Mrvonz Posted March 13, 2016 Share Posted March 13, 2016 Adlernest. their a some people who still climb up the roof. cause its a bug. can you please fix it. Quote Link to comment Share on other sites More sharing options...
Flible Posted March 23, 2016 Share Posted March 23, 2016 In Marrakech, it is possible to destroy the laboratory doors (dynamite-requiring ones) by planting it at the back door at the entrance near the axis command post. This requires 2 dynamites: every dynamite destroyers a part of the backdoor (there are 2). These dynamite plants are not spoken out by the central command voice. Furthermore, although destroying the backside of the laboratory, it does not destroy the front door (where one is required to plant the dynamite). Obviously, this requires a covertops as well as an engineer to do. But still, it's fishy! Quote Link to comment Share on other sites More sharing options...
Gobo Posted March 25, 2016 Share Posted March 25, 2016 pls take tankbuster out of noquarter server, Most player leave this map and realy boring 98% allies win. Quote Link to comment Share on other sites More sharing options...
Hecken Posted March 31, 2016 Share Posted March 31, 2016 Paris Bastille B3 "Glitchy" roof/Invisible floor in front and above Axis' second spawn. 1 Quote Link to comment Share on other sites More sharing options...
Dutchy Posted April 4, 2016 Share Posted April 4, 2016 dont know if this is meant to be this way but on NQ1 on the "fuel dump" map 1 of the fueldump gates only have 1 build option wich keeps the gate open Quote Link to comment Share on other sites More sharing options...
Leader RedBaird Posted April 5, 2016 Leader Share Posted April 5, 2016 dont know if this is meant to be this way but on NQ1 on the "fuel dump" map 1 of the fueldump gates only have 1 build option wich keeps the gate open There are different versions of "fuel dump". On one version, Axis can build both complete gates, while on another, they can only build one complete gate. 1 Quote Link to comment Share on other sites More sharing options...
Leader RedBaird Posted April 5, 2016 Leader Share Posted April 5, 2016 A quote from Barn!e's Tracker post : http://fearless-assassins.com/tracker/issue-2983-glider-map-axis-defence-rockets-not-working-jay3/ Hi, Because we have gravity affecting panza the Axis cannot defend this map well. There are rockets for shooting down the glider on the Axis second spawn roof but because of the panza script they are hitting the ground way ahead of the glider. Which is not as intended by the map designer. Can we please have a map script fixing the gravity affect on these map rockets so that Axis have some chance of shooting down the glider. Not to mention how much more fun that map is when it works. It might be that only way to do this is script the panza gravity setting to off for this map. That will mean adding the gravity affect setting to all other map scripts in rotation as the maps are random selected..sorry. It is worth it though as the map sucks without. Thank you. Barn!e Quote Link to comment Share on other sites More sharing options...
Albatra0z Posted July 26, 2016 Share Posted July 26, 2016 Warbell - Ally & Axis spawn at same location. Dunno what went wrong tonight but it was indeed a real slaughterhouse. 2 Quote Link to comment Share on other sites More sharing options...
Alphaloki Posted January 5, 2017 Share Posted January 5, 2017 On Fata Morgana the bots just stay uselessly at the spawn waiting to be spawn killed. 2 Quote Link to comment Share on other sites More sharing options...
jer3 Posted January 5, 2017 Share Posted January 5, 2017 On Fata Morgana the bots just stay uselessly at the spawn waiting to be spawn killed. If so, you should post that issue to tracker with info in which server this is happening in I think that map has been issue for bots in many of our servers (missing bot waypoints) 1 Quote Link to comment Share on other sites More sharing options...
Alphaloki Posted January 5, 2017 Share Posted January 5, 2017 If so, you should post that issue to tracker with info in which server this is happening in I think that map has been issue for bots in many of our servers (missing bot waypoints) I definitely will then That's it, waypoints (or should I say waypints ? ) I couldn't remember the name, thank you ! 1 Quote Link to comment Share on other sites More sharing options...
Th3N0ob3r Posted January 15, 2017 Share Posted January 15, 2017 Currently playing Minath on Jay1 and Axis still spawn outside the city after blowing up the first gate. 1 Quote Link to comment Share on other sites More sharing options...
Leader RedBaird Posted January 16, 2017 Leader Share Posted January 16, 2017 Currently playing Minath on Jay1 and Axis still spawn outside the city after blowing up the first gate. That should have been a temporary glitch that happens to some maps from time to time. I hope. Did the Allies spawn at their second spot or did they still spawn at their first spawn? Quote Link to comment Share on other sites More sharing options...
Th3N0ob3r Posted January 16, 2017 Share Posted January 16, 2017 Allies spawned at their second spawn point. Quote Link to comment Share on other sites More sharing options...
Platinum VIP Rolan001 Posted January 21, 2017 Platinum VIP Share Posted January 21, 2017 a map issue at street of italy, getting stuck on the ladder at the axis command center :/ several times i stucked at the ladder.. Quote Link to comment Share on other sites More sharing options...
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