Popular Post Billie Jean Posted October 17, 2017 Popular Post Share Posted October 17, 2017 Hello Insurgency Forum! ノ Billie Jean reporting in with my first guide on The Shotguns of Insurgency, The Manly M590 and The Tenacious TOZ These shotguns are mostly situational weapons, used correctly, they can be great weapons used to one shot everyone at the right ranges. This guide will contain the many details of the Shotguns, some tips with using the shotgun, and loadouts that work well with the shotguns. Notes: SP=Supply Points *=Estimate ROF=Rate of Fire RPM=Rounds per min CQB/CBC=Close Quarter Battle(s)/Close Quarter Combat Damage Drop is the damage you lose over range with weapons. Damage Drop Start is the range you start lose damage. Damage Drop Shift is the range you shift in losing more damage. Damage Drop End is the range you end up losing the most damage. Fatal Funnel is when you're fighting in buildings and a enemy is hiding in a room waiting to ambush you. 100% Damage is normal damage. Firstly, some details of the shotguns. The M590 is an American 12 gauge(or 20 gauge) pump action shotgun(Breaching Shotgun) with either 12 gauge Buckshots or 12 gauge slugs as its ammo.Made by Mossberg and Sons.(Mossberg 500 Series) Faction: Security Faction Classes: Specialist,Breacher,Engineer Range: 55.88m-76.2m(Slugs) ROF: 90rpm Damage: 36-18x8(144-288)Buckshot (40-288)Slugs Damage Drop Start: 60.95m(-18 damage;Buckshot)/81.28m(-18 damage;Slugs) Damage Drop Shift: 76.2m(-36 damage;Buckshot)/96.52m(-36 damage);Slugs) Damage Drop End: 170.18m(-144 Max damage);Buckshot)/190.5(-144 Max Damage;Slugs) Mag Capacity: 8 Starting Ammo: 8+24(No ammo vest) 8+40(CR Equipped) 8+48(CC Equipped) Reload Time: 0.67s+0.83s per shell(tactical reload)/1.43s+0.83s per shell (interrupeted full reload)/8.1s (full reload) Recoil:9.75-10.5cm vertical, 1.0cm left, 1.25cm right 9.75-10.5 1.0←↑→1.25 Spread: 1.7(Buckshot)/0.068(Slugs) Suppression: 80% Penetration: Poor Weight: 2.54kg Weight Points: 160/640 Weapon Cost: +1 SP Attachments: Optics: Holographic Sight +1 SP Red Dot +1 SP 2x Red Dot +2 SP Kobra Sight +1 SP(CO-OP Only) Barrel: Suppressor +4 SP(CO-OP Hardcore Only) Siderail: Flashlight+1 Sp, Laser Sight +3 SP Underbarrel: Foregrip +2 SP Ammo: Slugs +2 SP The TOZ/TOZ-194 is a Russian 12 gauge pump action Shotgun(Security Shotgun) with either 12 gauge Buckshots or 12 gauge slugs as its ammo. Made by Tula Arms Plant. Faction: Insurgent faction Classes: Bomber & Sapper Range: 106.68m-127m(Slugs) ROF: 80rpm Damage: 36-18x8 (144-288) (Buckshot)/40-288 (Slugs) Damage Drop Start: 111m(-18 damage; Buckshot)/136m(-18 damage;Slugs)* Damage Drop Shift: 127m(-36 damage; Buckshot)/147.32m(-36 damage; Slugs)* Damage Drop End: 220.98m(-144 Max Damage; Buckshot)/241.3m(-144 Max Damage;Slugs)* Mag Capacity: 7 Starting Ammo: 7+21, 7+35(CR), 7+42(CC) Reload Time: 0.67s+0.83s per shell (tactical reload)/1.43s+0.83s per shell (interrupted full reload)/ 8.1s (full reload) Recoil:9.75-10.5cm vertical, 1.0cm left, 1.25cm right 9.75-10.5 1.0←↑→1.25 Spread: 1.6(Both Buck and Slugs) Suppression: 80% Penetration: Poor Weight: 3.82kg Weight Points: 160/640 Weapon Cost: +1 SP/+2 SP(CO-OP Only) Attachments: Optics: Holographic Sight +1 SP(CO-OP Only) 2x Red Dot +2 SP Kobra Sight +1 SP Barrel: Suppressor +4 SP(CO-OP Only) Siderail: Flashlight+1 Sp, Laser Sight +4 SP Underbarrel: Foregrip +2 SP Ammo: Slugs +2 SP 00 Buckshot/3/4 Slugs Damage Multiplier: Head: 100% Chest: 60% Stomach: 60% Arms: 100% Legs: 100% Tips with The Shotgun: Tips : The shoguns are situational weapons mostly used in CQB/CBC engagements such as the maps Uprising,Verticality,and Embassy. When equipping slugs for your shotgun, remember that you'll be shooting one projectile resulting with decrease spread instead of 8 projectiles that have normal spread with the buckshots. Hipfiring with the shotguns will sightly decrease the shotgun damage. While also silencing the noise of the shotgun, The Suppressor also decreases the shotgun damage. Reloading can be cancelled mid-reload animation. When against armored targets aim for the head,legs or arms to put out the most damage. Constantly move around when getting in a shoot-out with a target. Avoid the "Fatal Funnel" when in a CQB. Make sure to look around while under some cover and lean right or left to search around.Also smoke/flash the room you're going to. Recommended on long range maps: Foregrip and Slugs, Sights(Optional) Make sure you still have Buckshot/Slugs, resupply when resupplies are available to you. If outta current ammo loaded, make sure to switch to your trusted secondary. Foregrip gives increase accuracy with sightly increased recoil. Remember to turn that laser sight/flashlight off if not needed at the moment.(B key is default) CO-OP Tips: When your team is in the middle of a CQB, help your team by flanking the enemies When playing on the Survival Gamemode and using the TOZ, reload and move often, don't stick to one place and don't get caught with your pants down. When playing on the Conquer Gamemode, with using the M590, smoke and breach when attacking a objective.(Mostly used in GM, can be use in other instances.) Manage your weight, the less weight equals being more faster to do flanks or help teammates in reach an objective. When playing on the Hunt Gamemode or Night Maps, with using the M590, flank often and be sneaky.(Suppressor Optional) When playing the Checkpoint Gamemode, stay with your team and help suppress the enemy, also smoke and breach when reaching an objective. PVP Tips: The 3 S's of engagements(Speed,Smoke,Suppression) Less weight will make you be speedy with your shotgun which means flank often. Smokes areas where you think enemies would be and then go in and shoot!(Flashes also work too) When playing on long range maps,stay and help your team with slugs and suppression. Remember don't go Rambo, you can't easily be 2v1 or 3v1 since shotguns can't deal with multiple people at the same time. Equipped with a C4/IED, play defensively if protecting an objective by hiding the explosive device near it and getting into cover and peeking with your shotgun. Pushing with to an objective use your Equipped C4/IED and play offensively, throw the explosive device on the objective, blow it, then go in with shotgun in hand. Loadouts: CO-OP: Survival: Class:Sapper,Bomber. Primary: TOZ(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps. Secondary: Any does good. Explosives: Smoke are highly needed, AN-M14s and IEDs for denial. Armor: Light Armor Vest: Chest Rig Hunt: Class:Speicalist,Breacher Primary M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps. Secondary: Any does good.(Added suppressor is good.) Explosives: Smoke are highly needed, AN-M14s and C4s for clearing of rooms/caches. Armor: No Armor/Light Armor Vest: Chest Carrier Checkpoint: Class:Speicalist,Breacher Primary M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps. Secondary: Any does good. Explosives: Smoke are highly needed, AN-M14s and C4s for clearing of rooms/caches. Armor: Light Armor/Heavy Armor Vest: Chest Rig Conquer: Class:Speicalist,Breacher Primary M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps. Secondary: Any does good. Explosives: Smoke are highly needed, AN-M14s and C4s for clearing of rooms/caches. Armor: No Armor/Light Armor Vest: Chest Rig PVP: Tactical Operations: Insurgent Forces Classes:Sapper,Bomber Primary: TOZ(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Suppressors for Elimination/Ambush.Laser Sights if needed. Secondary: Any does good.(Suppressors for Elimination/Ambush) Explosives: Smokes or Flashes, AN-M14s and IEDs for clearing of rooms/caches. Armor: No Armor/Light Armor(Elim/Ambush) Light Armor(Firefight). Vest: Either is your choice. Security Forces Classes:Specialist,Beacher,Engineer Primary: M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Suppressors for Elimination. Laser Sight if needed. Secondary: Any does good.(Suppressors for Elimination) Explosives: Smokes or Flashes, AN-M14s and C4s for clearing of rooms/caches. Armor: Light Armor/Heavy Armor(Elim/Firefight) Heavy Armor(Ambush) Vest: Either is your choice. Sustained Combat: Insurgent Forces Classes:Sapper,Bomber Primary: TOZ(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Laser Sights if needed. Secondary: Any does good. Explosives: Smokes or Flashes, AN-M14s and IEDs for clearing of rooms/caches. Armor: Heavy Armor(Occupy) Light Armor(Push,Skirmish,Strike) Vest: Either is your choice. Security Forces Classes:Specialist,Beacher,Engineer Primary: M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Laser Sights if needed. Secondary: Any does good. Explosives: Smokes or Flashes, AN-M14s and C4s for clearing of rooms/caches. Armor: Heavy Armor(Occupy) Light Armor(Push,Skirmish,Strike) Vest: Either is your choice. Additional Notes: I would like to thank the Insurgency Wiki for more insight on The Shotguns, also these guides: http://steamcommunity.com/sharedfiles/filedetails/?id=1113982760 http://steamcommunity.com/sharedfiles/filedetails/?id=329647138 http://steamcommunity.com/sharedfiles/filedetails/?id=960817137 http://steamcommunity.com/sharedfiles/filedetails/?id=363979799 http://steamcommunity.com/sharedfiles/filedetails/?id=345876976 http://steamcommunity.com/sharedfiles/filedetails/?id=418341987 Also these videos that add more on statistics and details: Any criticism,questions,added insights,errors noticed are appreciated. (。・ω・。) If you need to reach me PM here on the forums, my steam which is on my profile, or my discord Billie Jean#2460. ╰( ・ ᗜ ・ )╯ Thanks for reading my guide on The Shotguns of Insurgency. (* >ω<) Happy hunting and also Stay Frosty. (•̀o•́)ง 14 Quote Link to comment Share on other sites More sharing options...
D..X Posted October 17, 2017 Share Posted October 17, 2017 topic pined great post billy 5 Quote Link to comment Share on other sites More sharing options...
Armory6 Posted October 17, 2017 Share Posted October 17, 2017 Holy buckets of detail Billie! Great post bro. Figures though, since you are basically a master with the shotguns in Ins. 4 Quote Link to comment Share on other sites More sharing options...
Carbonautics Posted October 17, 2017 Share Posted October 17, 2017 Question: what is CQC, CBC? Quote Link to comment Share on other sites More sharing options...
Mr.Karizmatic Posted October 17, 2017 Share Posted October 17, 2017 Question: what is CQC, CBC? CQB/CBC=Close Quarter Battle(s)/Close Quarter Combat , I think he suppose to write CQB AND CBC , He just misspelled . 1 Quote Link to comment Share on other sites More sharing options...
Pabbatt Blue Posted October 19, 2017 Share Posted October 19, 2017 I think it was just fine. Great work and time spent Billie. Glad you're here to stay! 1 Quote Link to comment Share on other sites More sharing options...
Munchin McCoy Posted October 27, 2017 Share Posted October 27, 2017 Nice work Billie. 1 Quote Link to comment Share on other sites More sharing options...
DavidM Posted December 4, 2017 Share Posted December 4, 2017 10/10-would Toz again Quote Link to comment Share on other sites More sharing options...
jballou Posted December 4, 2017 Share Posted December 4, 2017 Great guide, we should work to get more of these going. One thing these two items aren't correct: Hipfiring with the shotguns will sightly decrease the shotgun damage. While also silencing the noise of the shotgun, The Suppressor also decreases the shotgun damage. There is no damage modifier for hipfire or suppressors, although hipfiring usually means some of the pellets won't strike the enemy as precisely as aimed fire. 1 Quote Link to comment Share on other sites More sharing options...
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