=Plat00n= Posted September 27, 2012 Share Posted September 27, 2012 Ok server running great just a few things that like f|a to look at 1: Since we had map change pirate final a few months now. Bots have be broken can we make them work 2: The panzer can fire 2 shots in 3 seconds can we make it same as jay1 2 and 3 Panzer making 100+ kills ( maybe dodge the first shot but the second always finish you off) 3: Oasis map is one of the better maps but everyday its getting rushed by walljumpers. We use to have the remove piliers when planted at the guns or even the fake wall at the old city wall would be even better to stop the rush. Also like to see this map on jay4 UJE 00 FINAL http://et.trackbase.net/index.php?mod=mapinfo&midx=54 Jay4 players please lets here you voices about these few changes agree or disagree Plat00n Quote Link to comment Share on other sites More sharing options...
Gubbi Posted September 27, 2012 Share Posted September 27, 2012 ad 1.) http://fearless-assassins.com/tracker/issue-996-waypoints-of-pirates-map-missing-jay4/ - Has been reported, hopefully fixed in near future ad 3.) I enabled anti-rush system again. If you see that it is disabled, don't hesitate to contact me or any other co-leader+ so we enable it. Quote Link to comment Share on other sites More sharing options...
Anton Chigurh Posted September 27, 2012 Share Posted September 27, 2012 Anti rush isn't perfect you can still walljump in oasis. Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted September 27, 2012 Administrators Share Posted September 27, 2012 Added waypoints for pirates. Next is jay3 and jay4 round. I am going to update omni bots on jay4 tomorrow or so. I will add auto enable for anti rush on each map start for jay4. Anti rush isn't perfect you can still walljump in oasis. Smart engi's need to place mines... I am also going to add more mines limit. That being said someone can make some walljump oasis anti rush map script. 3 Quote Link to comment Share on other sites More sharing options...
jim Posted September 27, 2012 Share Posted September 27, 2012 thank daredevil that well help alot for players that rush maps 1 Quote Link to comment Share on other sites More sharing options...
Levi Posted September 27, 2012 Share Posted September 27, 2012 Lot of people like the Panzer the way it is, anti-rush is still a bit *blah*. Glad pirates is fixed now. Quote Link to comment Share on other sites More sharing options...
=Plat00n= Posted September 28, 2012 Author Share Posted September 28, 2012 Yes everyone likes it because it's overpowered 2 shots in a row without a delay is massive advantage Example 1 : two exits out of spawn and can not get out of spawn with panzer outside with two shots in a row without a recharge delay ??? Example 2 : on a nice 10 or 20 spree panzer fires I dodge it but lost half my life then second one finish the job very annoying ??? Sorry for having a pop at panzer but play jay4 you will know what I mean Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted September 28, 2012 Administrators Share Posted September 28, 2012 Does the panzer issue happens on other jaymod servers as well? Quote Link to comment Share on other sites More sharing options...
Gubbi Posted September 28, 2012 Share Posted September 28, 2012 Does the panzer issue happens on other jaymod servers as well? Not on jay3. You can also fire 2 panzers in about 3 seconds, but with fast shoot enabled I think it is not a problem there. Quote Link to comment Share on other sites More sharing options...
Levi Posted September 28, 2012 Share Posted September 28, 2012 Not on jay3. You can also fire 2 panzers in about 3 seconds, but with fast shoot enabled I think it is not a problem there. Whatever you guys decide to do don't enable fast-shoot on jay 4, there is like a 1.5 second delay between panzer shots. Quote Link to comment Share on other sites More sharing options...
12eh1yg3dqehbcaj Posted September 28, 2012 Share Posted September 28, 2012 Yeah, the panzer issue is a bit annoying. Thanks for mentioning it Plat00n. If it's possible to change, a lot of people would be grateful. Quote Link to comment Share on other sites More sharing options...
The Dude Posted September 28, 2012 Share Posted September 28, 2012 (edited) Now there already exist such a script, right? It was posted here few years ago I saw. I add the script to my post. anti-walljump-script-for-oasis_v2.zip Edited September 28, 2012 by The Dude 2 Quote Link to comment Share on other sites More sharing options...
=Plat00n= Posted December 31, 2012 Author Share Posted December 31, 2012 (edited) Any chance of any of these maps for jay4 for the new year http://et.trackbase....mapinfo&midx=54 http://et.trackbase....mapinfo&midx=24 http://et.trackbase....mapinfo&midx=48 http://et.trackbase....mapinfo&midx=42 http://et.trackbase....apinfo&midx=131 http://et.trackbase....apinfo&midx=140 http://et.trackbase....mapinfo&midx=32 Edited December 31, 2012 by =Plat00n= Quote Link to comment Share on other sites More sharing options...
jim Posted December 31, 2012 Share Posted December 31, 2012 yes all good maps thanks platoon like to see aome new maps Quote Link to comment Share on other sites More sharing options...
tipsy Posted January 1, 2013 Share Posted January 1, 2013 Does the panzer issue happens on other jaymod servers as well? Nope, the charge bar is perfect , still I wish the damage coz by panzer can be reduce. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.