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Showing results for tags 'goldrush'.
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Version b2
1443 downloads
B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley.-
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- goldrush
- =F|A=Goldrush
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Version beta 2
390 downloads
B2 Changelog - Truck starting position changed. - CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. - Inside has completely been changed to combat camping around the corners. - 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. - Map has been made a little bit less orange, to ease on the eyes a bit. - More minor changes. bspname: fa_goldrush_b2 fa_goldrush_b2 waypoints.rar-
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- fa_goldrush_b2
- b2
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=F|A= Goldrush and waypoints View File B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley. Submitter Smileyyy Submitted 02/26/19 Category Maps
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- goldrush
- =F|A=Goldrush
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=F|A= Goldrush (Silent) View File S1 B1 Changelog After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod. - One CP has been removed. - Once bank door has been destroyed Allies will be granted a forward spawn. - Side door has been removed due to balancing reasons. - More minor changes. bspname: fa_goldrush_s1_b1 Submitter + Smileyyy Submitted 01/30/19 Category Maps
- 6 replies
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- fa_goldrush_s1_b1
- goldrush
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=F|A= Goldrush and waypoints View File B2 Changelog - Truck starting position changed. - CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. - Inside has completely been changed to combat camping around the corners. - 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. - Map has been made a little bit less orange, to ease on the eyes a bit. - More minor changes. bspname: fa_goldrush_b2 Submitter Smileyyy Submitted 01/30/19 Category Maps
- 1 reply
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- fa_goldrush_b2
- b2
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Version beta 1
237 downloads
S1 B1 Changelog After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod. - One CP has been removed. - Once bank door has been destroyed Allies will be granted a forward spawn. - Side door has been removed due to balancing reasons. - More minor changes. bspname: fa_goldrush_s1_b1-
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- fa_goldrush_s1_b1
- goldrush
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Hola peeps, here again with a new remake. This time it's goldrush(original)! I'll go over all the changes and feel free to share your opinion on it. Again I'm personally thanking people because without them I couldn't have done it. Thanks: @Vindstot @Leatherface @Cito @Patrick these @ts don't work, cheep, achilles and destiny Also thanks DD for allowing usage of testserver! Changes: - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP. - Changed lightning to a more "warm" feel, with that I changed skybox. - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover. - Made tunnel connecting supply cabinets at Long to 3rd Arch Way. - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area. - Bank Courtyard completely overhauled. More cover, more roof access etc. - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.) - Added another exit out of Axis 2nd spawn to cool down on blocking. - Gold in Bank moved forward. - Added another entrance into Bank for allies to attack. - West of Bank Courtyard I opened up a house, again to help allies capture gold. - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible. - Interesting for DD, entities 2720 -> 1702 - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier. - Supply cabs in axis spawn moved to back alley near Bank. - Lots more small changes that aren't worth naming, if u want detailed look DL map. So in short: Harder stage 1 for allies. 1st tank barrier harder for allies. 2nd tank barrier easier for allies. Gold easier for allies. Truck harder for allies. Download here.
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Hi guys and girls, I just want to know if there is anything possible to make some maps more even and fun to play on the server silent1. It could be very good for the game and we maybe would have less mass quit when these maps are played. In nthe moment, people vote for these maps but then they want to get to the easy side of the map, the teams are getting uneven and there is frustration around players. Its fun to frag but its also fun to win maps. By anything possible, i mean change the spawn time or take another version of the map. (if you have other ideas, would be great to share). Particular maps i saw are all dominated by axis: Snatch, Goldrush and Oasis as example are near unwinable by allies, (Snatch) i saw allies win it 1 time in like 50-60 maybe more times i played it. Maybe we can find a way to make these maps more playable, more even and to ultimately have more fun. Thanks for your help
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Hello. My good friend is getting this error c:/pfile/W:ET/Etmain/ga.pk3 not on the pure list ... and was unable to play on silent1.clan-fa.com due to this. He has tried installing and re-installing the game, but he had no success with that. Does anyone have any related experience with this error? If you need more information, please let me know. Thank you very much for helping. EDIT: I've just received word that my friend is not just getting ga.pk3 only, but is also getting other maps as being unpure.
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File Name: fullscreen replays menu pk3 File Submitter: SunLight File Submitted: 23 Mar 2012 File Category: Mods If you think it's annoying to have such a tiny window for choosing replays in Jaymod main menu (and maybe some other mods like etmain), and you don't wanna scroll so much all the time when you choose a demo to watch, then this little pk3 could help... Just put big_replay_menu.pk3 in your mod folder (for example, jaymod folder), and the 'replays' window in your main menu will be bigger. To go back to the default small menu, just delete the pk3 Click here to download this file
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