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Posted
2 hours ago, tipsy said:

I got Helmsdeep tested again recently because I was desperate for fun and some change for Jay1. But @mraw435 and @RNGesus tested map and told me that helmsdeep crashes if the no. of players exceeds a certain limit. DD told me about Entitiy issue error with helmsdeep already, and I felt bad for wasting time of both fellows.  

   I want to try 2 tanks, hydro dam, and egypt for jay1.  2 tank is bit laggy, and hydro dam needs anti-rush. And if there are more than 15 players in a team, I feel its going to be shit show in hydro dam. 

 

 

Past:-  In the past, we used to have helsdeep on Jay1, I can't speak of no. of players we used to play it with. But it goes same with temple and fueldump, which are now crashing players repeatedly. A couple of months back, Fueldump crashed the server 4 times in a row, hence it got removed. The maps that we played in the past, and now we can't... is a reality. And I don't have an explanation of why. 

 

Maybe if we can get 3-4 guys who can spend some time testing maps, it will be a faster process to get new maps for  Jay1.  

i suppose this has too do with the hard code of 1024 entities..  too be stable  its supposed to be 500 or lower at any give time. with all the mortar spam  and the arty spam i can see how this would throw errors.

 

players ,map triggers, bullets, spawn points, dropped weapons, game models all consume these slots.

 

there was a time when jay2 had more slots then jay1 prolly worked back then.

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Posted

If helmsdeep doesn't allow high number of players, we can limit it to 18v18 or even 15v15. Like many large maps, it's already very enjoyable at lower player count.

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Posted
7 minutes ago, Snake in the Grass said:

If helmsdeep doesn't allow high number of players, we can limit it to 18v18 or even 15v15. Like many large maps, it's already very enjoyable at lower player count.

nbc brooklyn 99 GIF by Brooklyn Nine-Nine

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Posted (edited)

u made me curious @Snake in the Grass @tipsy so i decompiled the map just to take a look at map info and this is what i see 

image.png.5b575947c01f518c7f007098acad1b5e.png

 

afaik maps shouldnt have more than 800~

Quote

The game has a maximum of 1024 entities. Of these 64 are reserved by the game for players. It also creates entities on the fly (panzershots, mortars) http://games.chruker.dk/enemy_territory/limits.php

 

as u see this map has 1038 entity which is the highest count of entities ive seen so far seriously :o 

if u look down u can see misc_gamemodel count of almost 300 entities, this entity is a 3d model (trees/light bulb etcetc) not going into geek details but misc_gamemodel can be switched to misc_model (unless its a moving/animated model like tank) then u got less entity. so probably theres 396 entites wasted xD 

 

forgot to mention that 23k total brushes could also affect the map performance and leads to fps drops and/or crash :(

Edited by Drempa
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Posted
2 hours ago, Drempa said:

u made me curious @Snake in the Grass @tipsy so i decompiled the map just to take a look at map info and this is what i see 

image.png.5b575947c01f518c7f007098acad1b5e.png

 

afaik maps shouldnt have more than 800~

 

as u see this map has 1038 entity which is the highest count of entities ive seen so far seriously :o 

if u look down u can see misc_gamemodel count of almost 300 entities, this entity is a 3d model (trees/light bulb etcetc) not going into geek details but misc_gamemodel can be switched to misc_model (unless its a moving/animated model like tank) then u got less entity. so probably theres 396 entites wasted xD 

 

forgot to mention that 23k total brushes could also affect the map performance and leads to fps drops and/or crash :(

wonder what subway and canyon 3 look like .

Posted
2 hours ago, Drempa said:

u made me curious @Snake in the Grass @tipsy so i decompiled the map just to take a look at map info and this is what i see 

image.png.5b575947c01f518c7f007098acad1b5e.png

 

afaik maps shouldnt have more than 800~

 

as u see this map has 1038 entity which is the highest count of entities ive seen so far seriously :o 

if u look down u can see misc_gamemodel count of almost 300 entities, this entity is a 3d model (trees/light bulb etcetc) not going into geek details but misc_gamemodel can be switched to misc_model (unless its a moving/animated model like tank) then u got less entity. so probably theres 396 entites wasted xD 

 

forgot to mention that 23k total brushes could also affect the map performance and leads to fps drops and/or crash :(

 

Interesting.

 

I have never seen the latest version (b4) crashed on any mods(Jay, NQ1, etpub), but my game do tend to crash a lot on Jay1 lately, sometimes during group crash. I've just got kicked from Jay1 right now (not going back tonight).

 

Again would be nice to test it on Jay1 with an lower limit of players,

otherwise, the first version (a2) version doesn't have all the crystals in the cave, which are entities rather than environment, which is the reason why the entities count is so high i guess.

Posted
1 hour ago, captnconcrete said:

wonder what subway and canyon 3 look like .

send pk3s and ill check them for u 

 

1 hour ago, Snake in the Grass said:

 

Interesting.

 

I have never seen the latest version (b4) crashed on any mods(Jay, NQ1, etpub), but my game do tend to crash a lot on Jay1 lately, sometimes during group crash. I've just got kicked from Jay1 right now (not going back tonight).

 

Again would be nice to test it on Jay1 with an lower limit of players,

otherwise, the first version (a2) version doesn't have all the crystals in the cave, which are entities rather than environment, which is the reason why the entities count is so high i guess.

i have tested mml_helmsdeep_b4

i did have a quick look , i see plenty mushrooms models used as an entity which is probably useless because i dont recall mushrooms move or change textures or whatever..

also light bulbs around the map used as entities.. idk why a mapper would do that tbh maybe its something beyond my knowledge 😄 

at the beginning of the map there are plenty entities for shootings (similar to beach map) which can be reduced to empty entity spaces.

 

i say if people really want this map we can open a new thread to prevent spamming this post and start a discussion of how to fix it 

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Posted

So, sounds like player count and heavy weapon spamming could be part of why some maps crash??

Hmmmmmmmm

Posted
1 hour ago, -=HipKat=- said:

So, sounds like player count and heavy weapon spamming could be part of why some maps crash??

Hmmmmmmmm

On 27 vs 27 players maps like Goldrush where I recall it happen 2 times, since there was a lot of spamming, it was very chaotic and players ping were quite high. I think the explosions and smoke effect might have caused the server to lag a lot. On both occasions, when the map ended just when allies were about to win, the server crashed. 

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Posted (edited)

@Drempa  Hi, Helmsdeep has its hype, but in reality, map has lots more issues which, like you said, "we can discuss in a separate thread to disscuss about helmsdeep".  But if you can, can you look at this map glider?  It's a big map, and again this map has the same Entity issue and might crash if a specific no. of players exceeds. 

 

Map link :- 

These days, most players don't play ET or on Jay1 because the same maps from the last decade are getting uploaded, though I don't mind lol. 

 

@Snake in the Grass  You need to remember the risk with maps with issues like Entity_issue_exceed. You can't stop people from connecting. You are playing helmsdeep with 10vs10 and suddenly it will be 20vs20. And then server will probably crash. Server owner ain't gonna take a risk with any map with issue. Hence, I repeat, any map without being tested or having issues won't be added. 

 

 

Edited by tipsy
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Posted
5 hours ago, tipsy said:

@Snake in the Grass  You need to remember the risk with maps with issues like Entity_issue_exceed. You can't stop people from connecting. You are playing helmsdeep with 10vs10 and suddenly it will be 20vs20. And then server will probably crash. Server owner ain't gonna take a risk with any map with issue. Hence, I repeat, any map without being tested or having issues won't be added. 

 

I understand it might be an issue for b4, i agree on the population fluctuation.

i guess we could check on the a2 version entities, i uploaded the missing A2 map in the file section, check link below.

 

And let's split the helmsdeep topic then : 

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Posted (edited)

I love seeing guys working on a solution instead of just saying it doesn't work and moving on.

I also feel a little justified that the weapon spamming and excessive players contribute to map issues.

Maybe that should be addressed?

Edited by -=HipKat=-
Posted

et_mor2_night_final,0,64,
supplydepot2,0,44,
sp_delivery_te,0,44,
pirates,0,40,
capuzzo,12,64,
fa_bremen_final,0,50,
adlernest,0,50,
etdo1,26,64,
fa_oasis_b3,0,64,
etl_beach,0,40,
etdo6,24,64,
goldrush-gals,0,64,
decay_b7,0,50,
teuthonia_final,0,54,
warbell,24,64,
fa_italy_b3,0,64,
bba0-beta2,14,64,
kerkyra,0,64,
flame-guards,12,40,
river_port,0,64,
railgun,0,24,
braundorf_final,0,32,
mml_minastirith_fp3,26,64,
trmfght_beta2,12,34,
venice_ne4,0,64,
oasi,0,32,
baserace,0,38,
haunted_mansion,0,50,
am_hydro_dam,0,32,
2tanks,20,40,

 

 

Need to babysit hydro , a price to have new map.

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Posted
5 hours ago, tipsy said:

et_mor2_night_final,0,64,
supplydepot2,0,44,
sp_delivery_te,0,44,
pirates,0,40,
capuzzo,12,64,
fa_bremen_final,0,50,
adlernest,0,50,
etdo1,26,64,
fa_oasis_b3,0,64,
etl_beach,0,40,
etdo6,24,64,
goldrush-gals,0,64,
decay_b7,0,50,
teuthonia_final,0,54,
warbell,24,64,
fa_italy_b3,0,64,
bba0-beta2,14,64,
kerkyra,0,64,
flame-guards,12,40,
river_port,0,64,
railgun,0,24,
braundorf_final,0,32,
mml_minastirith_fp3,26,64,
trmfght_beta2,12,34,
venice_ne4,0,64,
oasi,0,32,
baserace,0,38,
haunted_mansion,0,50,
am_hydro_dam,0,32,
2tanks,20,40,

 

 

Need to babysit hydro , a price to have new map.

That map isn't antirush protected right ? 

Posted
1 hour ago, Armagedonyx said:

That map isn't antirush protected right ? 

 

No. The hydrodam doesn't have an antirush. 

 

   ETdo6 has been removed along with Frostbite.  We might have some more maps in the future, which have a few issues too, just to overcome the boredom of "same map rotation" as per the majority of people are complaining. Speaking of maps with issues... reminds me of map Supergoldrush.  Mentioned it here so when I see this thread again, will remind myself to have it tested. 

 

 

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