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Posted

Is there any console command to enable it? 

I really got used to it in CS:GO and Dirty Bomb, I was wondering if wolfie had it too.

Posted

what do you mean with direct input?

Posted

what do you mean with direct input?

I think in CS:GO is called raw input (m_raw) and I am not a tech guy but what I understand it does is that it ignores everything and takes info directly from my mouse.

Posted

oh the mouse, there is a setting somewhere i believe but im not certain. ill have a browse through the settings to see if i can find it.

Posted
m = mouse

m_filter 	0	toggles mouse filter (mouse smoothing)
m_forward	0.25
m_pitch		0.022	sets the mouse pitch (up/down)
m_side		0.25
m_yaw		0.022	sets the mouse yaw (left/right)

http://antman.info/wolf/cvar/#.VZMbdEYl1d2

 

 

ET does NOT use direct input as mouse input, but wm_mousemove, so use that mouserate checker to check your mouse polling rate)

 

More u can read here: http://fearless-assassins.com/tutorials/article/204-aiming-tutorial-for-wet-by-bosshk/

 

Under section Configuring hardware >> Mouse

  • Like 2
Posted

just did a fairly quick scan of the settings and my config for such settings, found none.

what you could do is find what your sensitivity is right now on windows and try to put that in on Wolf to see if that makes it the same, dont think it will but worth a try maybe.

Posted

Fairly certain original ET does not have direct input, but et legacy added it. (I may be wrong, I also don't understand it very well either)

  • Like 1
Posted

As far as I know, if you have your "pointer sensitivity" (set in the mouse control panel) smack dab in the middle, and "Enhanced Pointer Precision" turned off, you *are* getting raw input, just through the Windows API.

An alternative would be to use rinput.

  • Like 1
  • Clan Friend
Posted (edited)

In the original game only Linux version has direct input (in_dgamouse setting), and the only way on Windows is using the tool rinput.
If you don't play etpro, you can use etlegacy. (I never used it but apparently it supports raw input)

it all depends on your settings (fps, screen resolution, mouse sens and DPI...) though. You might feel a difference, or not.
 

As far as I know, if you have your "pointer sensitivity" (set in the mouse control panel) smack dab in the middle, and "Enhanced Pointer Precision" turned off, you *are* getting raw input

More or less, but there is the issue with the so called 'negative acceleration'.

 

It has been discussed many times, so I will be brief: basically the game puts the mouse pointer in the middle of the desktop (it's invisible, but still there) and the next frame checks how far it moved. If you move too fast you hit the border of the screen, and the rest of your movement is ignored.

 

With direct/raw input this cannot happen.

 

Without rinput, having high fps (less time to reach the border) high resolutions (border is more distant) low mouse DPI/speed, and a high mouse sens in ET (you don't have to move your mouse so quickly) reduces the effect. Actually in many cases people never reach the border, it's all placebo.


edit:

and also another advantage of raw input is that you can have all the settings you want on the desktop and on ET your sens won't change

Edited by SunLight
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