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Posted

steelplan

helmdeed

supergoldrush  final

bastille-b3

school

rochelle

osed-ndt-final

rockeyes-b2

 

fix!

 

 

Helmsdeep is an old beauty! Haven't seen it jet at the server. Maybe a good replacement for Oasis or Marrakech Streets 2 Night final?

 

http://fearless-assassins.com/files/file/189-mml-helmsdeep-b4-mml-helmsdeep-b4pk3/

  • Like 1
Posted

 

New map rotation:
 
mlb_hotchkiss, 0, 64,
karsiah_te2, 0, 32,
supplydepot2, 0, 64,
et_mor2_night_final, 16, 64,
goldrush-gals, 0, 64,
caen2, 0, 36,
mlb_temple, 26, 44,
1944_overlord, 0, 64,
bba0-beta2, 24, 64,
venice_ne4, 16, 64,
etdo6, 18, 64,
sp_delivery_te, 0, 38,
pirates, 0, 40,
haunted_mansion, 12, 45,
frostbite, 0, 44,
capuzzo, 20, 52,
et_beach, 0, 45, 
parisbastille_b3, 6, 32,
warbell, 20, 50,
bremen_final, 0, 40,
adlernest, 0, 40,
etdo1, 18, 64,
baserace, 10, 40,
braundorf_final, 0, 34,
fueldump, 24, 44,
mml_minastirith_fp3, 30, 64,
teuthonia_final, 14, 44,
beerrun_b7a, 12, 30,
am_hydro_dam, 24, 52,
flame-guards, 18, 38,
sp_delivery_te, 0, 36,
tc_base, 0, 32,
italyfp2, 10, 40,
xposed_ndt, 12, 34,
resurrection, 24, 50,
mlb_egypt, 20, 64,

 

I need confirmation, since I need to update the tutorial on scripting which includes current map rotation. Also, I use this script frequently, cause people often ask for next map name.

 

Also, if this is the current rotation, I am surprised to see am_hydro_dam with almost -250 score is still in rotation. It is the most hated map on Jay1 and we lose around 10 players each time this map pops up, so why insist on it?

  • Like 1
  • Platinum VIP
Posted

I need confirmation, since I need to update the tutorial on scripting which includes current map rotation. Also, I use this script frequently, cause people often ask for next map name.

 

Also, if this is the current rotation, I am surprised to see am_hydro_dam with almost -250 score is still in rotation. It is the most hated map on Jay1 and we lose around 10 players each time this map pops up, so why insist on it?

Because I LIKE Hydro and it's all about me and what I like!!  :P

  • Like 1
Posted (edited)

i would love transmiter and i think overlord should be limited at 32 because it s almost impossible for allies to get obj that is next to axis spawn point.

Edited by prosac
  • Like 5
  • Platinum VIP
Posted

i would love transmiter and i think overlord should be limited at 32 because it s almost impossible for allies to get obj that is next to axis spawn point.

That's true - they spend 20 minutes trying to come in the gate and getting killed before they get very far. 

 

I think I saw the map vote was -43 already on that map

  • Like 1
  • 2 weeks later...
  • 3 weeks later...
Posted

I'm glad that Oasis is out, but i'm still waiting for Helmsdeep  <_<

 

Also Marrakech Streets 2 Night final is still in, please replace it for Helmsdeep.

 

And I was wondering when will their be a christmas map come on? Many players are asking for the Fueldump Xmas edition.

 

http://fearless-assassins.com/files/file/189-mml-helmsdeep-b4-mml-helmsdeep-b4pk3/

http://fearless-assassins.com/files/file/406-fueldump-christmas-final-fueldump-christmas-map/

 

EXTRA:

Maybe a fun idea when Xmas is over, but is it possible to place the Fuel Dump Dessert edition to the server instead of the normal Fuel Dump map?

http://fearless-assassins.com/files/file/16-fueldump-desert-fueldump-uvpk3/

 

 

-Hodor

  • Platinum VIP
Posted

Marrakech Streets is fine. Not too many people complain about it. Fuel Dump Desert is probably not a great choice. BUT, I could be wrong on that one.

Posted

Hey all!

 

When analyse the rotation map list I noticed a few things, the things I noticed I have coloured red: some maps are double and some maps are never seen in the server.

 

New map rotation:

 

1.     mlb_hotchkiss, 0, 64,

2.     karsiah_te2, 0, 32,

3.     supplydepot2, 0, 64,

4.     et_mor2_night_final, 16, 64,

5.     goldrush-gals, 0, 64,

6.     caen2, 0, 36, --> Never seen this one in Jay1

7.     mlb_temple, 26, 44,

8.     1944_overlord, 0, 64,

9.     bba0-beta2, 24, 64,

10.   venice_ne4, 16, 64,

11.   etdo6, 18, 64, --> Same as map 22 in this list, the only thing that’s difference is the version.

12.   sp_delivery_te, 0, 38, --> Same as map 31 in this list, the only thing that’s difference is max amount players.

13.   pirates, 0, 40,

14.   haunted_mansion, 12, 45,

15.   frostbite, 0, 44,

16.   capuzzo, 20, 52,

17.   et_beach, 0, 45, 

18.   parisbastille_b3, 6, 32,

19.   warbell, 20, 50,

20.   bremen_final, 0, 40,

21.   adlernest, 0, 40,

22.   etdo1, 18, 64, --> See note at number 11

23.   baserace, 10, 40,

24.   braundorf_final, 0, 34,

25.   fueldump, 24, 44,

26.   mml_minastirith_fp3, 30, 64,

27.   teuthonia_final, 14, 44,

28.   beerrun_b7a, 12, 30,

29.   am_hydro_dam, 24, 52,

30.   flame-guards, 18, 38,

31.   sp_delivery_te, 0, 36, --> See note at number 12

32.   tc_base, 0, 32, --> Never seen this one in Jay1

33.   italyfp2, 10, 40,

34.   xposed_ndt, 12, 34,

35.   resurrection, 24, 50,

36.   mlb_egypt, 20, 64,

 

So I checked trackbase to see which list they have http://et.trackbase.net/server/44135/maps/

I found out that we should have 33 maps in Jay1 according to trackbase but on our current rotation list in this topic we should have 36 maps.

 

So I started the puzzle. I put the two lists together and the next things caught my attention

 

List on et.trackbase.net                         Last list in map suggestion Jay1

1. Karsiah TE v2 Final                             1. karsiah_te2, 0, 32,

2. Streets of Italy FP 2                            2. italyfp2, 10, 40,

3. X-Posed NDT                                      3. xposed_ndt, 12, 34,

4. Beer Run Beta 7a                               4. beerrun_b7a, 12, 30,

5. Baserace Final                                   5. baserace, 10, 40,

6. MLB Temple Final                              6. mlb_temple, 26, 44,

7. Marrakech Streets 2 by Night Final   7. et_mor2_night_final, 16, 64,

8. Supply Depot 2 Final                         8. supplydepot2, 0, 64,

9. MLB Egypt Final                                 9. mlb_egypt, 20, 64,

10. Operation Resurrection Final          10. resurrection, 24, 50,

11. MLB Hotchkiss Final                        11. mlb_hotchkiss, 0, 64,

12. Fueldump Official                            12. fueldump, 24, 44,

13. Braundorf Final                                13. braundorf_final, 0, 34,

14. Flame Guards War Zone_noID         14. flame-guards, 18, 38,

15. Hydro Dam Final                              15. am_hydro_dam, 24, 52,

16. Teuthonia Final                                16. teuthonia_final, 14, 44,

17. Minas Tirith FP 3                              17. mml_minastirith_fp3, 30, 64,

 

18. Fuel Depot Final                              18. etdo6, 18, 64,

19. etdo1, 18, 64,

 

19. Adlernest Final                                20. adlernest, 0, 40,

20. Bremen Final                                    21. bremen_final, 0, 40,

21. Warbell Final                                   22. warbell, 20, 50,

22. Paris Bastille Beta 3                         23. parisbastille_b3, 6, 32,

23. Beach Invasion 1.1                           24. et_beach, 0, 45,

24. Capuzzo Final                                   25. capuzzo, 20, 52,

25. Frostbite Final                                  26. frostbite, 0, 44,

26. Haunted Mansion Final                   27 haunted_mansion, 12, 45,

27. Pirates Final                                     28. pirates, 0, 40,

 

28. Special Delivery TE Final                  29. sp_delivery_te, 0, 38,

30. sp_delivery_te, 0, 36,

 

29. Oil Kombinat Final                           ?

30. Venice NE4 Final                              31. venice_ne4, 16, 64,

31. Castle CTF Beta 2                             32. bba0-beta2, 24, 64,

32. 1944 Overlord Final                         33. 1944_overlord, 0, 64,

33. Goldrush GALS Final                        34. goldrush-gals, 0, 64,

?                                                             35. caen2, 0, 36,

?                                                             36. tc_base, 0, 32,

 

Conclusion

Oil Kombinat Final” isn’t in our current rotation list but it’s comes up in the server.

 

We have two versions of “Fuel Depot Final”, etdo6 and etdo1 in the list.

 

For “Special Delivery TE Final” we have two times the same version in the list but the max amount of players is difference.

 

And the map “Caen2” and “tc_base” should come up in the server but they never appear, I have never seen them in Jay1 and also trackbase doesn’t show them.

 

Suggestion for more rotation: Lets take those double maps and the maps that never comes up out and put new maps in.

  • Like 1
Posted

Fuel Depot Final   etdo6

Oil Kombinat etdo1 

Within the name of map there are two numbers: 0,36 ( that means it will load when there is minimum 0 players and maximum 36 players on server). Tc base or caen2 won't load when there is more than 32 players. Bots count too so it could happen that these maps won't load :) 

Will try to catch DD to fix maps, soon.

  • Like 2
  • Platinum VIP
Posted

I was going to point out the same thing. In the morning when the server only has >25 ppl on it, those other maps show up

Posted

Well, i know that the first number stands for the minimum amount of players/bots and the second number is standing for the maximum amount of players/bots. But that's not the point. If you look at the information according to trackbase you see that those maps never come up.

 

Also not in the morning HipKat. I play everyday (in the morning, afternoon, evening and even sometimes midnight). When i play in the morning the server is allmost empty, there are like 16 till 20 slots taken by players and bots. Even then those maps dont come up.

 

What i tried to say in my previous post is: the list "the current new map rotation" is full of errors.

 

Fact is some maps dont come up, not even when the amount of players/bots in under the maximum number

 

And the other fact that you guys are ignoring is: some maps are twice in the list.

 

Please take a good look at my previous post (especially the conclusion). I have double/triple checked my information. Lets take Jay1 to a new level!

Posted
jaymod/jaymod-2.2.0
etmain/~ etmain/xposed_ndt etmain/Warbell
etmain/venice_ne4 etmain/teuthonia_final etmain/tc_base etmain/sw_oasis_b3 etmain/supplydepot2
etmain/sp_delivery_te etmain/resurrection_final etmain/pirates etmain/parisbastille_b3
etmain/pak0 etmain/northpole etmain/mml_minastirith_fp3 etmain/mlb_temple etmain/mlb_hotchkiss
etmain/mlb_egypt_fixed etmain/mlb_daybreak etmain/karsiah_te2 etmain/italyfp2
etmain/haunted_mansion etmain/goldrush-gals etmain/fueldump_christmas_final etmain/frostbite
etmain/flame-guards_arenafix etmain/et_mor2_night_final etmain/et_beach etmain/etdo_f2
etmain/castleattack_b5 etmain/capuzzo_final etmain/caen2 etmain/bremen_final
etmain/braundorf_final etmain/beerrun_b7a_0331 etmain/bba0-beta2 etmain/baserace
etmain/am_hydro_dam etmain/adlernest etmain/1944_overlord" default:""

maps in jay1 delivery isnt double just a type error
the maps with the settings low do get played sometimes but since the amount of people in jay1 that doesnt happen often
the reason why the settings stand low is simple if you play them with more people its simply to much people for that map
trackbase show indeed latest played maps but not from earlyer sessions so not very accurate in this case
the map rotation isnt full of errors as far I know and understand the settings are there on purpose and if im correct bots are not counted for this so with a low player amount all maps shoud load as far I understand but ill leave that to someone who actually know all the facts :)
 

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