Smileyyy Posted February 22, 2019 Share Posted February 22, 2019 =F|A= Italy b3 - fa_italy_b3.pk3 and waypoints View File B3 Changelog Completely removed fog from map. Improved performance. Fixed some lights. Overall brightness of map increased slightly. Fixed cause of crash. bspname: fa_italy_b3 Map by =F|A=Smiley. & =F|A=C!t0 Submitter Smileyyy Submitted 02/22/19 Category Maps 4 1 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted March 2, 2019 Administrators Share Posted March 2, 2019 On hardcore and jay2. Jay1 in 1 day later. 1 1 5 Quote Link to comment Share on other sites More sharing options...
Chuckun Posted March 2, 2019 Share Posted March 2, 2019 Can't wait to play it on HC! 1 1 2 Quote Link to comment Share on other sites More sharing options...
Chuckun Posted March 5, 2019 Share Posted March 5, 2019 No-one will vote for it on HC so I don't get a chance to play it will have to play more S1 1 Quote Link to comment Share on other sites More sharing options...
CheepHeep Posted March 5, 2019 Share Posted March 5, 2019 25 minutes ago, Chuckun said: No-one will vote for it on HC so I don't get a chance to play it will have to play more S1 I played it a couple hours ago on HC. No complaints so far. Pretty good map :))))) 4 Quote Link to comment Share on other sites More sharing options...
ed_ Posted March 6, 2019 Share Posted March 6, 2019 It is the fastest of all known Italy.Well balanced. I like this!The only minus: some gutters lead nowhere. 2 1 Quote Link to comment Share on other sites More sharing options...
b0unty Posted March 6, 2019 Share Posted March 6, 2019 Small changes to the map that I prefer are fun and speed up the game. Good job. To see for can be more access on the roof. Thx 2 1 Quote Link to comment Share on other sites More sharing options...
MosesIsComingLookBusy Posted March 10, 2019 Share Posted March 10, 2019 May I ask why your turned OFF the electricity in the wires? Decent good map, but I think there is just a few too many routes at certain areas. For example the routes connecting the basement and the CP together. Seems there is one to many leading to same place. Only issues I have with it. Bremen is very good, love it. Goldrush, not so much. Nice work on mapmaking! Keep it up. Quote Link to comment Share on other sites More sharing options...
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