:go server either.

ET is a fast paced game where you need to give headshots, I din't play those games you mention, but if players don't strafe as fast as in ET that cuold be the reason.

 

Personally, when I used to play a lot and only etpro, I could feel I was losing even if my ping went slightly over 100. Now I just suck regardless.

 

Years ago, I did an experiment with one of my clanmates. I set up a server in my pc, then I conencted to it with ping = 0 and he connected with high ping. We made an 1on1. Then he started a server in his pc (with the same setting), this time his ping was 0 and mine was as high as his previous ping (for obvious reasons).

We didn't notice much change in the outrcome of the 1on1

 

You could try that if you want. I think the biggest handicap is not being able to shoot first

 

Interesting, so on their screen it will look that I was shooting way later than on my screen?

yes, obviously.

 

they see you doing all with a delay, and since they can see what happens in the server before you do, (while yuo see the so-called client prediction) if you run away behind a corner, you think you are safe but they still see ur ass and can hit it :)

 

and they react before you do. and they have less prediction errors.

 

but all in all it's not such a big advantage

  • Like 3
Posted

I was about to write an essay about this ping, but then i was like, meh cba.

 

long story short, high pick sucks ass.

  • Like 3
Posted

As long as the ping is stable there shouldn't really be a problem.

  • Like 2
Posted

I played vs man with nickname Betinho (he had 350 ping) and he was extremely powerfull with smg.
When i had 150 ping it was really hard for me, to get kills by fight 1v1 using smg, but most of the kills i receiving were from maneuverability.

  • Clan Friend
Posted

I played vs man with nickname Betinho (he had 350 ping) and he was extremely powerfull with smg.

if he is powerful with 350 he would be with 0 (possibly even more). vice-versa applies as well

 

ping counts ony when the skill gap is little

Posted

That pathetic moment when you make it behind a wall and a second later your dead from a random bullet glitching through the wall because of ping. 

  • Like 1
  • Clan Friend
Posted

That pathetic moment when you make it behind a wall and a second later your dead from a random bullet glitching through the wall because of ping. 

You would still be dead. And it's not a glitch. It's the intended way it's supposed to work by the coders of the game, it's due to antilag (enemy ping) + client prediction (your ping).

 

Client prediction makes you see yourself in the future, for example if you have a high ping you could think you are behind a corner, but in the server you aren't there yet. Without client prediction the game would suck, because when you move you would have to wait a bit to see yourself actually moving. It would feel laggy even with a low ping, because low ping is still not 0.

 

Antilag allows players to hit what they see. If your enemy has a high ping, they saw and hit you before you were behind the corner, but by the time this information comes to the server you are behind the corner but you still die, because you have to (they hit you while you were in sight).

Without antilag and playing against a player with low ping you would still be dead, but you won't reach the corner. In no case you would be alive.

  • Like 5
Posted

You would still be dead. And it's not a glitch. It's the intended way it's supposed to work by the coders of the game, it's due to antilag (enemy ping) + client prediction (your ping).

 

Client prediction makes you see yourself in the future, for example if you have a high ping you could think you are behind a corner, but in the server you aren't there yet. Without client prediction the game would suck, because when you move you would have to wait a bit to see yourself actually moving. It would feel laggy even with a low ping, because low ping is still not 0.

 

Antilag allows players to hit what they see. If your enemy has a high ping, they saw and hit you before you were behind the corner, but by the time this information comes to the server you are behind the corner but you still die, because you have to (they hit you while you were in sight).

Without antilag and playing against a player with low ping you would still be dead, but you won't reach the corner. In no case you would be alive.

what he said :D

 

but in all seriousness...

sunlight said it! and thats the brilliant part of the game! you need to learn to use these awesome features to your advantage!

Posted

Antilag allows players to hit what they see.

 

I can testify that this doesn't freaking work.

 

=]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.