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  • Administrators
Posted

I believe their was a suggestion about spawn times. On silent 1 ... which are the maps names where it's difficult to win the map or it's difficult to defend? Let's try to make those maps 50-50 so it's fun on both sides. 

 

Sames goes for hardcore, Fun #1, Beginners #2

 

Map names please. 

Posted

SW Goldrush : Hard for allies to get gold, axis spawn fast. - Last spawn

 

Oasis (Stock map): Hard for allies to plant dyno at the anti tank guns, axis spawn fast - Last Spawn

I can confirm both.

  • Like 1
  • Administrators
Posted

SW Goldrush : Hard for allies to get gold, axis spawn fast. - Last spawn

 

Oasis (Stock map): Hard for allies to plant dyno at the anti tank guns, axis spawn fast - Last Spawn

 

Does it happens all the time or just during higher player count or lower player count? 

Posted

SW Goldrush : Hard for allies to get gold, axis spawn fast. - Last spawn

 

Oasis (Stock map): Hard for allies to plant dyno at the anti tank guns, axis spawn fast - Last Spawn

 

From me are fine.?

 

14axis 10allies? so if allies be 9 like oasis idk

Posted

Does it happens all the time or just during higher player count or lower player count? 

SW Goldrush is rarely won regardless of player count. Even on HC with cp buildable forward spawn

 

Oasis is hard to win during high player count

  • Like 1
Posted

agreed on SW Goldrush. Allies nearly never win due to the fast axis spawn times.

It doesn't seem to be related to the amount of players on the server.

 

Allies usually get the tank, so spawn times at first spawn points are ok.

The issue is when the bank is opened. it might solve the issue if we add 2 or 4 more seconds to axis spawn times when they are down at second spawn point.

  • Administrators
Posted

SW Goldrush is rarely won regardless of player count. Even on HC with cp buildable forward spawn

 

Oasis is hard to win during high player count

 

Can u tell me around what play count it becomes hard so i can configure it? What we would do is:

 

If total player > 20 

spawn x times

if total player

spawn y times

  • Administrators
Posted

New oasis timing:

set g_useralliedrespawntime 9
set g_useraxisrespawntime 15
  • Like 2
Posted

Maps won by the allies most of the time on HC :

 

Bremen

Italy

Supplydepot2

 

Gengis

Posted

As I play a lot on jay1, it is reasonable to presume you will appreciate my info:

 

Goldrush is rarely ever won by allies due to fast axis re-spawn times on their second spawn. They are just to quickly in the bank, leaving allies with no chance to clear the bank defense.

On Oasis the story is the same - second Axis spawn is close to objective, and if they re-spawn quickly, it is very difficult for allies even to approach the guns.

 

For both maps: Allies have some chance to win only on lower players count (16 or less), but also only if the teams are fairly balanced (in terms of skill to) or allies have 1 player more.

On rare occasions, Allies team won on Oasis even with 40+ players online, but this tends to happen when all the regulars are on allies side, and for Axis are playing mostly new-comers, who do not know yet how things work on jay1. On Goldrush, things are even worse...

INFO: If I say that in a year of playing on Jay 1, while the server was full - i only witnessed 2 Allies victories on Oasis, and 1 on Goldrush .... but it was memorable, and the feeling was great! B)

I will try to give some feedback ASAP how new spawn times affect gameplay.

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