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Posted

Hi all,..

 

In my old clan server,..we had kick options who was able to:

 

- Kick grenade (nice to throw grenage far away)

- Kick dyno (very useful)

- Kick Door (very cool to open door quickly)

- Kick player (making damage)

 

so just a suggestion of modification....please let share your comments..

Thank you.

 

 

 

 

  • Like 2
Posted

I don't know how it work but i don't know if i agree with the dyno kick but i agree with the rest sounds cool !

  • Like 1
Posted

I think that was applicable only to nitmod. Not on jaymod or NQ. Maybe someone else can add to that. (I remember kicking grenades on nitmod servers)

  • Like 3
Posted

I think that was applicable only to nitmod. Not on jaymod or NQ. Maybe someone else can add to that. (I remember kicking grenades on nitmod servers)

 

You can kick players/grenades/airstrike markers(?) on NQ afaik, dunno about dynamite or doors tho.

  • Like 1
Posted

Hey !

 

Yeah, I think it depends on what mod you're playing on

 

As Hecking said, on NQ you can kick nade, arty, player and doors.

 

I don't think that is possible on silent 1 tho

  • Like 2
Posted

Hey !

 

Yeah, I think it depends on what mod you're playing on

 

As Hecking said, on NQ you can kick nade, arty, player and doors.

 

I don't think that is possible on silent 1 tho

 

You can kick grenades and airstrike cans on Silent1 and HC. And you can "kick" someone but it really only just pushes them

  • Like 2
Posted

i have played with this on nitmod and it was superfun but sadly we dont have nitmod server  and i think kicking is enable in nq....

Posted

https://www.youtube.com/watch?v=j43sBiQUndo

 

 

 

Seriously though, hehe.

Your idea would make it far more difficult to complete missions that requires for the attackers to blow something up. Dynamites would be flying all over. For Silent, you can already kick grenades.

  • Like 1
Posted

Thank you all,..

 

SID may you able to transfert the post to the good section ?  sorry for this.

 

Kick is very cool,..specyaly on Dyno when no engineer available...it kick dyno but like 6 inches/kick so that need several kick to spot the dyno out of the objective....allowing ennemies to kill you easely when you are trying to kick. :)

 

Opening door is also coll with a kick,...that prevent to wait after door opening..and in the same time, surprise ennemies. If ennemy was behind door,...it make a crash kill. :)

 

kicking players is also cool,..it take few kick to kill .... but if the ennemy was already low health,...it bring you satisfaction to mak kick kill. :)

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