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New type of Goldrush Silent#1


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i had noticed with other admins and players decide suggest a new type of goldrush map for the silent:

 

than already is this one the sw version--->http://fearless-assassins.com/files/file/11-stop-watch-gold-rush-sw-goldrush-tepk3/

 

SW:

 

Objective:
The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck

 

index.php?app=downloads&module=display&s

 

 

 

here goes a couple of map i suggest :

 

 

Super Gold Rush Final http://fearless-assassins.com/files/file/258-super-gold-rush-final-supergoldrush-finalpk3/

OBJECTIVES (ALLIES): 
1 "Primary Objective:Steal a Tank from the Axis Tank Depot." 
2 "Primary Objective:Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route." 
3 "Primary Objective:Escort the Tank into position to blow the Bank Doors open. Then dynamite the bank's back door to make escape easier." 
4 "Primary Objective:Steal two crates of Gold from the Bank Vault." 
5 "Primary Objective:Escape with the crates of Gold using the Truck in the Courtyard." 
6 "Secondary Objective:Establish a Command Post inside the Tank Depot" 
7 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot." 
 
OBJECTIVES (AXIS): 
1 "Primary Objective:Stop the Allies from stealing the Tank from the Axis Tank Depot." 
2 "Primary Objective:Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard." 
3 "Primary Objective:Prevent the Allies from using the Tank to blow open the Bank Doors. Prevent the Allies from dynamiting the bank's back door making escape for the Allies easier" 
4 "Primary Objective:Stop the Allies from stealing the Gold from the Bank Vault." 
5 "Primary Objective:Stop the Allies from escaping with the Gold via a Truck in the Courtyard." 
6 "Secondary Objective:Prevent the Allies from establishing a Command Post inside the Tank Depot." 
7 "Secondary Objective:Set up a Command Post inside the Tank Depot."  

 

 

 

index.php?app=downloads&module=display&s index.php?app=downloads&module=display&s

 

Goldrush Gals Final http://fearless-assassins.com/files/file/688-goldrush-ga-final/

index.php?app=downloads&module=display&s

 

 

MISSION: 
On this map Allies must steal and escort a tank through a tropical village. Nice map with lots of hideaways and branchings. 
 
OBJECTIVES (ALLIES): 
Repair the tank, steal it and escort it to the bank. Build also a command post. Destroy the tank and truck traps, steal the gold from the bank and load it on the truck. Then drive with the truck to the exit gate. 
Covert Ops can be very usefully with smoke grenades, especially when the engineer plants dynamite at the traps or later on to steal the gold. This makes it hard for Axis to take your team mates into their gun sight. 
 
OBJECTIVES (AXIS): 

 

At the beginning the highest priority is the tank. There you should try to repel the Allies as long as possible to prevent the theft of the tank. The entrance and the area around the tank should be layed with mines. Don't forget to build the command post. The first tank trap should be build in time too to prevent a quick overwhelm. Later on all tank and truck traps should be build and the important places layed with mines. If the Allies blow up the bank the defense inside should be very strong. Best with a MG42 and a Panzerfaust. In front of the bank lay alot of mines and destroy the truck.
 
and i was thinking on goldrush london but i dont sure of it : http://fearless-assassins.com/files/file/642-goldrush-london-goldrush-londonzip/
index.php?app=downloads&module=display&s index.php?app=downloads&module=display&s index.php?app=downloads&module=display&s
 
OBJECTIVES (ALLIES): 
1 "Primary Objective: 
Steal a Tank from the Axis Tank Depot." 
2 "Primary Objective: 
Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route." 
3 "Primary Objective: 
Escort the Tank into position to blow the Bank Doors open." 
4 "Primary Objective: 
Steal two crates of Gold from the Bank Vault." 
5 "Primary Objective: 
Escape with the crates of Gold using the Truck in the Courtyard." 
6 "Secondary Objective: 
Establish a Command Post inside the Tank Depot" 
7 "Secondary Objective: 
Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot. 
 
OBJECTIVES (AXIS): 
1 "Primary Objective: 
Stop the Allies from stealing the Tank from the Axis Tank Depot." 
2 "Primary Objective: 
Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard." 
3 "Primary Objective: 
Prevent the Allies from using the Tank to blow open the Bank Doors." 
4 "Primary Objective: 
Stop the Allies from stealing the Gold from the Bank Vault." 
5 "Primary Objective: 
Stop the Allies from escaping with the Gold via a Truck in the Courtyard." 
6 "Secondary Objective: 
Prevent the Allies from establishing a Command Post inside the Tank Depot." 
7 "Secondary Objective: 
Set up a Command Post inside the Tank Depot." 
 
there are some of types i suggest
 
if you have an other type of goldrush to suggest do it....
 
lets see the feedbacks of the =F|A=Members and regulars players
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imo supergoldrush wouldnt be ideal for a server like silent1, the ammount of 'easter eggs' and hidden passages only creates distraction and Im quite certain obj lovers (who are much more common on silentmod) wont like it also theres the problem that if you have less players than 15v15 the map will very easily be way too big to play properly. Adding to this is that grush is one of the more favorized maps out there and 'restricting' it to a high ammount of players wouldnt do it good. SW version is simply the most compatable for any kind of player and any ammount of players

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imo supergoldrush wouldnt be ideal for a server like silent1, the ammount of 'easter eggs' and hidden passages only creates distraction and Im quite certain obj lovers (who are much more common on silentmod) wont like it also theres the problem that if you have less players than 15v15 the map will very easily be way too big to play properly. Adding to this is that grush is one of the more favorized maps out there and 'restricting' it to a high ammount of players wouldnt do it good. SW version is simply the most compatable for any kind of player and any ammount of players

I can agree with what you are saying. But SW Goldrush is way hard for allies to win in public gameplay. The best bet would be Goldrush Gal (not super, not SW, not original) the other one. And if played correct by both teams it give equal challenge, axis just set up defence in bank, allies coordinate an attack. 50/50 for each team, in my opinion, alot better then SW (which is no fun anylonger, seing that allies don't use smoke in public, therefore giving allies almost zero % chance of winning it when just a few do obj. With Gal there is a few secrets paths, that also bring KD players closer to the obj which will result in more obj gameplay without poeple actually doing obj, if you know what I mean.

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