BlackWolf Posted December 28, 2020 Share Posted December 28, 2020 Week 3 maps now live (see previous post for map list). Xmas maps will be removed on Monday 4th January. 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted December 29, 2020 Share Posted December 29, 2020 (edited) Suggested map list for Monday 4th January below. As a suggestion for 2021 from what I've seen elsewhere on the forum and discussions with other FA members, I think we should split the map list into 'core' maps and 'other' maps. 'Core' maps should always be running and never touched. 'Other' maps could be swapped out at a rate of one (maybe two) per week based on feedback. Thoughts appreciated Map list for next week can be changed easily if needed. The above is just a suggestion and certainly doesn't have to go ahead. ==CORE MAPS== Adlernest Baserace (final) Beerrun (b7a) Braundorf (final) Bremen (final) Capuzzo (final) ET Beach Marrakech Streets Night (final) Frostbite FA Italy (b3 fixed) Goldrush GA Pirates Snatch3 Supply Depot 2 SW Oasis (b3) Venice (NE4) ==OTHER MAPS== Axis Complex (a3) Caen 2 Decay (b7) Dubrovnik (final) ET Carentan Haunted Mansion Kerkyra (b1) Library (b3) TC Base V1 Rocket Warbell Edited December 29, 2020 by BlackWolf 3 1 Quote Link to comment Share on other sites More sharing options...
Andysilent Posted January 3, 2021 Share Posted January 3, 2021 I think having a set of core maps is a very good idea. Just like rambozo said we mostly just play the same popular maps on silent 1 and regulars dont really wanna learn the new maps. But that said its still good to have the new map rotaions, as they stil mostly get played by newer players when the server is less crowded. So the right combinations seem to be key. Maybe add TC base to core maps, it almost has the same amount off accumulated votes as Venice 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 4, 2021 Share Posted January 4, 2021 TC Base added to 'core' maps. Server CP currently needs a fix before I can take it down to swap out the Christmas maps. Map change to go live as soon as this is resolved 👍 1 Quote Link to comment Share on other sites More sharing options...
Cross Marian Posted January 4, 2021 Share Posted January 4, 2021 Nice list 👍 I would be in favor of removing Snatch3 from the core list though. It’s just an XP farming map for Axis and we often have troubles balancing it. Maybe swap it with Caen2 or Decay (very popular on HC). 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 4, 2021 Share Posted January 4, 2021 (edited) Updated list with above taken into account: ==CORE MAPS== Adlernest Baserace (final) Beerrun (b7a) Braundorf (final) Bremen (final) Capuzzo (final) Decay (b7) ET Beach Marrakech Streets Night (final) Frostbite FA Italy (b3 fixed) Goldrush GA Pirates Special Delivery TE Supply Depot 2 SW Oasis (b3) TC Base Venice (NE4) ==OTHER MAPS== Axis Complex (a3) Caen 2 Dubrovnik (final) ET Carentan Haunted Mansion Kerkyra (b1) Library (b3) MML Church (final) Snatch 3 V1 Rocket Warbell I'd not added SP Delivery to the list, added now. I also replied to a suggestion in the B2 map thread regarding Italy. Some people find it's a bit overplayed and can be a bit tedious if progress is slow. I've added a mapscript to the downloads section which sets the time limits for Italy as follows: Round start: 15 mins Build ramp: +5 mins Delivery jeep to gold collection point: +10 mins This is similar to Capuzzo and some MLB maps, so it doesn't go on too long if progress is a bit slow. But, if progress is good, the map plays for the full round limit as normal. Not sure if there are any thoughts on this? Edited January 4, 2021 by BlackWolf 1 2 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 11, 2021 Share Posted January 11, 2021 (edited) Control panel back up, thanks DD Finalised map rotation attached based off some feedback in game. Rotation now live. Edited January 12, 2021 by BlackWolf 1 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 18, 2021 Share Posted January 18, 2021 Monday update. Removed: V1 Rocket Added: Xlabs1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 18, 2021 Share Posted January 18, 2021 (edited) SW Oasis waypoints fixed. Bots will now proceed to destroy the guns once the wall is breached, rather than remaining at the old city. Edited January 18, 2021 by BlackWolf 1 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 25, 2021 Share Posted January 25, 2021 Monday update: Removed: Xlabs Removed: SW Oasis TE* Added: Radar Summer Added: Reactor Final *Ongoing waypoint issues. Original Oasis map is available to vote for. 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 27, 2021 Share Posted January 27, 2021 (edited) Fixed: Omnibots not escorting Jeep on FA Italy B3 Fixed Improved: Added extra routes via roof access for bots on FA Italy B3 Fixed Tested and working. Let me know of any issues Edited January 27, 2021 by BlackWolf 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted January 30, 2021 Share Posted January 30, 2021 Fixed: Decay B7 bots remaining outside if an Allied player sneaks past and destroys the generator. Also, any suggestions for S1 maps? Removing Axis Complex on Monday due to poor vote history and minimal usage 1 Quote Link to comment Share on other sites More sharing options...
Cross Marian Posted January 30, 2021 Share Posted January 30, 2021 I'm all for trying to bring back any of these maps. Maybe not all at once though, pick 2 > River Port > MLB Temple > Kerkyra > UJE The Ghetto Final 3 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted February 1, 2021 Share Posted February 1, 2021 (edited) Monday update: Removed: Axis Complex Removed: Haunted Mansion Added: Kerkyra Added: River Port MLB Temple has a setting enabled in the server configuration that only brings it up for voting when there are a large amount of players. As it's been quiet on S1 quite a bit lately we'd probably not see it very often so I've left it out for now. Edited February 1, 2021 by BlackWolf 1 Quote Link to comment Share on other sites More sharing options...
BlackWolf Posted February 8, 2021 Share Posted February 8, 2021 No changes this week; all maps seem to be getting an OK amount of votes and none seem to be server killers 👍 3 Quote Link to comment Share on other sites More sharing options...
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