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Posted

Week 3 maps now live (see previous post for map list).

 

Xmas maps will be removed on Monday 4th January.

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Posted (edited)

Suggested map list for Monday 4th January below.

 

As a suggestion for 2021 from what I've seen elsewhere on the forum and discussions with other FA members, I think we should split the map list into 'core' maps and 'other' maps. 'Core' maps should always be running and never touched. 'Other' maps could be swapped out at a rate of one (maybe two) per week based on feedback. 

 

Thoughts appreciated :) Map list for next week can be changed easily if needed. 

 

The above is just a suggestion and certainly doesn't have to go ahead. 

 

==CORE MAPS==

Adlernest

Baserace (final)

Beerrun (b7a)

Braundorf (final)

Bremen (final)

Capuzzo (final)

ET Beach

Marrakech Streets Night (final)

Frostbite

FA Italy (b3 fixed)

Goldrush GA

Pirates

Snatch3

Supply Depot 2

SW Oasis (b3)

Venice (NE4)

 

==OTHER MAPS==

Axis Complex (a3)

Caen 2

Decay (b7)

Dubrovnik (final)

ET Carentan

Haunted Mansion

Kerkyra (b1)

Library (b3)

TC Base

V1 Rocket

Warbell

Edited by BlackWolf
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Posted

I think having a set of core maps is a very good idea. Just like rambozo said we mostly just play the same popular maps on silent 1 and regulars dont really wanna learn the new maps. 
 

But that said its still good to have the new map rotaions, as they stil  mostly get played by newer players when the server is less crowded.  So the right combinations seem to be key. 
 

Maybe add TC base to core maps, it almost has the same amount off accumulated votes as Venice

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Posted

TC Base added to 'core' maps.

 

Server CP currently needs a fix before I can take it down to swap out the Christmas maps. Map change to go live as soon as this is resolved 👍

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Posted

Nice list 👍

 

I would be in favor of removing Snatch3 from the core list though. It’s just an XP farming map for Axis and we often have troubles balancing it.

 

Maybe swap it with Caen2 or Decay (very popular on HC).

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Posted (edited)

Updated list with above taken into account:

 

 

==CORE MAPS==

Adlernest

Baserace (final)

Beerrun (b7a)

Braundorf (final)

Bremen (final)

Capuzzo (final)

Decay (b7)

ET Beach

Marrakech Streets Night (final)

Frostbite

FA Italy (b3 fixed)

Goldrush GA

Pirates

Special Delivery TE

Supply Depot 2

SW Oasis (b3)

TC Base

Venice (NE4)

 

==OTHER MAPS==

Axis Complex (a3)

Caen 2

Dubrovnik (final)

ET Carentan

Haunted Mansion

Kerkyra (b1)

Library (b3)

MML Church (final)

Snatch 3

V1 Rocket

Warbell

 

I'd not added SP Delivery to the list, added now.

 

I also replied to a suggestion in the B2 map thread regarding Italy. Some people find it's a bit overplayed and can be a bit tedious if progress is slow. I've added a mapscript to the downloads section which sets the time limits for Italy as follows:

 

Round start: 15 mins

Build ramp: +5 mins

Delivery jeep to gold collection point: +10 mins

 

This is similar to Capuzzo and some MLB maps, so it doesn't go on too long if progress is a bit slow. But, if progress is good, the map plays for the full round limit as normal. Not sure if there are any thoughts on this? :)

Edited by BlackWolf
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Posted (edited)

Control panel back up, thanks DD :)

 

Finalised map rotation attached based off some feedback in game. Rotation now live.

 

 

rotation.png

Edited by BlackWolf
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Posted (edited)

SW Oasis waypoints fixed. Bots will now proceed to destroy the guns once the wall is breached, rather than remaining at the old city. 

Edited by BlackWolf
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Posted

Monday update:

 

Removed: Xlabs

Removed: SW Oasis TE*

Added: Radar Summer

Added: Reactor Final

 

*Ongoing waypoint issues. Original Oasis map is available to vote for. 

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Posted (edited)

Fixed: Omnibots not escorting Jeep on FA Italy B3 Fixed

Improved: Added extra routes via roof access for bots on FA Italy B3 Fixed

Tested and working. Let me know of any issues :) 

Edited by BlackWolf
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Posted

Fixed: Decay B7 bots remaining outside if an Allied player sneaks past and destroys the generator.

 

Also, any suggestions for S1 maps? Removing Axis Complex on Monday due to poor vote history and minimal usage :)

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Posted

I'm all for trying to bring back any of these maps.

Maybe not all at once though, pick 2 ^_^

 

> River Port

> MLB Temple

> Kerkyra

> UJE The Ghetto Final

 

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Posted (edited)

Monday update:

 

Removed: Axis Complex

Removed: Haunted Mansion

Added: Kerkyra

Added: River Port

 

MLB Temple has a setting enabled in the server configuration that only brings it up for voting when there are a large amount of players. As it's been quiet on S1 quite a bit lately we'd probably not see it very often so I've left it out for now. 

Edited by BlackWolf
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Posted

No changes this week; all maps seem to be getting an OK amount of votes and none seem to be server killers 👍

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