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Posted
2 hours ago, Armagedonyx said:

Can I ask you why do you love Minas so much ? 😅

Playing as axis on a full server is a nightmare on it, which is why I'd like seeing not added too often.

Tbh, can't respond to this. And as you can see I play only axis. 

I used to play it 20 years ago but it was fp2 if I remember well. At that time I was a lot into trickjumps and server that had it on was single jump so you could get into places Noone expected you there if u were good at jumping. 

 

Right now I like to go to the tower and shoot rifle nades at allies around temple. Some times I was switching on last level from axis to allies to slow down the ending 😂 

 

I just enjoy this map when we can advance, but also I don't like when we do it too fast. 

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Posted
8 minutes ago, COc0NuT said:

Tbh, can't respond to this. And as you can see I play only axis. 

I used to play it 20 years ago but it was fp2 if I remember well. At that time I was a lot into trickjumps and server that had it on was single jump so you could get into places Noone expected you there if u were good at jumping. 

 

Right now I like to go to the tower and shoot rifle nades at allies around temple. Some times I was switching on last level from axis to allies to slow down the ending 😂 

 

I just enjoy this map when we can advance, but also I don't like when we do it too fast. 

 

Minas Tirith was a good start, but its designer was busy with a lot of other stuff, so he never took time to go passed alpha version. He didnt even write the limbo objectives.

 

For instance, the map is the most linear of any maps in the game, only final stage allows with a selection of routes.

 

Another example is Minas is by far the biggest existing map and it has only one ammo/medic cabinet (located on the way to Gate 5).

 

A third example is the top floor cathedral is so simple there is no stained glass windows, no refined details around and it cannot be entered (by comparison, people should check out the church on Castle Attack, it's simple but very nicely done).

 

Anyway.... btw i dont think there is any difference between fp2 and the current version.

 

This map could have been so much more....

To me, it will always be a distant second to Helmsdeep.

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Posted (edited)

Main difference you could slide down the wall in lvl1 on fp2. But there is few more changes as when I first played fp3 on jay1 I was surprised in few places. Dunno what was that tho. 

I played Helms deep only few times. I like Minas more, I guess I'm used to it more. 

 

I wonder if someone could work on that map to edid a bit of choke points and insides.  

And yes the map is massive, but with double jump doesn't seem so. 

When I played fp2 later on they switch to some other mod and there was double jump and you could prone mid air and do double jump again. Was fun too. 👀 

Edited by COc0NuT
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Posted

As a potential BBA replacement that I haven’t played in over 10 years and have an unhealthy obsession with as the best map in ET history…

 

It’s another CTF map but I would say less… linear maybe?  More fun (I know that’s subjective but I also know I’m right).  OBJ functions the same, if both teams have a flag you can’t return the enemy’s until you secure your own.  Oh, and if I saw that this map was playing and it was entirely bots I’d still connect without any hesitation (yes I’m trying to sell it.).  Maybe worth a shot?

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