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Posted

x-real-edition.png

e.gifThe ET: XreaL edition is now available in version 0.3.0 for first time! This is a complete download (1,4 GB). You don't need any previous versions of ET: XreaL. XreaL is a graphics mod with dynamic lights and shadow effects for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.

d.gifDie ET: XreaL Edition ist jetzt erstmalig in Version 0.3.0 verfügbar! Dies ist ein kompletter Download (1,4 GB). Du benötigst keine vorherige Version von ET: XreaL. XreaL ist eine Grafik-Modifikation mit dynamischen Licht und Schatten Effekten für Wolfenstein: Enemy Territory und benutzt die Erweiterte XreaL id Tech 3 GPL Engine.

ETXreaL id Tech 3 Features / ETXreaL id Tech 3 Funktionen

 

* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed

* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything

* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)

* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)

* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes

* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support

* Unreal Actor X .PSK/.PSA skeletal model and animation support

* True 64 bit HDR lighting with adaptive tone mapping

* Advanced projective and omni-directional soft shadow mapping methods like EVSM

* Real-time sun lights with parallel-split shadow maps

* Optional deferred shading

* Relief mapping that can be enabled by materials

* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping

* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords

* TGA, PNG, JPG and DDS format support for textures

* Usage of frame buffer objects (FBO) to perform offscreen rendering effects

* Improved TrueType font support that does not require external tools

* Linux 64-bit support

* Linux sound backend using SDL

* .avi recorder from ioquake3 including sound support

* Optimized collision detection routines

* Support for Omni-bot

Minimum system requirements:

 

CPU: 2 GHz Intel compatible

System Memory: 512MB

Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2

 

Recommended system requirements:

 

CPU: 3 GHz + Intel compatible

System Memory: 1024MB+

Graphics card: Geforce 8800 GT, ATI HD 4850 or higher.

Posted

does anyone know how to use this? like can i just download and use with our servers and whatnot? or no....

Posted

It'd be uploaded server-side then you could use it :) I think

  • Clan Friend
Posted

I am not sure whether you can connect with a nonstandard et to a standard et server.

 

Not with punkbuster on for sure, without it I don't know. But mods can also check which et version you are using, etpro for example.

  • Administrators
Posted

I need to new video editor award for you and couple of others. Nice one mate!

Posted

Dare, are you saying that the better graphics are a result of good video editing?

 

No I think he's saying he wants to give awards to those who make good videos for FA :P

  • Like 1
Posted

Oh okay! I always see that Mirqli is the beast trick jumper that posts his videos =) Yes you do produce good and BADASS work. The flags wave and the fire has motion! Looks pretty cool. Does this mod work with all existing maps or are they completely different files?

Posted

Oh okay! I always see that Mirqli is the beast trick jumper that posts his videos =) Yes you do produce good and BADASS work. The flags wave and the fire has motion! Looks pretty cool. Does this mod work with all existing maps or are they completely different files?

Thanks :) If I have understood correctly all maps must be converted somehow before it'll look as good as those original maps now. The mod is still under development and this version is very buggy and incomplete, anyway it's still going to a nice direction. You should read splash damage forums if you want to know more about it.

Posted

So we can't use this on a PB enabled server ? o.O

  • Clan Friend
Posted

So we can't use this on a PB enabled server ? o.O

It's not a mod, it's a new ET, so obviously PB will check if you are using standard ET or you modified it. PB doesn't care if you modify something for better graphics or for haxing, different ET is different ET. No pb, no etpro, no tzac.

 

And in the future they can even change it more, so it could eventually become incompatible with standard et.

Posted

So...who's using this now on our servers ?

  • Clan Friend
Posted

I never tried it online, just /devmap or demos atm, I don't wanna get busted for using xreal if they turn pb on ^^ actually I don't know what would happen exactly, I would probably just be kicked, but since I've never been kicked by pb I don't wanna start now :)

 

If I decide to try it I will do it on a proper xreal server, but the map loading time is a bit annoying for me

Posted

You can't play on a server which doesn't support xreal if you're running xreal, I tried your servers and many others also. Although you can see the servers list through xreal (just like in normal ET), you can also connect to them and download all the needed stuff (maps etc.) like normally, but when the actual game is supposed to open it gives some error message or chashes. Anyway there is a few servers running xreal already so if you want to go and try out here's the list of servers that support xreal for now: http://gamestats.darkserver.it/etxreal/servers/ as you can see there is very few players playing and many of the maps are just original wolf ET maps which just have the new lighting, not the new textures, so if you really want to try out the new good looking maps I suggest you host a server on etmain and use referee to try the etx_maps :)

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