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Posted (edited)

Imo Tram final is good, it's the version i have better memories but with Tram_final2 in 2nd stage allies will also spawn below tram. As for the rest is pretty much the same as the other.

Map file is tram_et.pk3, not low_tram.pk3

Probably won't be a succesful map in rotation but i would be happy just to see it

Edited by Meshuggah
  • 2 weeks later...
Posted (edited)

@daredevil  We are having good population on jay1 , but  map rotation seems have become shorter. 

 

et_mor2_night_final,0,64,
supplydepot2,33,64,
caen2,0,40,
fueldump,0,64,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
etdo1,26,64,
bba0-beta2,26,64,
supply_pro, 0, 32,
teuthonia_final,0,44,
braundorf_final,0,32,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
trmfght_beta2, 24, 64, --> has been removed
haunted_mansion,0,45,
mlb_daybreak,0,38,
etdo4,0,40,
sw_oasis_b3,0,40,
baserace, 6, 32,  --->  make it max 45 , lag will be there, but still fun. 
goldrush-gals,0,64,
resurrection, 40, 54,
castleattack_b5, 34, 64,
school, 0, 40,
mml_minastirith_fp3,40,64   --> haven't played this map from last 3 weeks or so.  

 

Map to add :-

1)House and also

2)minas

3) UJE_00  (Big map)

 

 

 

 

house :-  

 

Edited by tipsy
  • Love 1
Posted
9 minutes ago, Meshuggah said:

@tipsy I'd rather see Hydro Dam, Ruins of Acquiesce  or Sands Of Time than UJE 00 tbh.

These days axis are too heavy on allies , almost all the time. So in that case during map hydro .. allies will get stuck in basement after flag is taken, that is why I didn't suggest hydro dam.   Sands of time I remember is bad map  and never played ruins of acquiesce . 

 

1) Uje is big map

2) It don't lag 

3) sufficient for 50 players.

4) allies will defend

5) Multiple spawns . 

 

 

  • Like 2
  • Confused 1
Posted

Hydro Dam will never bee a good map until it can be modified t o where you can't lose the flag. Like Tipsy said, once one team get stuck in their spawn, it gets frustrating and players start to quit

  • 100 1
  • Administrators
Posted
On 3/24/2020 at 10:20 PM, tipsy said:

These days axis are too heavy on allies , almost all the time. So in that case during map hydro .. allies will get stuck in basement after flag is taken, that is why I didn't suggest hydro dam.

 

16 hours ago, -=HipKat=- said:

Hydro Dam will never bee a good map until it can be modified t o where you can't lose the flag. Like Tipsy said, once one team get stuck in their spawn, it gets frustrating and players start to quit

I shouldn't say this but you 2 agreeing together? Is this COVID effect? I think i am liking this. 

  • Haha 6
  • Administrators
Posted
et_mor2_night_final,0,64,
supplydepot2,33,64,
caen2,0,40,
fueldump,0,64,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
UJE_00, 30, 64,
fa_bremen_final,0,64,
adlernest,0,40,
etdo1,26,64,
capuzzo,12,64,
bba0-beta2,26,64,
supply_pro, 0, 32,
teuthonia_final,0,44,
braundorf_final,0,32,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
haunted_mansion,0,45,
mlb_daybreak,0,38,
sw_oasis_b3,0,40,
baserace, 6, 32,
goldrush-gals,0,64,
resurrection, 40, 54,
castleattack_b5, 34, 64,
school, 0, 40,
warbell,0,64,
frostbite, 0, 34,
TheHouse, 0, 34,
mml_minastirith_fp3,40,64,

 

@-=HipKat=- @tipsy @Meshuggah @equalz @CabaL  I need 2 64 player size biggest map!

  • Like 2
  • Thanks 1
Posted
2 hours ago, daredevil said:

 

I shouldn't say this but you 2 agreeing together? Is this COVID effect? I think i am liking this. 

Hipkat and I have notice this from past 2 months too, we agree on few things .    I just need to stop being on server too much and I will be fine. For start I have changed my tag colors . 

  • Like 3
Posted

He also had =F|=A= for a day!

 

Anyways, throwing random maps out there cause Jay 1 players only tossed a couple map names of egypt (which i think has a lot of bugs) and temple.

 

Tipsy in server said flame guards. Is this the right one??? https://et.splatterladder.com/?mod=mapinfo&idx=6510

 

Idk these other maps, just picked them random on trackbase. Idk how well these will run for a Jay1 type server.

 

Byzantine Final 2 https://et.trackbase.net/map/552

-Apparently "holds up with 60 people" according to map description

Also both sides are offense/defense.

 

Wolfsrudel 3 Final https://et.trackbase.net/map/87/

 

El Kef Final https://et.trackbase.net/map/19/

 

Kef and rudel I remember playing like 10-13 years ago, but do not remember if they were great maps or not. Just that they both were played with relatively high server populations.

 

Golden Dunk Alpha 2 https://et.trackbase.net/map/126/

This one can be in for couple weeks. Its a good flavor of the week kind of map. People have brought up this one a bit in server past couple months

Posted
7 hours ago, daredevil said:

 

I shouldn't say this but you 2 agreeing together? Is this COVID effect? I think i am liking this. 

We seem to get along better when I use any other player name than HipKat

5 hours ago, tipsy said:

Hipkat and I have notice this from past 2 months too, we agree on few things .    I just need to stop being on server too much and I will be fine. For start I have changed my tag colors . 

Plus I've been less of a jerk on there...

Posted

Byzantine strong dual obj map, it's fun if you know it.

The house can handle full server, the more the better

  • Administrators
Posted
12 hours ago, excedo said:

@daredevil The House will only show up at maxium of 34 players? :)

It will be available till 34 players. If no crashing or anything next spot we can pump to 40. 

13 hours ago, CabaL said:

This one can't hold more then 30 players and I am 100% sure on it. I love this map though. 

  • Like 1
  • Thanks 1

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