Files posted by DJ aka GDR DJ
This is a new Axis-attack map created by Thunder.
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Repair and steal the axis tank located in the village.
Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.
UJE Airport Final made by [uJE] Niek - Allies objective map
The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes.
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build the side door
LoRenz released his new ET Map - Sniper From Mars
This map is about an horror sci-fi movie, and also a tribute to Star Trek.
Two Vulcan starships, Shran class, after a space battle, fall on Mars.
The hull is broken, corrosion begins, but we must continue the fight.
The snipers come into play!
Crossing is possible, easy on terrain, but hard to go into enemy starship. Atmosphere is set to 320.
|ES|Italy Sniper is a copy of his own house and garden. Even details like location of furniture in the house should match.
Ofcourse, things has been added or removed to the map, to make it more playable.
I guess we can say, this map is an invitation to visit the home of |ES|LoRenz on a hot someday in the North of Italy.
Enjoy the visit, and remember, when you visit someone, be polite, and only shot in direction of neighbour
no crossing map
ES|Puffo Sniper did it for fun and for my clan. Was demand from my daughter, so, i made it!
Hope you like it and you have fun. Thanks to my daughter Caterina for his help for texture.
no crossing map
A new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
New map City patrol made by [uJE] Niek
Axis objective map. The Axis have one big objective this Time,
First they have to escort the tank that will be followed by alot of trucks to the factory.
On theire way to the Factory they will have to go through a river and through a Town.
Allies have to try and stop them.
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost
> Winter Edition
* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...
TNT*|Cinco has released his nice map TNT Intrusion
Allies: The allies have to storm the bunker from where the axis are transmitting information to headquarters.
Axis: The Axis must defend the antenne controls to continue broadcasting.
Neutral: The allies have taken the town and besieged the bunker from where the axis transmit information to the staff.
A new mod for ET has found his way to life.
Steal the enemy gold. Enemy die he lost a goldbar.
One shot kills. Weapon for the Teams Carabine.
Touch the flag's to score! (Flags arround the maps)
Gold weighs you down!
The more gold you have, the more points you get!
New Map |ES|Alamo Sniper made by |ES|LoRenz - If any of you know the real story about Alamo, I think you already guess, this must be a circular map. And, it is. I do not remember seen a circular sniper map before. This is a total new concept.
Allies are located in center of map, (Church of Alamo) surrounded by Axis on all sides. Axis have cannons on their side, wich can shot against Allies.. and you can partly shot down Allies building (Church of Alamo). But ofcource, you need to find the cannon, wich can fire. Good luck.
For both teams, repeated rifle fire will partly destroy buildings too. Axis side of map is of course bigger than allies side, becouse its a circular map. But |ES|LoRenz took care of that too. On each side of Axis side, you will find transporters, wich will move you to any side of the map.
The concept of circular snipermap is brand new. But I think, its no trouble after a few minutes, to find your way around map. Its not harder, than playing one of the old fashion ET maps.
ET Mod: Infected (A13)
Micha! released a new version os his ET mod "Infected"
Infected Mod is a survival gameplay mod.
It changes Allies to Humans/Swat and Axis to Infected/Zombies.
Basics of infected mod:
* Humans: You need to survive till the timelimit is over !
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him
- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Water breath bar
Server: 2.55, 2.6b, et300
server: windows, linux
client: windows, linux
Snipermap UJE_parking_sniper made by [uJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun
Villa Gun Alpha2b is an Allies objective map created by -)A(-islander .
The Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.
Allies must gain access to the Villa and dynamite the Gun.
Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!
Destroy the Villa Gate and reach the Villa Gun area!
Destroy the Villa Gun to let our aircrafts start bombing the city!
Don't let them dynamite the Side Warehouse Entrance!
Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!
Defend the Villa Gun at all costs!
Map UJE_the_beast b5 made by [uJE]Niek modelling of the beast by [uJE]ischbinz.
Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.
Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things
Map ES Garden Sniper made by |ES|hardstyler and [uJE]Niek - 2 neighbors had a disagreement during a coffee and quickly became the big sniper battle in their garden. This Map is a no crossing version.
An Axis objective map. Oil oil oil ! The prices these days are too high that's why axis have to do something about it.
Axis attack an oilrig and they have to destroy 2 helicopters. Allied Forces have to prevent this.
New ET Minimod BACK 2 ROOTS by EgaL - HD and restylt Chargeimages and Commandmaps for Enemy Territory. Now you can see the path's a lot better.
- 25 Chargeimages and 24 Commandmaps
>> put it in your ETMAIN!!
MAPS: Adlernest, Battery, Braundorf B4, Bremen B2, Cean 2, ET Beach invasion, ET Ice, Fueldump, Goldrush, Karsiah TE, Oasis, Radar, Railgun, Reactor Final, sp_devilvery, Supply, Supplydepot 2, SW Battery, SW Goldrush, SW Oasis, TC Base, Transmitter, Venice, Warbelle + Unknown map Image in the Loadingscreen.
[uJE] Mountain Attack beta 1 is an allies objective map made by [uJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.
Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn
What is it?
ETrun is a Wolfenstein: Enemy Territory timerun mod. The goal of a timerun is to get from the start of the map to the end as fast as possible.
How does it work?
ETrun has 3 different physics:
* Vanilla (VET) * Vanilla Quake 3 (VQ3) * Advanced Physics (AP)
It's heavily based on competition between players, your goal is to get the best times as possible and to compete with your friends.
TNT|*Cinco has released a new version of the map Streets of Italy
-New Spawn Allies
- Acces to new areas spawn Allies
-New Location of the CommandPost
-Acces new areas spawn Axis
Changing the final tour Jeep
Thanks for the original map IndyJones, Pazur and Isbowhten.
New Snipermap UJE Snowy Sniper beta 3 made by [uJE] Niek - It's winter again ,cold weeks with snow ,it's the best time to sniper a bit that's why this map is set in a snowy atmosphere. It's a crossable map but most entrances of the houses are safe.
We are proud to present the new duel map for ET (also possible to play 2on2) - Badplace4_beta8! Originally, The Bad Place was DM4 from Quake1 - "One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee" - the version most known to us all is the RtCW remake badplace3 used to create the ET multi_huntplace.
This modified version of The Bad Place is brought to you by MaTeJ, who has worked on maps such as tjwar_a1_fixed and crypt_final_fixed - his remake of the multi_huntplace map is a better, more complex version with some minor bug fixes and generally attempted to make the map more fun to play and tactical.
Genre: WAR (1on1&2on2)
Global Map Rules
No pauses: Due to bug (item respawn)
Recommended Mod: ETPro
Recommended Client Settings: r_fastsky 0 - tele-camera
Recommended Client Settings (4 Fireteam): /b_locationMode 0
Recommended Client Settings (4 Fireteam): /b_locationMaxChars 25
Additional Client Settings: /cg_wolfparticles 1 - steam of broken pipe
Default Random Spawn: /setspawnpt 0
Alternative Random Spawn: /setspawnpt 2
Items on Map
1x AMMO Resupply Spot 15sec Violet
9x 5HP Healing Spots 15sec Green
5x 20HP Healing Spots 20sec Yellow
3x 50HP Healing Spots 25sec R
Original Author (RtCW): Refuse
Remade Author (ET): MaTeJ
Version Idea (ET): LoCk