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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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5 hours ago, COc0NuT said:

I got disappointed today, played like 4-5maps waiting for Minas and it is gone. 

Had no time lately. Was coming only for Minas. And why leaving castle 🏰 instead of Minas... 

I guess I no longer need to rush at around 7_8 pm eu time to play Minas 😐

They can't make everyone happy all the time.

Minas is a map that never stays gone for very long

 

Out Kerkyra

 

In

 

 

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Btw, how many maps are we aiming for on Jay 1 ? is there a maximum number for a proper rotation ?

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9 hours ago, COc0NuT said:

I guess I no longer need to rush at around 7_8 pm eu time to play Minas 😐

Keep in mind, Jay 1 still needs a CocoNut !!

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just saw on silent 1
ETL-adlernest can we please replace adlernest,0,40, into the ETL is more nicer

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6 hours ago, Evil said:

just saw on silent 1
ETL-adlernest can we please replace adlernest,0,40, into the ETL is more nicer

 

Yes. Awaiting to capture some more feedback on other maps before i make the change this weekend. We plan to add 2-3 maps.

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On 6/8/2024 at 12:21 AM, Lagging Noob said:

Btw, how many maps are we aiming for on Jay 1 ? is there a maximum number for a proper rotation ?

 

We are shooting for weekly rotation.  Appx 25-30 maps per rotation. Get in touch with @mraw435 who is gate keeper for below rotation.  Once his feedback process is completed, we plan to go live. 

 

So suggestions are welcome. 

 

rotation_1 rotation_2 rotation_3 rotation_4 rotation_5 rotation_6 rotation_7 rotation_8 (xmas)
et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64,
supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40,
fueldump,0,36, flame-guards,0,40, fueldump,0,36, radar,0,30, fueldump,0,36, flame-guards,0,40, flame-guards,0,40, fueldump,0,36,
sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40,
radar,0,30, pirates,0,64, pirates,0,64, fueldump,0,36, pirates,0,64, pirates,0,64, pirates,0,64, pirates,0,64,
mlb_hotchkiss,28,54, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, capuzzo,12,64,
fa_bremen_final,0,40, fa_italy_b3,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, fa_italy_b3,0,64,
adlernest,0,40, fa_bremen_final,0,40, etdo6,0,64, fa_bremen_final,0,40, am_hydro_dam,22,64, fa_bremen_final,0,40, graverob_b1,0,44, fa_bremen_final,0,40,
etdo1,26,64, etdo1,26,64, adlernest,0,40, etdo1,26,64, adlernest,0,40, adlernest,0,40, adlernest,0,40, adlernest,0,40,
fa_oasis_b3,0,64, fa_oasis_b3,0,64, am_hydro_dam,22,64, trmfght_beta2,26,64, graverob_b1,12,44, transmitter 12, 36, warbell,30,64, etdo1,36,64,
venice_ne4,0,64, venice_ne4,0,64, etdo1,36,64, caen2,0,40, etdo1,36,64, caen2,0,40, fa_oasis_b3,0,64, fa_oasis_b3,0,64,
etdo6,36,64, stalingrad,12,44 fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, venice_ne64,0,64, venice_ne4,0,64,
goldrush-gals,0,64, etdo6,36,64, bba0-beta2,14-64, mlb_carnage,0,64, bba0-beta2,14-64, bba0-beta2,14-64, etdo6,36,64, etdo6,36,64,
fa_temple,18, 44, goldrush-gals,0,64, teuthonia_final,0,48 cathedral_final,12,45, transmitter,12,36, stalingrad,12,44, goldrush-gals,0,64, goldrush-gals,0,64,
decay_b7,0,40, fa_temple,18,44, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, mlb_daybreak,0,40, frostbite,0,34,
braundorf_final,0,34, decay_b7,0,40, mlb_hotchkiss, 28, 54, byzantine,12,50, trmfght_beta2,26,64, cathedral_final,12,45, decay_b7,0,40, decay_b7,0,40,
teuthonia_final,0,48, warbell,30,64, caen2,0,40, teuthonia_final,0,48, haunted_mansion,12,40, mlb_hotchkiss, 28, 54, etdo1,36,64, UJE_christmas_tank,0,64
bba0-beta2,14,64, caen2,0,40, baserace,0,38, tankbuster,12,40, v2_factory,0,50, tankbuster,12,40, et_beach,0,64, UJE_xmas_factory,0,40,
resurrection,38,64, braundorf_final,0,34, baserace,0,38, baserace,0,38, baserace,0,38, baserace,0,38, braundorf_final,0,34, braundorf_final,0,30,
warbell,30,64, capuzzo,12,64, et_beach,0,64, warbell,30,64 castleattack_b5,30,64, warbell,30,64, mlb_hotchkiss,28,54, teuthonia_final,0,48,
et_beach,0,64, resurrection,38,64, UJE_00,30,64, river_port,0,64 school,0,40, river_port,0,64, resurrection,38,64, resurrection, 38, 64,
fa_italy_b3,0,64, bba0-beta2,14,64, river_port,0,64 UJE_00,30,64, radar,0,30, UJE_00,30,64, bba0-beta2,14,64, bba0-beta2,14,64,
baserace,0,38, castleattack_b5,30,64, school,0,40, flame-guards,12,40, facility31_b1,0,44, byzantine,12,50, river_port,0,64, castleattack_b5,30,64,
am_hydro_dam,22,64, mml_minastirith_fp3,30,64, transmitter,12,36, v2_factory,0,50, cathedral_final,12,45, mml_minastirith_fp3,30,64, mlb_carnage,0,64, mml_minastirith_fp3,30,64,
UJE_00,30,64, frostbite,0,34, cathedral_final,12,45, graverob_b1,0,44, frostbite,0,34, decay_b7,0,40, frostbite,0,34, northpole,0,36,
haunted_mansion,12,40, low_tram,24,64, haunted_mansion,12,40, facility31_b1,0,44, low_tram,24,64, graverob_b1,12,44, low_tram,24,64, low_tram,24,64,
v2_factory,0,50, eagles_2ways_b3, 12, 36, 6flags, 28, 34, eagles_2ways_b3, 12, 36, 2tanks 6flags, 28, 34, eagles_2ways_b3, 12, 36, tankbuster, 12, 40,
school,0,40, 2tanks,20,64, tc_base,0,32, el_kef_final,0,30, glider, 0, 32, tc_base,0,32, snatch3, 0, 36, glider, 0, 32,
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@daredevilThx for sharing  :)  I'll definitively get in touch with @mraw435, some maps are called "final" and yet there were updated version of them afterwards, often much better.

 

NB: for feedback purpose only, Rotation 3 has 2 baseraces consecutively.

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Posted (edited)
5 hours ago, daredevil said:

 

We are shooting for weekly rotation.  Appx 25-30 maps per rotation. Get in touch with @mraw435 who is gate keeper for below rotation.  Once his feedback process is completed, we plan to go live. 

 

So suggestions are welcome. 

 

rotation_1 rotation_2 rotation_3 rotation_4 rotation_5 rotation_6 rotation_7 rotation_8 (xmas)
et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64,
supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40,
fueldump,0,36, flame-guards,0,40, fueldump,0,36, radar,0,30, fueldump,0,36, flame-guards,0,40, flame-guards,0,40, fueldump,0,36,
sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40,
radar,0,30, pirates,0,64, pirates,0,64, fueldump,0,36, pirates,0,64, pirates,0,64, pirates,0,64, pirates,0,64,
mlb_hotchkiss,28,54, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, capuzzo,12,64,
fa_bremen_final,0,40, fa_italy_b3,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, fa_italy_b3,0,64,
adlernest,0,40, fa_bremen_final,0,40, etdo6,0,64, fa_bremen_final,0,40, am_hydro_dam,22,64, fa_bremen_final,0,40, graverob_b1,0,44, fa_bremen_final,0,40,
etdo1,26,64, etdo1,26,64, adlernest,0,40, etdo1,26,64, adlernest,0,40, adlernest,0,40, adlernest,0,40, adlernest,0,40,
fa_oasis_b3,0,64, fa_oasis_b3,0,64, am_hydro_dam,22,64, trmfght_beta2,26,64, graverob_b1,12,44, transmitter 12, 36, warbell,30,64, etdo1,36,64,
venice_ne4,0,64, venice_ne4,0,64, etdo1,36,64, caen2,0,40, etdo1,36,64, caen2,0,40, fa_oasis_b3,0,64, fa_oasis_b3,0,64,
etdo6,36,64, stalingrad,12,44 fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, venice_ne64,0,64, venice_ne4,0,64,
goldrush-gals,0,64, etdo6,36,64, bba0-beta2,14-64, mlb_carnage,0,64, bba0-beta2,14-64, bba0-beta2,14-64, etdo6,36,64, etdo6,36,64,
fa_temple,18, 44, goldrush-gals,0,64, teuthonia_final,0,48 cathedral_final,12,45, transmitter,12,36, stalingrad,12,44, goldrush-gals,0,64, goldrush-gals,0,64,
decay_b7,0,40, fa_temple,18,44, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, mlb_daybreak,0,40, frostbite,0,34,
braundorf_final,0,34, decay_b7,0,40, mlb_hotchkiss, 28, 54, byzantine,12,50, trmfght_beta2,26,64, cathedral_final,12,45, decay_b7,0,40, decay_b7,0,40,
teuthonia_final,0,48, warbell,30,64, caen2,0,40, teuthonia_final,0,48, haunted_mansion,12,40, mlb_hotchkiss, 28, 54, etdo1,36,64, UJE_christmas_tank,0,64
bba0-beta2,14,64, caen2,0,40, baserace,0,38, tankbuster,12,40, v2_factory,0,50, tankbuster,12,40, et_beach,0,64, UJE_xmas_factory,0,40,
resurrection,38,64, braundorf_final,0,34, baserace,0,38, baserace,0,38, baserace,0,38, baserace,0,38, braundorf_final,0,34, braundorf_final,0,30,
warbell,30,64, capuzzo,12,64, et_beach,0,64, warbell,30,64 castleattack_b5,30,64, warbell,30,64, mlb_hotchkiss,28,54, teuthonia_final,0,48,
et_beach,0,64, resurrection,38,64, UJE_00,30,64, river_port,0,64 school,0,40, river_port,0,64, resurrection,38,64, resurrection, 38, 64,
fa_italy_b3,0,64, bba0-beta2,14,64, river_port,0,64 UJE_00,30,64, radar,0,30, UJE_00,30,64, bba0-beta2,14,64, bba0-beta2,14,64,
baserace,0,38, castleattack_b5,30,64, school,0,40, flame-guards,12,40, facility31_b1,0,44, byzantine,12,50, river_port,0,64, castleattack_b5,30,64,
am_hydro_dam,22,64, mml_minastirith_fp3,30,64, transmitter,12,36, v2_factory,0,50, cathedral_final,12,45, mml_minastirith_fp3,30,64, mlb_carnage,0,64, mml_minastirith_fp3,30,64,
UJE_00,30,64, frostbite,0,34, cathedral_final,12,45, graverob_b1,0,44, frostbite,0,34, decay_b7,0,40, frostbite,0,34, northpole,0,36,
haunted_mansion,12,40, low_tram,24,64, haunted_mansion,12,40, facility31_b1,0,44, low_tram,24,64, graverob_b1,12,44, low_tram,24,64, low_tram,24,64,
v2_factory,0,50, eagles_2ways_b3, 12, 36, 6flags, 28, 34, eagles_2ways_b3, 12, 36, 2tanks 6flags, 28, 34, eagles_2ways_b3, 12, 36, tankbuster, 12, 40,
school,0,40, 2tanks,20,64, tc_base,0,32, el_kef_final,0,30, glider, 0, 32, tc_base,0,32, snatch3, 0, 36, glider, 0, 32,

A weekly rotation is more work, but the variety of different maps is the best news in a long time, especially for a server that is really almost all the same people who've been plying on it for years.

 

...then we can work on them not stacking teams when no admins are around... 😄

Edited by -=HipKat=-
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12 hours ago, daredevil said:

We are shooting for weekly rotation

 

Wow this is the best news!! Great job!! It will make the server much more alive and popular, I believe! Cannot wait to see it in action.

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I also send DD a pm about this.

But iam just want to ensure its taken note and hope add soon.

When et beach arrives, it has no anti rush.

Ez to tj over wall and map end pretty much as of less then 3minutes.

@Dropzcan confirm this.

It happend often in morning dutch time.

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4 hours ago, Evil said:

I also send DD a pm about this.

But iam just want to ensure its taken note and hope add soon.

When et beach arrives, it has no anti rush.

Ez to tj over wall and map end pretty much as of less then 3minutes.

@Dropzcan confirm this.

It happend often in morning dutch time.

Pm me any map edits too - I'll be wrapping up modifications to the weekly rotation by end of week! 

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