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What defines a Good Player best? (HC Silent Mod Stats)  

19 members have voted

  1. 1. What defines a good player best (based on stats)

    • PRW (Probability of Winning I think it is, Player Rating)
    • KDR (Kill/Death Ratio)
    • XP (Experience Points)
      0
    • Other


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Posted

Been watching the stats generated by Silent Mod on HC (TAB Key), and I have been thinking, what should be the best stat to see how good is a player, me personnally always go with PRW, because it determines how much you win or lose games, and try to keep it as high as possible, it's all about being a Team Player.

In my case, I usually just rush the objective, kill just whoever shoots me(and even then I just try to outrun them), doing the objective swiftly and silently, taking alternative ways, etc.

My primary concern is objective.

What do you think about?

Let me know...

  • Like 2
Posted

Honestly, the only good indicator is damage and frags... and there's quite a bit of subjectivity there.

 

PRW could easily be close to 100% for a good player who actually focuses on the objective. Usually though, the good players don't care about objective on public.

 

KR is a useless metric because it's easily to manipulate and it's really biased toward players who play panzer, covy with knife, etc.

 

XP is just about how much someone has played.

  • Like 5
Posted

One that is not affraid to join the weak team , even if that means he ll have a soso k/d ratio. The medic that heal and revive teammates or the engy that fix tank and cp  . The c ops who steal a uni and open door for his team the whole map soo teammates get to objective .  To me , a good player is a player who help his team . 

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Posted

PRW shouldnt be judged on the individual, especially in a mod where 85 or so % of players dont care about the obj. 

 

KR also isnt a good indicator if you look at the people who have a high KR on the server and how mediocre most of them are

 

KDR isnt very precise either since the best player would often kill himself instead of playing without ammo or waiting for fops etc etc. Your deaths dont tell half the story.

 

So I agree with Mufasa on this for me kills are the most important, second would be damage (if kill assist would exist damage would become completely irrelevant but since it doesnt exist outside of nitmod damage is the closest estimation there is). Suicidal engi's can do as they please but they would stand no chance if there werent people racking up kills alongside them. Frags are the backbone of every team, across every mod.

  • Like 1
Posted (edited)
2 hours ago, Dest!Ny said:

Suicidal engi's can do as they please but they would stand no chance if there werent people racking up kills alongside them. Frags are the backbone of every team, across every mod.

So many people don't understand this. A team of "rambo medics" who don't prioritize objective would win 100% of the time against a team of guys who "sacrifice themselves" to do objective but hardly get any kills.

Edited by Mufasa
  • Like 3
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Posted
10 minutes ago, Mufasa said:

So many people don't understand this. A team of "rambo medics" who don't prioritize objective would win 100% of the time against a team of guys who "sacrifice themselves" to do objective but hardly get any kills.

That is why, sometimes I gotta do objective by myself, friendly engis just getting in the line of fire.

Sometimes you gotta take other routes, think outside the box.

Most maps can be done with a single engi (sometimes a covie is helpful) going the other way or at very least, press the other team and clear the path for your team, can't tell you how many times I have won Braundorf attacking the side entrance without Axis even imagining wtf happened.

  • Like 1
Posted

I would say PRW doesnt really matter, any decent player who comes pubbing on HC, wont care at all for objective as hes there to just enjoy some fragging, when they want to play objective, they would switch over to ETpro and play proper wars, where its all about objective. I honestly haven't really bothered myself with objective nearly anytime when im around HC, one time i actually gave it a giggle when i decided i would do obj only at Frostbite, ended map on full server in around 1:30min and everyone complaining afterwards cus of rushing.

 

Point is, that its hard to point what makes one good on a public server where style of playing is completely different than it is at wars. Obviously it would be awarness of your surroundings, just the ideal pathing of attacking/defending, knowing where to shoot, when to camp or have a tactical point of defending where u will have advantage. Obviously next would be aim, not just the brainless aim, but the smart way of getting double or tripple kills purely off your positioning. Those who play more team oriented on HC, matters a lot as well when it comes to supporting engy, knowing when to do obj or when to just hide and wait out for better opportunity.  KDR is more likely missleading and doesnt really indicate proper skills of certain players, theres quite some on HC that have completely missleading KDR and are nowhere near that skill as well.

 

At the end i would say, specing someone for couple of maps would probably give u the best definition about his general skills, but at the very end, its still a pub based server, where u wont see the real skills from certain players until u actually spec some ETPro games and realize just how different their play style becomes when they actually play for objective.

  • Like 3
Posted

I think what defines the best player is the one you have the most fun playing with hands down, I mean this is a game and is supposed to be fun.  When you become obsessed with stats things turn into what happened in America to Baseball with the steroid era.  Team play and for the love of the game is best and is a stat all in itself in my eyes.

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Posted

I agree, the days of being competitive are over. 2 ways to look at what makes a good player.

1, is a skilled player that has exceptional game sense, excels at team play and is a very accurate shot. That would be a good competetive player.

 

2, a good general player would be someone who is fun to play with, doesn't cause problems on the server or piss people off and when he shows up, people are happy to see him. You know, like me!! lol :P

  • Like 3
Posted

hand eye coordination + practicing + brain  + timing

 

 

 

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  • 3 weeks later...
Posted

the mind set of the player.. et is a mind game! read and react.. this timing..is the mind set!  some people are way skilled but have no mindgame makes them easy target.

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