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Posted (edited)
16 hours ago, Lusciousdrunk said:

So knives and rnades taken away but no problem with an infinite amount of medics on each side who can self heal with a fast recharge rate. Sounds like you want the advantage for you and people who play like you only. It’s Jay1, it’s not a scrim server.

 Medics who self-heal, live to heal others and keep the battles going. And MOST medics, do heal others when they see them.

No one said taken away. Enable Sk on knives, lower the number or R_nades.

That's not taken away.

 

16 hours ago, Lusciousdrunk said:

 

We have Silent1 and Legacy server that have settings that you’re looking for. Why not play there instead of wanting to change the settings of a server that a lot of people play at just to benefit a small few? 

 

Easy, Silent is not at all like Jay 1, just with a few settings people are looking for, it's completely different, and ETL is dead 90% of the day.

 

I don't if it's a small few or not. It probably seems that away because only a very few come to the forums, ever, TBH. I see a lot of people complain about things like the too many rifle Grenades and I'll be honest. My biggest issue is that, it's funny how much crap I take by some people, but never, ever will I use anything but default MG, regular grenades and, on 2 maps, play sniper for part of them. I won't use R_nades, mortar, arty, etc, ever. Even for Panzer Wars, I'll just quit most of the time and come back after.

 

Some of us play to win 1 vs 1 (or lose) the hard way rather than stand back and get easy kills with little chance of having to defend themselves. Maybe that's part of why I ache to see the changes I've mentioned.

The real point of small changes is to subtly take away from getting bored. Why do people always want rotation changes? Because they get bored, mostly. Partly because a map just doesn't work.

 

How much better would it be on a full server if you can get something going without spawn, die, spawn - repeat - because of campers with knives, r_nades, arty spamming outside of spawn, non-stop mortars on spawn points....? (Again, myself, I've made my peace with knives). 

Edited by -=HipKat=-
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Posted
16 hours ago, Lusciousdrunk said:

So knives and rnades taken away but no problem with an infinite amount of medics on each side who can self heal with a fast recharge rate. Sounds like you want the advantage for you and people who play like you only. It’s Jay1, it’s not a scrim server. We have Silent1 and Legacy server that have settings that you’re looking for.

 Medics are overpowered on Jay1, I wouldn't mind a hard nerf to the hp/healing abilities. And I don't think lowering the number of rnades is needed.

The issue I have is with poison knives only. If you want me to advocate for a worse medic class, I'll help you too ^^.

Quote

Why not play there instead of wanting to change the settings of a server that a lot of people play at just to benefit a small few? 

I don't see how the change I'm discussing would impact your gameplay? You would still get the kill and I would not watch my screen gets dizzy for +10 seconds and see myself miss the respawn while I can do nothing.

 

19 hours ago, HarryAimpotter said:

I am not big fan on poison knives myself and I don't use them very often, BUT I think that adding them to the mod (without the possibility to SK) broadens the game meta and  enables players with different playstyles to have success. Most players approach the game in "kill or be killed" point of view, but maybe in some situations its NOT the best solution to kill your enemy, but make him miss the next spawn. That's completely new way to look at the game and it opens the game up to different and alternative tactics and at the same time it does not render "kill or be killed" meta useless either. They both can work, If players are skillful enough.

I think it's only fair that you cannot selfkill while poisoned and that is because with no other weapon you are in a such disadvantage. You are literally brining a knife to a gunfight, lol.

That play is very risky and with that risk, there should be also huge possible reward. You only have one shot, if you miss, you are dead, and even if you don't miss, you can still sometimes be killed. 

 

I think that the overall objective for balancing the game should be that all weapons can be useful and effective if used with correct tactics and game style.

 

You bring an interesting approach but I think it still isn't enough. Have you played or watched competitive ET? The game is built on respawns. You either choose to commit for a risky play to fullspawn the enemy or choose to selfkill for a fresh new attack. The whole dynamic of the game is based on that.

I think it is fair to expect every server and every mode to follow the basics of the game even though I know respawn timing means nothing on casual servers and even more on FA#1. Yet, the range of tweakings that a specific mod allows should always be contained within the basic dynamics of the game: fast paced fights and movements AND respawns. I don't think a setting alteration that goes against any gameplay fundamentals is a good thing. It is just frustrating for the receiving party and a frustrating setting isn't a good setting.

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Posted (edited)
18 minutes ago, RASHOMON said:

You bring an interesting approach but I think it still isn't enough. Have you played or watched competitive ET? The game is built on respawns. You either choose to commit for a risky play to fullspawn the enemy or choose to selfkill for a fresh new attack. The whole dynamic of the game is based on that.

I think it is fair to expect every server and every mode to follow the basics of the game even though I know respawn timing means nothing on casual servers and even more on FA#1. Yet, the range of tweakings that a specific mod allows should always be contained within the basic dynamics of the game: fast paced fights and movements AND respawns. I don't think a setting alteration that goes against any gameplay fundamentals is a good thing. It is just frustrating for the receiving party and a frustrating setting isn't a good setting.

Rosh, you're only focused on knives, some of us on the overall game and yeah, I feel you on ETPro mods. For 5 years that was all I played and when I came to JM and FA when ETPro pubs really died off, not the servers as much as the quality of the gameplay, it was - and still is hard to fully adjust. That's why you'll many of the times when I look for changes, they're more in line with how ETPro was set up.

 

Makes me sad to see the list of ETPro servers on TB and they're all empty

 

https://et.trackbase.net/serverlist/order/players/desc/

Edited by -=HipKat=-
Posted
1 hour ago, RASHOMON said:

Have you played or watched competitive ET? The game is built on respawns.

I have played/watched ET on competitive level for years. I know very well how the respawn dynamic is designed to competitive level. I also understand and share your frustration with poison knives. But still like you sayd yourself Jay1 is not competitive server. Spawntimes are very short and have almost 0 impact on game dynamics. I still feel that poison knives for public server are a good thing. It gives more depth to the game and casual players can have some fun with them.  Its all about keeping they player base  alive and active.  There are competitive (mostly empty) servers out there. People are free to join them. Turning Jay1 into more competitive will keep more casual players away and will probably kill the server sooner or later.

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Posted

Keeping disorientation on throwing knives is what keeps me away from the game ... as soon there is a couple of players using throwing knives, I go to spec or leave the server. And I am not the only one.

There is not a single reason to keep such an overpowered weapon in the game and has to be balanced ASAP.

 

Not to mention how it promotes bad/toxic gameplay - hitting players with knives simply to annoy them, with 0 interest into dueling or any kind of normal gameplay. Also, since one cannot help himself but needs another medic, it only produces more medics. How is this good for the game in any way?

Saying how it widens possibilities is a dream, a fiction. It doesn't. It just adds sick satisfaction to a few over misery of many. Some players even saying - "i am intentionally using throwing knives because I KNOW IT ANNOYS OTHER PLAYERS" or what one player said to me "this is how I punish cheaters ... just to annoy them".

Also, why telling players to go complain on forum when FA leadership never does anything except closing topics with some bullshit (insulting even) explanation?

I mean, wtf?!

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Posted
13 hours ago, boki said:

Keeping disorientation on throwing knives is what keeps me away from the game ... as soon there is a couple of players using throwing knives, I go to spec or leave the server. And I am not the only one.

There is not a single reason to keep such an overpowered weapon in the game and has to be balanced ASAP.

 

Not to mention how it promotes bad/toxic gameplay - hitting players with knives simply to annoy them, with 0 interest into dueling or any kind of normal gameplay. Also, since one cannot help himself but needs another medic, it only produces more medics. How is this good for the game in any way?

Saying how it widens possibilities is a dream, a fiction. It doesn't. It just adds sick satisfaction to a few over misery of many. Some players even saying - "i am intentionally using throwing knives because I KNOW IT ANNOYS OTHER PLAYERS" or what one player said to me "this is how I punish cheaters ... just to annoy them".

Also, why telling players to go complain on forum when FA leadership never does anything except closing topics with some bullshit (insulting even) explanation?

I mean, wtf?!

I don't think knives should be taken away -I know, I USED to, but then I learned how to switch to a knife quickly and catch someone rushing me, of when I empty a clip. 

I DO agree that every time I see people running out of spawn with their knives in their hands because it's the ONLY weapon they have any skill at (13, Finger, McLoving, Audie, etc) is annoying AF.

 

I just think that if it came down to knives and r_nades, it wouldn't be knives that I'd try to modify. R_nades are FAR more annoying

Posted
16 hours ago, boki said:

Also, why telling players to go complain on forum when FA leadership never does anything except closing topics with some bullshit (insulting even) explanation?

I mean, wtf?!e

The last part of your statement  is disturbing if you would like to discuss how we do things further please feel free to make a contact us  as here is not the place thanks

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Posted (edited)
18 hours ago, boki said:

Keeping disorientation on throwing knives is what keeps me away from the game

I understand what you are saying. I am annoyed by poison knives as much as the next guy, and I only use them as a last resort myself. But still, I don't think they should be removed from the game. Poison knives make the game META more varied and interesting. Otherwise the only effective weapons would be smg/panzer and on certain maps shotgun/rilfenade/sniper. Poison knives take skill to master and they are high risk - high reward type of weapon. The more effective and usable ways there are to kill/neutralize your opponent, the better for the overall game dynamics. If poison knives really are that OP, then everyone would be using them. If we talk about OP weapons, and look at stats, then I think medic/smg is the most OP class... Meaning, if you want to have the most kills, then more often than not, you have to use that class. Yes, sometimes panzer or mines or arty gets more kills, but that is not the norm. Poison knives are just a part of the game, like mines, like mortar, etc. Otherwise it would be boring smg fragfest, basically like CS with classes.

Edited by HarryAimpotter
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Posted (edited)

I don't want to see throwing knives completely removed, just the disorientation part of it. The weapon is powerful enough without it.

As for making the game more varied, I have mixed feelings here - the price is too high. Simply standing there and waiting to die, and then wait more to re-spawn - very frustrating experience. And very rewarding for players who want to annoy other players. Is this the kind of fun we want to promote?
EDIT: also, we have already a lot of weapons that can kill with one hit, why adding more to the pile? Let us not forget the cumulative effect of it when the server is full and the whole game turns into nothing but chaos.

 

And let us not talk about knifes as if there is something special about it - requires skill like any other weapon in the game, nothing special about it. In contrary, it requires even less skill than most other weapons, since you only need 1 hit to win the duel.

Edited by boki
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Posted

To weigh in on the poisonous knife: i am a strong opponent of it, as it is is OP (the poison part): knife damage + poison dealing damage over time till death

 

I am a strong opponent of poison in general: there is no one battlefield in human history where soldiers fight each other with poison needles and poison knives... I'm very open when it comes to video games, but that concept is just ridiculous...

Poison was always, and is still used by spies and conspirators, for political murders...

 

NB: it could be even worse though, as poison knives on NQ prevents you of doing ANYTHING but waiting for your certain death, it's not just disorientation. You're basically a corpse but still can move.

 

To nerf poison knives would be to make the poison DOT stops after 3-5 seconds for example (i would remove it altogether in case that wasn't clear before ?)

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Posted (edited)

To summarize the poison knife complaints, poison knives are bad because I don’t use them and have an unfair advantage, while panzer, nades, flame, rnades, etc are just fine because I use those heavy weapons which offer no advantage ?


The complaining about poison knives from people is totally out of hand. You get 4 knives and if you miss, you’re wide open to get killed by any weapon. If you can use them effectively, it’s one of the only ways to handle these insane Rambo medics, who now travel in packs to negate the poison knife effect on BBA.  Any non Rambo medic like me is always looking to heal poisoned players which also negates the poison advantage. Seems unwise to try to turn jay1 into an old farts server by banning poison knives

Edited by hyness
Fix typo
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Posted (edited)
On 8/3/2025 at 5:35 AM, -=HipKat=- said:

 

I DO agree that every time I see people  running out of spawn with their knives in their hands because it's the ONLY weapon they have any skill at (13, Finger, McLoving, Audie, etc) is annoying AF.

 

I take offense at the notion that McLov!n is in any way skilled with knives :lol:

Edited by hyness
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Posted (edited)
13 hours ago, Snake in the Grass said:

I'm very open when it comes to video games, but that concept is just ridiculous

 

No disrespect here but double jump isn't a real life thing either, and it's there on Jay1. 

 

Jay1 always been known as a server designed to be fun, with a variety of weapons and  possibilities. 

 

In my opinion it's a server that suits many different tastes, ages, etc.

 

That's why we have quite a few different servers with different settings. There will always be things we love and hate about the game, maps, servers. Can't please everyone all the time. 

 

Improve is something but want to change how the server was designed and offered to be a place just to enjoy and have fun to become a server full of restrictions, isn't the right way in my honest opinion. 

 

 

 

Edited by Caipirinha
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Posted
5 hours ago, hyness said:

 

I take offense at the notion that McLov!n is in any way skilled with knives :lol:

I have no argument for that lmao!!

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