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Chat in intermission out of order


Xernicus

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So I have had a problem for about a year now (since I started taking up cfg creation/editing), where the chat lines on the intermission screen are out of order compared to the console.
It can get annoying, and if there are people insulting in intermission, I can sometimes miss them if i don't have the console open.

I think this may be related to a console scroll cvar, but I'm not sure.

I've uploaded my config to go with this, (and sure, you guys can use it, I took out =F|A= tags :P) I would appreciate if someone could have a look at it, or give me a cvar that would fix this problem to go with it. Any other recommendations are welcome, but I don't want anybody spending loads of time on it :P

There are probably bogus/depreciated cvars in it as well, but I've tried to root them out of the years. xD

I have this config not only as 'Xernicus' but also as autoexec in my etmain folder.

current.cfg

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Lot's of bogus cvar in that config :P

 

Like the threader cvar?

 

It did make me look up m_pitch and _yaw and learned some stuff.  (I had gotten them confused with roll & bob :) )

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I don't want to go through whole list - 

 

But first rule of thumb - avoid using 'seta'. Use 'set'

 

Bogus cvars like - 

 

seta cg_savedrate "45000"
seta ui_menuFiles "ui/menus.txt"
set vote_limit 3
set vote_percent 50
set g_allowVote 1
seta b_backupcvars 1
 
 
Against I feel this is extra and not at all needed - 
 
seta com_zoneMegs "128"
seta com_videoRam "512"
 
 
seta pb_security "0"
seta pb_sleep "500"
 
PB commands don't need set, sets or seta. 
 
seta ui_font1 "ariblk"
seta ui_font2 "ariblk"
seta ui_font3 "courbd"
seta ui_font4 "courbd"
seta ui_font1size "16"
seta ui_font2size "27"
seta ui_font3size "21"
seta ui_font4size "30"
seta cg_font1 "ariblk"
seta cg_font2 "ariblk"
seta cg_font3 "courbd"
seta cg_font4 "courbd"
seta cg_font1size "27"
seta cg_font2size "16"
seta cg_font3size "30"
seta cg_font4size "21"
 
Don't need those and I don't think jaymod supports any of those. 
 
Lot's and lot's of bogus cvars in the config. 
 
 
 
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Thx for the input DD. :)

I might just go ahead and re-write the whole thing. This config was like 3-4 years of adding stuff, so I am sure there are things that I read for quake/ioquake, UrT, other crap, etc. that have been put in there. :crazy

I seem to recall that "useThreadedRenderer" and "videoRAM' had something to do with allocation GPU resources to the otherwise CPU intensive game.

Do any of the custom or rewritten clients in our Downloads section actually work for using multiple cores/threads?

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If you have C2D or above intel processors, don't worry for thread processing. Let the CPU handle it. 

 

Don't add junk cvars. Only add valid cvars. 

 

Do in game 

 

\cg_dare

 

and then press TAB

 

It it doesn't autocomplete or show list of matching cvars then consider cvar doesn't exist. 

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Alright, so I did a /cvar_restart and wrote a whole new config. Looks like this problem is now fixed. :party
For some cvars that I wasn't sure of their default setting, I checked while using default barebones cfg.
Thanks for the input Dare.

Attached is the new config, hopefully without garbage now.

Only two cvars I decided to add just to play around were some ATI ones, with the following values:

set r_ati_truform_tess 4
set r_ext_ATI_pntriangles 1

Not sure if they really make a difference, or if they could even be server forced to "1" for tessellation and 0 for pntriangles.
My goal was to have a clean installation (ie /cvar_restart), exec my config, and have all of my preferred settings.

R5.cfg
 

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Remove this  - 

 

set ui_menuFiles "ui/menus.txt"
set logfile 1 
 

Delete PB folder and remove PB services and then remove below 3 -

set cl_punkbuster 0
pb_security 0
pb_sleep 500 

You don't need PB on our servers.

 

Much cleaner config then before. Good job on clean up!

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