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Posted (edited)

Hey everyone!:

 

For those who do and don't know me: one of my passions and arenas for decompression, in this game, is the world of trickjumping. Sometimes I get on to play and there's 30 people playing in HC and the frantic pace is just a little too stressful. Sometimes my hand eye coordination just isn't there some nights and my 180 head shots sadly aren't as great as they need to be. What do I do?

 

Personally, I focus on my movement. When I can't find crosshair accuracy I tend to focus on how I flow through the maps. I focus on speed or hitting marks in the map consistently. 

 

As someone with a wealth of interests I can't say that I am committed to anyone religion of game play. I go where my heart takes me. Some people are much more dedicated to their favorites where as I'm much happier to explore. That being said: there is a few things in each category which I considerably love and felt that it's time to share some of this with you guys. So, downloads, screenshots and videos incoming!

 

If you had an interest in something like this: The first question to ask yourself is "What kind of jumps am I interested in?". I like them all, so let's cover all the bases. What are the basic categories of jumps?

 

Trick Jump Categories:

  1. Originals
  2. Customs
  3. Gammas

 

 

1. Originals:

 

This beautiful game we play happened to come with a couple maps. Great maps. Amazing maps. And 10+ years later we are still playing these maps. The trickjump community still loves these maps and even occasionally are still finding jumps in these maps. Classic examples of these jumps would be things like jumping over the wall in oasis. Jumping over the bunker walls in radar. Jumping on the roof in fuel dump. As I write this I'm suddenly reminded of how I could just keep filling this section up. There are seemingly limitless quantities of jumps in these original maps. If you play with unlimited adrenaline like in the TJ mod: the amount of these jumps which you can string together is even more incredible. 

 

The perfect example of an originals map would be:

 

LNARUN (link)

 

Made of 30+ jumps from original maps, strung together with fast hallways and a time run, for more stress. One of the most classic examples in this category and still, today, one of the best in it's class. Mostly easy enough jumps (with an exception or two) this is a brilliant map to learn and a punishing map to try and master. Great, classic jumps, which I genuinely do in games often, and a great exercise to improve your overall skillset. The beautiful thing about a map like this is that after a couple runs through it you can start to pick up the pace and go for a decent time. It's nice to be able to spend 10 or 15 mins practicing something new instead of hours and hours grinding away.

 

The example I've posted in the past and forever, will always be skepty's run of this map. Stunning

 

After years: I still love watching this video. The speed which he makes certain moves at is stunning to me. Truly an amazing run. To put this in perspective I have been practicing this map for at least over a year and I recently broke my all time record for this map. My best time currently is 6:30. Having an average time of 7 or 8 minutes makes this a really reasonable map to run, imo. A nice little exercise, not too much stress or commitment required.

 

Something interesting about this map, a common theme. The axis side of this map has a room that you have to unlock (the keys are hidden through the map) and behind that door is a quantity of exceptionally hard gamma jumps. I have never beaten them. They are quite difficult.

 

 

2. Customs:

 

The closest comparison to the original jumps would be customs. The lack of comparability is probably found in the difficulty of these maps. Customs are probably my favorites by virtue of sheer creativity. Map makers make their own puzzling maps with handmade jumps to get you through their maze. Usually the definition for "custom" jumps is simply jumps not taken from original maps.

 

Refinery

is obviously one of my favorite examples of a map like this.

 

Axis side is a string of original jumps woven together with a few customs and a few HeX clan quality difficult gammas. A beautiful map

2019-06-30-103825-refinery_final.thumb.jpg.9335306a081d3e6a2a3e438c98468d33.jpg

 

With entire cities built inside of it for you to spend only 1 minute in if you know the jump, the size and scale is stunning

 

2019-06-30-103729-refinery_final.thumb.jpg.20078637de59be49f9aba624994a0a48.jpg

 

 

Allies is the hard side of this map. As you navigate the maze of the ore refinery you find yourself taken deeper and deeper into the facility as you try to re-enable the elevator and find and refine your ore on your way to escape. I have seen this map run by the young master Vallz and I think (for some reason) 33 minutes is around the current record for allies side. This is an immense and immensely difficult map to master. Beautiful though, awesome jumps and brilliantly designed. Hats off to Fate and the rest of HeX.

 

 

3. Gammas:

Finally we come to the category of gamma jumps. A very simple category which has a love/hate in the TJ community. Usually gamma jumps would be described as just platforms in space. Usually you are just jumping in a (sometimes) straight line and maybe there are ramps or ice for added complication. Some of these maps are exceedingly simple while others are stunning in their complexity. This is easily the broadest category in this space. We've all seen maps like this,

 

The two classics in this category that everyone probably knows is Mr Men as well as Gamma Mill b4

Mr Men is a very simple map made of a few intro gamma jumps. Gamma mill is the one which everyone probably knows. A stack of beginner jumps in the first area as well as many more jumps from other maps all just around the corner. Gamma Mill b2 is slightly different and slightly less "finished". The most notable difference is that the first room of b2 is actually the jumps from Mr. Men. in b4 they replaced those jumps for their own beginners jumps. Really an okay map depending on your skill level and a map that seems to have something for everyone.

 

I thought it would be more interesting to introduce something else in the gamma category though:

 

 

AjB Jumps 2

Is one of the most recent additions to this category. Put out late 2018 by the great AjB

 

This is a beautiful, purple, map made of well over 50 jumps of varying difficulty and applied skill sets. Lots of fun, lots of memes. Exceptional map.

 

Axis is the hard side of jumps to be done in order.

2019-06-30-111638-ajbjumps2.thumb.jpg.8d306314db50a370e6cb8bc099c04f82.jpg

 

2019-06-30-111831-ajbjumps2.thumb.jpg.9fd5106abe073b333671f4389521386f.jpg

 

2019-06-30-111531-ajbjumps2.thumb.jpg.996c58e68d6aa90b3e0a3b90a376b79e.jpg

Allies has a lobby to pick whichever jump you like as well as the easy side run.

2019-06-30-111718-ajbjumps2.thumb.jpg.7641a24f10118b5be0f38add2e44f1f2.jpg

 

As well as a shooting range :D

2019-06-30-111433-ajbjumps2.thumb.jpg.97508130e75d15e5f0aa2a9cd05f9195.jpg

 

or you can kill AjB riding in the tank:

2019-06-30-111338-ajbjumps2.thumb.jpg.4c9722bb15dd2ea061b7b612d100b31a.jpg

 

I'm a big fan of this map and the easy run is definitely worth learning. Some great jumps strung together testing many different skills. 

 

I had the opportunity on the 25th of January to watch the inimitable eT|SpeeD break his own record and complete this run, flawlessly, in 3:23:360

 

My best time ever is 5:20. I'm continually in awe of this run and this player. Unbelievable.

 

To all reading this, I HIGHLY recommend playing through this map and giving it a try.

 

 

I hope this was enjoyable enough to everyone. I have given you three maps to take a look at (hopefully all my downloads get approved). I hope to continue to post to this thread and give you all more insight into this world. I think there is something here for everyone and look forward to sharing more with you all in the future. 

 

=F|A=Achilles❤️❤️

 

Edited by Achilles90
8 Photos added 6/30, Refinery link and download now works! Thanks staff!
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Posted (edited)

Great post. Watched all the videos. Definitely piqued my interest to try it out again.

Edited by CheepHeep
Posted
25 minutes ago, CheepHeep said:

Definitely peaked my interest

The word you're looking for is actually "piqued".

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Posted
On the first map I came only halfway. My first time was and last.
 I used to be a master of TJ but in Q2. LOL
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Posted
2 hours ago, Achilles90 said:

The two classics in this category that everyone probably knows is Mr Men as well as Gamma Mill b4

I absolutely love gamma mill beta 4 ^_^

I played it for sooo long and have so many nice memories from it :)

 

I also liked Choco jumps (or what) map end. But I often skipped most parts with /noclip to get there 😛

Posted

I suppose what I meant to mention here was that I was gonna try and write up a couple of maps occasionally and post them all here for you guys to enjoy

I do have the smallest issue of not really knowing how to explain some of this stuff.

I have always been amazed by the complexity of the maps in the trick jump world and the skill of some of the great jumpers

Which I certainly am not

Some of these maps exploit reverse prone bugs and multiple kinds of over bounce and fall damage quirks

It's difficult to demonstrate, if anyone has any suggestions

By all means

3 hours ago, ed_ said:
On the first map I came only halfway. My first time was and last.
 I used to be a master of TJ but in Q2. LOL

 

You tried lnarun?! I love that map :D

LNArun was one of the maps I started to learn to jump on. One jump at a time

I would go with |SMP|Null and load up radar and learn this stuff the old fashioned way

It's a difficult map with at least one or two worth while jumps to learn.

the very first jump is one I have used in game many many times XD

 

3 hours ago, Vindstot said:

I also liked Choco jumps (or what) map end. But I often skipped most parts with /noclip to get there 😛

 

This is another great map full of originals but is full of stranger more frustrating jumps

 

The argument takes place often of whether or not some of these jumps are worthwhile or even reasonable to practice and learn

I agree, a lot of this stuff probably is a waste of time

I tend to learn something hard just to learn something hard but my nature is to be more frag minded

My favorite jumps are all towards the objective or across map and gameplay oriented

 

 

The next map I have aimed to post maybe will be more informative but aimed to show the difficulty and depth, ideally

 

Thank you all

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Posted

Talk to Jet. That guy is big on TJ'ing, too. I could just never get the hang of it.... :(

Posted

Introducing

 

Distillery:

from the great HeX|Fate

Another incredibly difficult journey into the mapping mind of HeX|Fate. Very long, very hard jumps.

Many many challenges in this map. Bugs exploited. Easy ways, hard ways. The list goes on

 

2019-06-30-095347-distillery_beta.thumb.jpg.2957459cabd711e5024e6b8fc0fe54f5.jpg

 

I'm often taken by the beauty of this and similar maps (like pirates) I absolutely love. It is easy to forget that this can be such a pretty game

 

2019-06-30-095420-distillery_beta.thumb.jpg.d7a7b190ad4a5a6a0371c4915e505213.jpg

 

2019-06-30-093859-distillery_beta.thumb.jpg.9b9656e051efb09edc43fefc91aefca5.jpg

 

2019-06-30-093654-distillery_beta.thumb.jpg.c9880d93cf9b9d3d71eae3f4e46279bc.jpg

 

Not a short trip. I have attempted this map many times over the last year or so and get farther and farther every time. I have never finished it. I don't think I've ever gotten halfway :D

 

Something to discuss and a little self-back-patting:

 

Last year sometime I uploaded this video of my friend doing one of my favorite all time jumps in this map:

 

I've done it a couple time since then but almost a year later here is a video of me doing it:

 

There are some interesting differences to note here and discuss

In the first video of ph0enix I have the key presses drawn on the screen on the right side.

As he jumps left with W+A you can see him turning slowly left

He is a 'Half-beat' jumper though so when he starts to jump right he only uses D

You can watch as he switches back and forth between W+A and D

When he presses D he starts to turn right very little. It's almost like he's not turning at all.

Becauses he's a right side halfbeat jumper he gives the appearance of being aimed slightly to the left the whole time

Since this jump snakes slightly towards the left this feels quite natural (he's also awesome ❤️ )

 

eT|SpeeD is also a right side halfbeat jumper. If you watch the ajbjumps video in the first post you can see that he turns left but very rarely turns right

eT|SpeeD is one of the smoothest players around imo. It looks like he's just driving through that map. There are a few moments where he switches to full beat or leftside halfbeat in that video. One of the many great features of that run. Quite a skilled player

 

All of this is to point out that I am naturally a full beat jumper so when I turn left it's W+A and when I turn right it's W+D.

So when I turn right I have to turn all the way to face right. It's difficult to explain I suppose but, to me, it's more apparent by watching the two videos side by side

 

This is the very next "jump" (sequence?) after the previous videos, in this map.

 

This is a great example of how much complexity is involved in these jumps.

A prone dive through a window, easy enough. I use X for prone so I can ONLY do it on my left side, easily

Landing on a slick, sloped surface

180, slide down, generate speed

too fast you hit your head and fall

too slow you fall

bounce on that slick platform.

You can go across and use the other slope or hit your head, like I did, on the light

Land onto the next slick surface

(no breaks)

 

This is the real trick

This vertical fall and jump (between 0:05 - 0:07) utilizes some sort of glitch in this game dubbed a "VOB Jump" or "Vertical Over Bounce".

This is performed by binding +strafe to a key and then moving the mouse slightly when you land instead of jumping

I don't really understand how this works at all. (Someone please explain)

It does allow you to move your player forward at 1 ups if you like, though

For some reason, that does "something"

Spoiler

The argument comes up often: "Is this useful?"

I don't know if VOBs can be done in silent, I have no idea.

This is a technique I have resisted learning for a long time because I don't find it practical.

I don't know the answer. I just like the map so I had to learn it XD

 

After your fall: you VOB off the ground and link a couple more jumps to land in front of the door.

(My game got a little unhappy rendering this, sorry)

A VERY tricky jump. 

 

A Final clip of me completing the last jump of the section:

 

Putting the key card into the elevator lock and taking it deeper into the mines...

 

I love this map. I love turning on ET TV and watching some of the great players practice this map.

 

I recently came across a video of someone playing this map. His channel is dedicated to playing grueling maps and us enjoying watching him suffer

He's quite skilled and gets rather far. It's not the most interesting video, it's quite long, but I think it really portrays the frustration that can be felt here

With appropriate respect for the skill it becomes even more astonishing to see people move through this stuff like it's easy.

 

 

5 hours ago, -=HipKat=- said:

Talk to Jet. That guy is big on TJ'ing, too. I could just never get the hang of it.... :(

:D @Jet7Slow and I know each other :D

 

There is a tool in the TJ mod called cgaz that some people love/hate

/etj_drawcgaz 0 or 2
for best results

@shanniii has a video somewhere explaining the differences between full beat, half beat, invert and such all side by side, using cgaz I believe.

It helps demonstrate the angles required for generating speed in this game. 

Everything takes time to pick up

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Posted
5 hours ago, Achilles90 said:

 

@shanniii has a video somewhere explaining the differences between full beat, half beat, invert and such all side by side, using cgaz I believe.

It helps demonstrate the angles required for generating speed in this game. 

Everything takes time to pick up

Shani and I are old friends. We started around the same time with ET in the same clan

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Posted

I love your videos Achilles.

 

It is always very inspiring to see a pro TJ.

 

Thanks for the explanation of the different kinds of TJ, i didn't even know there were categories lol

Posted
On 6/30/2019 at 6:34 PM, Achilles90 said:

@shanniii has a video somewhere explaining the differences between full beat, half beat, invert and such all side by side, using cgaz I believe.

It helps demonstrate the angles required for generating speed in this game. 

Everything takes time to pick up

I believe the video you're referring to is this:

which most certainly does not have cgaz :D 'shanni' and 'cgaz' being in the same sentence is pure blasphemy. Not that I really tj anymore anyway :( But anyone who knows me and my tjing will know that i'm one of those who hate cgaz :D

most of the credit for that video goes to winner anyway. I just did half of the jumps.

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Posted

To be real the only trick jumping I know is with nades XD

 

example ;)  

 

https://youtu.be/WOh0DtTd1vw 

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Posted

Your videos are addictive lol

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