Husa Posted October 17, 2009 Share Posted October 17, 2009 Jou guys,what do you think about removing adre at covert ops?Or only at fg 42.Lately i noticed that there are lots of fg 42 nubs,and sometimes it became so lame when this coverts rage u with fg 42.Fg 42 is already powerful on our server,and adre double that power.So write here ur opinion,thanks. Quote Link to comment Share on other sites More sharing options...
RecoiL Posted October 17, 2009 Share Posted October 17, 2009 First of all, I dont have anything against covert ops or fg42, I just think its too damn overused atm. Maybe setting somekind limit (3-5 per team) could be ok. Of course this is just my opinion... no need to take this too seriouly. =) Quote Link to comment Share on other sites More sharing options...
Husa Posted October 17, 2009 Author Share Posted October 17, 2009 First of all, I dont have anything against covert ops or fg42, I just think its too damn overused atm. Maybe setting somekind limit (3-5 per team) could be ok. Of course this is just my opinion... no need to take this too seriouly. =) Yeah or that! Quote Link to comment Share on other sites More sharing options...
F257 Posted October 17, 2009 Share Posted October 17, 2009 i dont think its possiblle to stop adren use for one class, though class limits are possible. but come on ..this is jay 2, the supposed 'fun' one (Out of all three jaya) . how you can have molotovs and adren and vsay spams and yet at the same time want class limits . just own the nubs or next thing poison knives will be gone too because cov ops use 'em... (wait... i think the molotoves are gone ) Quote Link to comment Share on other sites More sharing options...
vke Posted October 17, 2009 Share Posted October 17, 2009 i dont think its possiblle to stop adren use for one class, though class limits are possible. but come on ..this is jay 2, the supposed 'fun' one (Out of all three jaya) . how you can have molotovs and adren and vsay spams and yet at the same time want class limits . just own the nubs or next thing poison knives will be gone too because cov ops use 'em... (wait... i think the molotoves are gone ) Mollies are gone some maps like oasis just cuz axis can spam them non stop and keep allies back way too easy. At least covies with FG42's are easy to spot, unless they corner camp you. the solution is to adren up too Quote Link to comment Share on other sites More sharing options...
Husa Posted October 17, 2009 Author Share Posted October 17, 2009 i dont think its possiblle to stop adren use for one class, though class limits are possible. but come on ..this is jay 2, the supposed 'fun' one (Out of all three jaya) . how you can have molotovs and adren and vsay spams and yet at the same time want class limits . just own the nubs or next thing poison knives will be gone too because cov ops use 'em... (wait... i think the molotoves are gone ) if u get raged every time from planty of fg 42's it's not fun! Quote Link to comment Share on other sites More sharing options...
F257 Posted October 17, 2009 Share Posted October 17, 2009 if u get raged every time from planty of fg 42's it's not fun! lol i love fg42. they are actually pretty easy to spot - just look at the shape of the gun But anyway they do rock - horrible to try and snipe with but for head-shotting fun you cant beat them Quote Link to comment Share on other sites More sharing options...
Husa Posted October 17, 2009 Author Share Posted October 17, 2009 lol i love fg42. they are actually pretty easy to spot - just look at the shape of the gun But anyway they do rock - horrible to try and snipe with but for head-shotting fun you cant beat them U will still be able to have fun with it if settings would change! Quote Link to comment Share on other sites More sharing options...
-=Medic=- Posted October 17, 2009 Share Posted October 17, 2009 only we can limite covertops per team that s all... if we want to disable adre, well that will be for all not only covertops or all class but still on for Medics, here is some stuff you need to know about jaymod. ^^ some knowledge never gonna kill anyone those from jaymod documentation and available every where. g_medics FLAG DESCRIPTION 4 regenerate normal health at 2HP/s, and bonus health at 1HP/s. 8 completely disable health regeneration 16 share adrenaline 32 pause health regeneration for 5 seconds after the player has taken damage g_skills Flags DESCRIPTION 1 level 4 battle-sense can spot mines for team 2 level 4 explosives-and-construction skill carries over to all class 4 adrenaline carries over to all classes 8 level 4 signals enables all classes to spot disguised enemies g_weapons FLAG DESCRIPTION 1 Field-Ops with level 0 battle-sense do not spawn with binoculars 2 syringes function underwater 4 pliers function underwater 8 "Too many air strikes requested" will restore used charge bar 16 "Too many air strikes requested" will restore half of used charge bar 32 ammo packs restore a lost helmet 64 players with binoculars drop them upon death 128 allies reload rifles mid-clip to match corresponding axis ability 256 enable throwing knives 512 enable poison throwing knives 1024 enable Winchester M97 (shotgun) 2048 disable adrenaline 4096 enable Molotov-Cocktails team_maxCovertOps — sets the maximum number of covert-ops per team Synopsis team_maxCovertOps [num] team_maxCovertOps [num%] Default team_maxCovertOps -1 Description team_maxCovertOps sets the maximum number of covert-ops each team can have at once. Set- ting num to -1 allows for unlimited covert-ops. Setting num to 0 disables the class altogether, and 1 or higher specifies the maximum number of covert-ops per team. If desired, the maximum can be specified as a percentage of team players by suffixing num with a percent-symbol. See Also g_covertops — set bitflags for Covert-Ops behavior Synopsis g_covertops [flags] g_covertops FLAG DESCRIPTION 1 keep disguise when class-switching 2 keep disguise when throwing med packs and reviving 4 keep disguise when throwing ammo packs 8 keep disguise when laying mines or using pliers 16 enable stealing uniform from a live player from behind 32 enable disguised enemy name drawing when close-up Quote Link to comment Share on other sites More sharing options...
Husa Posted October 17, 2009 Author Share Posted October 17, 2009 only we can limite covertops per team that s all... if we want to disable adre, well that will be for all not only covertops or all class but still on for Medics, here is some stuff you need to know about jaymod. ^^ some knowledge never gonna kill anyone those from jaymod documentation and available every where. g_medics FLAG DESCRIPTION 4 regenerate normal health at 2HP/s, and bonus health at 1HP/s. 8 completely disable health regeneration 16 share adrenaline 32 pause health regeneration for 5 seconds after the player has taken damage g_skills Flags DESCRIPTION 1 level 4 battle-sense can spot mines for team 2 level 4 explosives-and-construction skill carries over to all class 4 adrenaline carries over to all classes 8 level 4 signals enables all classes to spot disguised enemies g_weapons FLAG DESCRIPTION 1 Field-Ops with level 0 battle-sense do not spawn with binoculars 2 syringes function underwater 4 pliers function underwater 8 "Too many air strikes requested" will restore used charge bar 16 "Too many air strikes requested" will restore half of used charge bar 32 ammo packs restore a lost helmet 64 players with binoculars drop them upon death 128 allies reload rifles mid-clip to match corresponding axis ability 256 enable throwing knives 512 enable poison throwing knives 1024 enable Winchester M97 (shotgun) 2048 disable adrenaline 4096 enable Molotov-Cocktails team_maxCovertOps — sets the maximum number of covert-ops per team Synopsis team_maxCovertOps [num] team_maxCovertOps [num%] Default team_maxCovertOps -1 Description team_maxCovertOps sets the maximum number of covert-ops each team can have at once. Set- ting num to -1 allows for unlimited covert-ops. Setting num to 0 disables the class altogether, and 1 or higher specifies the maximum number of covert-ops per team. If desired, the maximum can be specified as a percentage of team players by suffixing num with a percent-symbol. See Also g_covertops — set bitflags for Covert-Ops behavior Synopsis g_covertops [flags] g_covertops FLAG DESCRIPTION 1 keep disguise when class-switching 2 keep disguise when throwing med packs and reviving 4 keep disguise when throwing ammo packs 8 keep disguise when laying mines or using pliers 16 enable stealing uniform from a live player from behind 32 enable disguised enemy name drawing when close-up Yes,limiting to 3-5 covert ops would be okay. Quote Link to comment Share on other sites More sharing options...
Notajedi Posted October 18, 2009 Share Posted October 18, 2009 Okay another covie op question, there are so many of them on F|A 2 right now that I've seen them fighting over the uni steals, the servers I played on the one who got the kill gets the uni...people who push others off the steal got kicked or repeat offenders get a short ban have F|A got a rule for this? Quote Link to comment Share on other sites More sharing options...
-=Medic=- Posted October 18, 2009 Share Posted October 18, 2009 in Noquarter i set from the start class limit, as we have 40 slot (20v20) maxi ... made 5 medics, 5 soldiers, 5 fieldo, 5 covertops and 10 engineer I think it will be great to put 5 per team for covertops. Quote Link to comment Share on other sites More sharing options...
RecoiL Posted October 18, 2009 Share Posted October 18, 2009 Okay another covie op question, there are so many of them on F|A 2 right now that I've seen them fighting over the uni steals, the servers I played on the one who got the kill gets the uni...people who push others off the steal got kicked or repeat offenders get a short ban have F|A got a rule for this? This is one reason why I want limit for covert ops. Like Nota said, those covie-raters are so selfish that they steal every uni they see. Its a bit annoying when you play as covie for fun and you are attempt to steal enemys uni, then other covert ops comes and steals that uni which should belong to you. :F Quote Link to comment Share on other sites More sharing options...
Administrators JoeDirt Posted October 18, 2009 Administrators Share Posted October 18, 2009 I really dont care about amount of ppl with fg42's it just speaks volumes about people that use them on regular basis to uni whore, I love the ones that camp behind a medic and try to steal unis from everyone's kill. LOL that fire&esco guy was the worse, he would just stand around me and try to take uni's i would drop a nade before he could take the uni, lol after i did it a few times he didn't follow me anymore, suggest you guys try it, its a lot of fun watching them get frustrated Quote Link to comment Share on other sites More sharing options...
Husa Posted October 18, 2009 Author Share Posted October 18, 2009 I really dont care about amount of ppl with fg42's it just speaks volumes about people that use them on regular basis to uni whore, I love the ones that camp behind a medic and try to steal unis from everyone's kill. LOL that fire&esco guy was the worse, he would just stand around me and try to take uni's i would drop a nade before he could take the uni, lol after i did it a few times he didn't follow me anymore, suggest you guys try it, its a lot of fun watching them get frustrated hahaha ma taj turÄin je polom:Ä btw @notajedi i have already seen that on server it's kinda hilarious 3-4 covert ops sprint to death body to steal uni and 2 guys are stealing it and 1 guy come and press F for like a second and he got the uni EDIT+Played like 30 minutes ago on,this became unbelieveble,manny said there were team stacking too,i took screen of the teams,half of the teams were fg 42 noobs,u couldn't get out of spawn http://screenshot.xfire.com/screenshot/large/bbf724af8f5543754e090cfba64695950ae2ff40.jpg Quote Link to comment Share on other sites More sharing options...
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