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ET NoQuarter's chasm of secrets - a quick tutorial to NQ effects


Xiahou Dun

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Everything awesome tutorial of No Quarter there are so many fun things and perks for this mod, I only wish it were more popular than Jay1 he he. (Sorry even though Jay1 is my home I would move to Nq in a heartbeat if it were as busy as Jay 1). I have always loved when your a maxed out covie and run up on some new person that is unaware or just simply doesn't pay attention and you ask for a med or ammo LMAO.  They give it to you and surprise you were just owned by your own team mate.... NOT, haha you assume the name and have the ability to ask the enemy for ammo,meds one of my favs. Not to mention battlefield resurrection very cool.    Kudos to @Xiahou Dun very well described

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4 hours ago, Xiahou Dun said:

Even if this was totally useless

You are joking I hope 😛

I was not aware of the half of thoses specific NQ tips, thanks a lot and really good job !

That was a pleasure to read :) 

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A great tutorial for future new players and for those who play for a long time, but do not know some of the hidden flavors. I'm glad that I could help, I had a lot of fun do this m8 ❤️ 😄 
And by the way, look what a handsome guy on the screens 😎 

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Fantastic NQ info mate.

 

Just to add for NQ, if you play F-ops when you look at your team mates you can see a horizontal bar appear under player names, the bar is an ammo bar and gives you the f-op an idea of how many ammo packs to give the player (for most classes 2 ammo packs can fill a players ammo), with each ammo pack given the bar will fill up. The bar is much easier to notice when supplying a weapon class that requires more ammo, for instance an engie with rifle may need 4-5 packs to replenish full nade used on the rifle......resupplying your teams mortar also makes the bar more noticeable. ;)

 

Edited by Snuffs99
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  • 3 weeks later...
On 8/28/2021 at 11:32 PM, Xiahou Dun said:

Just please, don't tap out when someone's doing that to you, otherwise the person trying to revive you may end up with a severe case of throwing the keyboard through the window, especially when you tap out at the last second.

 

Been tempted to throw more than just my keyboard! 😆

 

Awesome post - learning something new everyday!

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5 hours ago, Raziel said:

Aura effects? Wtf, nerds. I've been playing NQ exclusively for 12 years now without knowing about this.

If you wanna get really nerdish, try to find out what dog tags are really good for 😉

 

 

 

 

 

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1 hour ago, TBAR Flash said:

Dog-Tags?

 

Look 😛TBAR-dogtag.jpg.b54c64199842f8628a47b209506b508e.jpg

 

No Quarter dog tags, not real life dog tags.

 

 

Quote

 

1.2.9 No Quarter TOOL 

    * Bug fixes
      ** Vanilla bug fix for tank gun not cooling off if player leaves tank
      ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
      ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
      ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
      ** Vanilla bug fix for wrong setstate called and no entity found    
      ** Old NQ bug fix for spectators seeing footkicking players when switching players
      ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
      ** Fixed a potential crash reason - now running stable
      ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
      ** Muting reworked - also fixed a shrubbot issue
      ** Fix for forced cvars
      ** Fix for Venom players keeping all picked up weapons
      ** Fixed players use nextspawn if lack of spawnplaces
      ** Spectator view correction when observing mg42/browning/BAR players
      ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
      ** Fixed !launch behaviour when a player is proning
      ** Fixed some issues in event code
      ** NQ filter in server browser matches new mod path
      ** !give skill for engineers was not working correctly
      ** Clean up of asset pk3 - some sounds fixed
      ** Fix of init screeny for cs_method 1 not disapearing while recording demos
      ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
      ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
      ** Fixed the skillbars if skills are disabled
      ** Fixed g_spawntimeMinPlayers
      ** ++
    * Weapons
      ** Fixed a major issue with the weapon spread
      ** Added the footkick as real weapon - stats for kills/hits/death
      ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
      ** Fixed MP34 random shaking
      ** Fix for pitchAdd of several bullet weapons
      ** Fix for poisoned players have granade automatically in hand
      ** Map landmines use same damage values as planted mines of players
      ** Usage of airstrike damage values from weap file
      ** Fixed a problem on respawn with the riflenades
      ** Weapon pick up reworked
      ** Fix for very large impact trails in some cases
      ** Fixed g_noAttacklInvul for the shotgun
      ** Shotgun bullet code changes - it's much stronger now
      ** Fixed spread for some weapons while phroning/crouching 
    * Bots
      ** Omni-Bot 0.8 support - for full update list visit omni-bot.com
      ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
      ** ++
    * Lua
      ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
      ** et.ResetXP added
      ** pers. hitregions added
      ** Rest of session fields are available now
      ** New Lua scripts - NOQ introduced
      ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
    * Changes - new features
      ** New hitregion stats available in player stats of end game screen - check the stats puppet
      ** Added a new fast (personal) message type for easy 'clan' messaging
      ** Spectators following another player can see a working breathbar while that player is underwater
      ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
      ** Added an icon to scoreboard for indicating muted players
      ** Shrubbot banning checks for GUID and/or IP again ...
      ** !banIP shrubbot cmd added - see wiki
      ** New g_realism flags - also see wiki ... like you always do!
        *** No auto weapon change if poisened and out of ammo
        *** A script_mover removes items when driving over them (instead of pushing them)
        *** Players on a rotating script_mover will rotate along with the mover
        *** Changing view (looking left/right) will not increase spread
        *** Rotating doors can be opened even while they are already closing
        *** Covertops stealing a uniform can now also inherit that players' head
      ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
      ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
      ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
      ** New Riflenade-Cam (like a mortar-/missile-cam) 
      ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
      ** Stats do no longer count shots on dead bodies
      ** Killing sprees are no longer updated for players in limbo
      ** Rework of commandmap code
      ** Rework of weapon-restriction code
      ** Improved security
      ** Massive optimizations in client- & server-code
      ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
      ** g_trueping code changes
      ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
      ** Aura check changed to run once a second (was 4 x before)
      ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
      ** Rework of missile cam code (more efficient usage of entities)
      ** Ditched cpu_affinity
      ** cg_noAmmoAutoSwitch option added - see wiki
      ** Spectator icon added + proper centerprint killmessages for following spectators
      ** Less spammy "landmine spotted" voice message
      ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations 
      ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
      ** g_XPSaveFile removed - see g_XPSave flag 32
      ** g_fastres moved to g_medics flag 4096
      ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
      ** ETPro like spawntimer added by request - many thanks to the ETPub team!
      ** Usage of any shrubbot cheat command is reported to the main chat
      ** Aligned Info boxes of ping, fps etc
      ** Removed some useless location files
      ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
      ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
      ** NQ requires 2.60b on the server now
      ** ++

 


      

      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations 

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