Jump to content

ET Server Suggestion Silent 1 maps


Maximo Decimo

Recommended Posts

This thread seems very quiet lately :)

 

Are there any maps people are desperate to see added, or any that should be removed? Most maps seem to get some play time lately so not much needs shifting, but it's good to have the occasional swap out to keep things interesting :)

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

We could try to add to the new rotation the following:

 

Industry >>  https://fearless-assassins.com/files/file/121-industry-2-final-industry2_finalpk3-and-waypoints/

 

Tankbuster >> https://fearless-assassins.com/files/file/540-tankbuster-200-tankbuster_200pk3-and-waypoints/

 

 

Also, I prefer the regular night Radar map, instead of the Summer version. It's just harder to sneak around in the Summer map 😇

 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Great suggestions, will look at these ASAP.

 

Potential maps to remove due to lowest utilisation:

1) Reactor

2) Radar Summer

 

Tank buster might need setting to only be available when it's busy, as it's quite a large map if it's running at a 7 v 7. 

Edited by BlackWolf
  • Like 2
Link to comment
Share on other sites

12 hours ago, BlackWolf said:

Tank buster might need setting to only be available when it's busy, as it's quite a large map if it's running at a 7 v 7. 

Yes agreed!

 

Since we are on that topic, would it be possible to change some settings on the map Snatch?

Everytime it's being played, people are complaining it's too hard for Allies, which I understand.

 

I would suggest (if it's doable) to either :

> Increase spawn duration time for Axis. At least 6 more seconds than it currently is I would say.

> Make the map appear in the rotation only if the server is low on players.

As soon as it's 8v8 human players or more, Allies almost never win and scores end up pretty messed up.

 

@daredevil only if you have the time of course ^_^ 

 

Edited by Cross Marian
  • Like 1
Link to comment
Share on other sites

11 hours ago, Cross Marian said:

Yes agreed!

 

Since we are on that topic, would it be possible to change some settings on the map Snatch?

Everytime it's being played, people are complaining it's too hard for Allies, which I understand.

 

I would suggest (if it's doable) to either :

> Increase spawn duration time for Axis.

> Make the map appear in the rotation only if the server is low on players.

As soon as it's 8v8 human players or more, Allies almost never win and scores end up pretty messed up.

 

 

 

One for DD as that requires config changes :)

 

An increase in Axis spawn time should do the trick, as the map can usually handle a reasonable volume of players once that issues is sorted.

Edited by BlackWolf
Link to comment
Share on other sites

Removed: Radar Summer

Removed:: Reactor Final

Added: Tank buster

Added: Industry 2

 

Fixed: Numerous instances of bots getting stuck on drain pipes in FA Italy B3. Also added roof access for bots.

 

In progress: Bots to use alternative routes to capture flag spawn in FA Italy B3.

  • Like 2
  • Thanks 2
Link to comment
Share on other sites

  • Administrators
On 3/15/2021 at 6:43 PM, Cross Marian said:

I would suggest (if it's doable) to either :

> Increase spawn duration time for Axis. At least 6 more seconds than it currently is I would say.

> Make the map appear in the rotation only if the server is low on players.

As soon as it's 8v8 human players or more, Allies almost never win and scores end up pretty messed up.

 

set g_useralliedrespawntime 8
set g_useraxisrespawntime 13

 

Map will be removed from voting above 22 players.

PS We will also enable map stats from another server. 

  • Thanks 2
Link to comment
Share on other sites

You should suggest a map to remove too...

https://fearless-assassins.com/files/file/421-fata-morgana-fata_morganapk3-and-waypoints/

2021-03-19-162914-Fata_Morgana.jpg.b6c9deae7eb05b88d85fbc634d6f2abb.jpg

supplydepot2, 0, 64,
teuthonia_final, 22, 64,
adlernest, 0, 40,
bba0-beta2, 20, 64,
caen2, 0, 52,
haunted_mansion, 24, 52,
frostbite, 0, 40,
fa_italy_b3_fixed, 12, 64,
braundorf_final, 0, 40,
venice_ne4, 12, 64,
pirates, 0, 40,
fa_oasis_b2, 24, 64,
et_beach, 0, 40,
praetoria_m2, 24, 64,
sp_delivery_te, 0, 50,
railgun, 28, 64,
et_ice, 14, 50,
goldrush-gals, 6, 64,
fa_bremen_final, 0, 64,
fa_temple, 24, 64,
desertrats, 16, 64,
library_b3, 8, 50,
ga_el_kef, 0, 12,
lostchildren, 12, 50,
v1rocket_b2, 18, 64,
isle, 0, 20,
raid_final, 8, 20,

Edited by Buckwild
add
Link to comment
Share on other sites

Fata Morgana is a really fun map to play, but it's quite large.

 

On a server such as S1 where it's commonly 7v7 or 8v8, having a large map can result in a lot of gameplay walking round waiting to find someone to shoot. It would probably play quite well on B2, since the teams are much bigger.

 

S1 players also tend to favour more standard gameplay maps. 'Fun' type maps tend to clear the server out pretty quickly (many S1 players like HC and hang out on S1 until HC gets busier later in the evenings).

 

Praetoria is OK but as @Dark donkey said, it's a very long map. It's also over 30mb which can cause some players on poor connections to give up waiting for the download.  We have players from all over the world and those on a 1mb connection won't hang around for the full download. 

Edited by BlackWolf
  • Like 3
  • 100 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.