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Posted
7 hours ago, Sputnik said:

Caen, I think it's Caen 4 the current version on Beg2, that's recently been added with the tank barrier 

 

the bots of both teams seems to have messed waypoints and will both continually fight for the courtyard by Axis spawn regardless of where the tank is/what's going on in the map


I've found similar evidence of this on the Axis side. Bots taking up stationary positions after the tank has moved past bridge....

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Posted
On 7/8/2026 at 4:48 PM, TMcPants said:

MLB Daybreak gas recharge situation needs to be looked at, its basically non stop gas, recharge bar fills in seconds.

 Its not bug ,you can change spawn times and charge speed ,at the secret room 

  • 4 weeks later...
  • ET Trial
Posted

At ETDO1 I recently bypassed the gate (as allies) by following an axis soldier through the door and then killing him.

I planted the dynamite, and ofcourse it didnt take long for the axis to arrive to defuse.

I believe it was do0m, who jumped over the gate in order to defuse the dynamite.

 

It is unclear to me whether or not that is allowed do to, just like it is not allowed for me to do in order to plant the dynamite.

 

When checking /rush it says: Trickjumping is allowed to complete the obj after 5 min.

But it also says: No obj skipping.

 

Question 1: Is the gate seen as an obj? (yes imo)

Question 2: Is it allowed to jump over it as an axis to defuse the dynamite?

 

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1873030_20261020215618_1.png.832737b5f96c6f953fd6230d34142a7c.png

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Posted (edited)
1 hour ago, Shadox said:

Question 2: Is it allowed to jump over it as an axis to defuse the dynamite?

 

I've also run into this question. A regular got upset that I jumped over the gate as axis to defuse his dyno but in my mind the gate is specifically built by axis to keep allies out. The fact that axis always have access to the fuel depot area via a door has always led me to believe that axis are fine to jump into their own area. 

 

Also yes, the /rush rules are contradictory and I think quite outdated. I believe prevailing attitudes have changed and on maps without antirush such as oasis, jumping the wall after five minutes to plant the guns or build the forward cp is not allowed. I have been told by high admins that on maps with antirush anything goes after the objective is active. 

Edited by Sean
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Posted
7 hours ago, Sean said:

 

I've also run into this question. A regular got upset that I jumped over the gate as axis to defuse his dyno.

 

To not skip objective, applies to attacking team only. 

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Posted
17 hours ago, Sean said:

on maps with antirush anything goes after the objective is active. 

 

No, on Oasis 30 mins map, you're never allowed to wall jump to build cp or plant at AT guns, pretty much by definition of objective skipping. Even when less than 25 mins on the clock.

As per the rules, non engineers are able to do it, though if it was on me, I would forbid it altogether, to make it easier for people to acknowledge the rule and admins to enforce it. But that's only my two cents.

Posted
4 hours ago, Snake in the Grass said:

 

No, on Oasis 30 mins map, you're never allowed to wall jump to build cp or plant at AT guns, pretty much by definition of objective skipping. Even when less than 25 mins on the clock.

As per the rules, non engineers are able to do it, though if it was on me, I would forbid it altogether, to make it easier for people to acknowledge the rule and admins to enforce it. But that's only my two cents.

I think you misunderstood. Oasis does not have antirush and is subject to all the regular rules.

  • ET Trial
Posted

So jumping over the wall on oasis is not allowed because the wall is an objective which needs to be completed.

But when for example you jump over the wall and building at Fueldump (when the front gate is breached) it is trickjumping to complete objective, which is allowed. Am I correct?

Posted (edited)

You can't complete an objective by skipping previous objectives with a doublejump, human ladder or any trick/exploit which will result in ruining the flow of the map. Map exploiting is prohibited in every shape and fashion. An allowed exception for bypassing an objective is a passage or door intentionally provided from the mapper for this purpose. Sneaking through doors opened by the enemy or by using covert operatives is also permitted

 

jay1 specific  rules.

  1. Trick-jumping (jump over walls, etc...) is NOT allowed to complete the objective.
  2. Trick-planting (places you can plant dyno where it's hard to defuse using single or double jump) is not allowed at any given time.
Edited by captnconcrete
Posted

do not jump over walls TO COMPLETE OBJECTIVE. but jumping over the wall is allowed , and there is maps a lot where is DOORS can be used as COVERT ,i think thats why they are desinged to use the DOORS , there been lot situations ,even ive been have to teach FA admins ,whats the rules and what is allowed and what isnt , lot argues and some topics should be on here ... btw its like ET beach ,truth is you are not allowed to capture flag before door is blown up or the wall ,.... but never nobody cares ..   

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Posted
On 9/26/2026 at 11:49 AM, Sputnik said:

Caen, I think it's Caen 4 the current version on Beg2, that's recently been added with the tank barrier 

 

the bots of both teams seems to have messed waypoints and will both continually fight for the courtyard by Axis spawn regardless of where the tank is/what's going on in the map

this one is still sort of fubar

 

have played many variations of Caen & this one is basically unworkable until somebody coverts the obj

 

the only thing in it's favour is that most versions of Caen are too easy to attack; this absolutely isn't  haha

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